General discussion on SUbD for SketchUp
by Rich O Brien » Mon Dec 05, 2022 3:24 pm
Earbuds 

I never know where I'm headed, just make it up as I go - Box 22:4
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by HornOxx » Mon Dec 05, 2022 8:41 pm
 so effective and nicely done 
never trust a skinny cook
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by panixia » Thu Dec 08, 2022 12:57 am
Rich O Brien wrote:Earbuds 

Nice and clean job. Really clever use of the "two step" subdivision on the hole. I use that trick a lot. 
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by Box » Mon Dec 26, 2022 1:07 pm
What happens when you SUbD some cubes then hit them with Clothworks.
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by HornOxx » Mon Dec 26, 2022 2:41 pm
Box wrote:What happens when you SUbD some cubes then hit them with Clothworks.  well, definitely a cool result 
never trust a skinny cook
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by tuna1957 » Tue Jan 10, 2023 1:47 am
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by Box » Tue Jan 10, 2023 2:10 am
There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings. 
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by tuna1957 » Tue Jan 10, 2023 2:30 am
Box wrote:There is a lot more skill involved in making a shape that matches something in the real world than there is in my random musings. 
Thanks Box . Your to kind. 
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by HornOxx » Tue Jan 10, 2023 3:57 am
tuna1957 wrote:...SubD the best tool for the job...  which is absolutely right! Prima!
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by tuna1957 » Tue Jan 10, 2023 4:23 am
Thanks HornOxx. Fooled about trying some other approaches just for practice. Abandoned other ways for SubD and “bing bang” it was done. 
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by panixia » Tue Jan 24, 2023 12:33 pm
I believe I've found a fun retopolgy workaround in Sketchup Of course is not as powerful as some dedicated tools like Topogun, but it can get the job done on simple objects without switching to a different software. RetopologyWorkaround.jpg
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by pilou » Tue Jan 24, 2023 1:00 pm
And what is exactly this workaround ? 
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by panixia » Tue Jan 24, 2023 1:06 pm
I simply smooth all edges from the triangulated mess, then I draw some pseudo-quad topology with TOS, extract that as a group, do a quick cleanup using VT2 "merge close vertices", and then use the most overlooked feature of QFT (convert wireframe into quads) to create a quadmesh to subdivide. The smoothed mesh is just a tiