General discussion on SUbD for SketchUp
by thomthom » Sun Jan 24, 2016 8:34 pm
The backlog for SUbD's facebook's gallery page is getting longer every day! Too much greatness! Too much I tell yah!
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by Rich O Brien » Mon Jan 25, 2016 3:02 pm
There's a frontroom and a backroom....reverse faces
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by thomthom » Mon Jan 25, 2016 5:08 pm
Rich, is that possible to embed on SUbD's site?
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by optimaforever » Mon Jan 25, 2016 6:51 pm
Thomthom, your script is soo incredible... I'll try to tackle terrain meshes with SUbD asap, but I have to understand basic quad modelling firsthand... Do you have any interesting link using quadface tools?
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by thomthom » Mon Jan 25, 2016 6:56 pm
optimaforever wrote:Thomthom, your script is soo incredible... I'll try to tackle terrain meshes with SUbD asap, but I have to understand basic quad modelling firsthand... Do you have any interesting link using quadface tools?
I'd recommend looking at the links on the SUbD website about quads: http://evilsoftwareempire.com/subd/quadsDown the page it include a link to QuadFace Tools manual (old and need in update).
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by Rich O Brien » Mon Jan 25, 2016 7:35 pm
thomthom wrote:Rich, is that possible to embed on SUbD's site?
Sure. I'll get you setup with your own EDG3D account so you can embed whatever you want. But here's that model to embed. <iframe allowfullscreen src="http://edg3d.io/embed.php?e=ylmJ5dJHdBeMU6B&w=400" height="300" width="400" frameborder="0" seamless scrolling="no"></iframe> Sent from my iPhone using Tapatalk
There's a frontroom and a backroom....reverse faces
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by Rich O Brien » Mon Jan 25, 2016 10:57 pm
There's a frontroom and a backroom....reverse faces
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by cotty » Mon Jan 25, 2016 11:09 pm
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by Box » Tue Jan 26, 2016 2:20 pm
A bit of fun. 
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by pilou » Tue Jan 26, 2016 4:32 pm
About the 3D Viewer above : is it free, for happy fews,...? Where we can find it ? Ps What is the render's name of the red shining horns' chair ?
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by evosoft » Tue Jan 26, 2016 8:00 pm
cotty wrote:SCF_Cotty_subd29.png
I'm working on a tool to convert quad SUbD files into solids using another app. I've been having bit of fun testing the files posted to this thread. SCF_Cotty_subd29 was an intriguing one with its complexity. Attached is a STEP file of the resulting NURB shelled and split. http://www.masterviacad.com/misc/cotty29Shell.zipTim
Last edited by evosoft on Tue Jan 26, 2016 8:31 pm, edited 1 time in total.
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by alvis » Tue Jan 26, 2016 8:10 pm
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by aarondietzen » Tue Jan 26, 2016 8:34 pm
I am having too much fun with SubD/QuadFace/VT to not post something... A face I did this morning: Screen Shot 2016-01-26 at 12.34.17 PM.png Screen Shot 2016-01-26 at 12.34.38 PM.png And the original half face mesh: Screen Shot 2016-01-26 at 12.35.24 PM.png
"Imagination is more important than knowledge..." - Albert Einstein
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by thomthom » Wed Jan 27, 2016 1:30 am
Are you using a different viewer than Box? I see on his embedded model one could toggle the wireframe.
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by thomthom » Wed Jan 27, 2016 1:31 am
evosoft wrote:cotty wrote:SCF_Cotty_subd29.png
I'm working on a tool to convert quad SUbD files into solids using another app. I've been having bit of fun testing the files posted to this thread. SCF_Cotty_subd29 was an intriguing one with its complexity. Attached is a STEP file of the resulting NURB shelled and split. http://www.masterviacad.com/misc/cotty29Shell.zipTim
I am very intrigued about this project! Keep us posted. 
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by Box » Wed Jan 27, 2016 2:24 am
thomthom wrote:Are you using a different viewer than Box? I see on his embedded model one could toggle the wireframe.
I was using an older version there than Alvis and he may have disabled the Wires button. See if it works for you on this one.
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by pilou » Thu Jan 28, 2016 6:35 pm
The very funny Protrude by Jim Foltz Random colors prototype by a famous ruby coder!  Render : the free cool Visualizer subdd.jpg Here Gradiendator by Steve Richey gradiendate.jpg
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by ely862me » Thu Jan 28, 2016 10:02 pm
Elisei (sketchupper) ____________________________________________________________ Before no life was done on Earth it was THE LIFE ITSELF... GOD Come and See EliseiDesign
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by nlipovac » Thu Jan 28, 2016 10:56 pm
ely862me wrote::thumb:
Some Flowify and we got some great wheels!!?  Great job!! Just one Q: You use crease on rims?
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by cuttingedge » Fri Jan 29, 2016 3:31 am
Getting into the good habit of doing it in quads. Now I have better appreciation of QFT, Vertex tools and slowly unlearning the ngon habit. sometimes, bit of frustration... but getting there. Here's Roca Urbi wash basin which i used in a recent project. SUBD_wash_basin1.jpg SUBD_wash_basin_render.jpg
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by ely862me » Fri Jan 29, 2016 8:39 am
Nice, simple model up there !!! nlipovac wrote:Just one Q: You use crease on rims?
Yes, whenever I want the edge sharp. And even if you want it a bit rounded you can use Crease but you need to bump the number of subdivisions to get it nicely rounded. In that case you will consider adding another loop to control the roundness.
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by JQL » Fri Jan 29, 2016 11:20 am
It's great how this can be used to generate a proxy and an high poly model by just generating the proxy.
It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!
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by jiminy-billy-bob » Fri Jan 29, 2016 11:52 am
JQL wrote:It would be cool to have render engines integrated in the workflow
This is already in the pipes!
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by thomthom » Fri Jan 29, 2016 6:48 pm
JQL wrote:It would be cool to have render engines integrated in the workflow maybe Tomasz could be interested and I'll poke him!
There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.
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by JQL » Fri Jan 29, 2016 7:24 pm
jiminy-billy-bob wrote:JQL wrote:It would be cool to have render engines integrated in the workflow
This is already in the pipes!
Bah Jiminy, you're always ahead of my cool ideas... I bet your SDK for integrating render engines as with skatter is in use or you wouldn't know zip about that! thomthom wrote:There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.
I should have also guessed you'd be into that. After all your background has to do with rendering! I'm sorry to be minding your business when I haven't even tried SubD yet. I have no time in my hands, my head has been swinging between architecture and sky!
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by xiombarg » Fri Jan 29, 2016 10:09 pm
Glad to see this off and running. No subD modelling has been such a huge deficiency for Sketchup for so many years now. Way to go thomthom!
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by cuttingedge » Fri Jan 29, 2016 10:37 pm
thomthom wrote:There are talks going on with various render engines to allow for them to render high-poly variants from the low-polys.
It is a modifier in vray for max. A real cool one. If this can be integrated in SubD...That would be a great great addition. Imagine how much file size we could save. The above wash basin model for example low poly model = 122KB +1 iteration = 1300 kb +2 iteration = 4221 kb +3 iteration = 15,704 kbOhh...This may be a start of SubD wishlist!
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by ely862me » Sat Jan 30, 2016 10:03 am
It is a bit of a time consumer, but you get smoother surfaces.
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by cuttingedge » Sat Jan 30, 2016 10:36 am
ely862me wrote:It is a bit of a time consumer, but you get smoother surfaces.
That's the whole point of modeling-"Perfect Models" . It gives some sense of satisfaction. Ive always been wondering how Ely will use Subd in his car models, or Alvis in his upholstered furniture. Great stuff there Ely!
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by cuttingedge » Sat Jan 30, 2016 10:51 am
Here's a try on my fave pair of shoe. (WIP) -WIP_CONV_ct.jpg
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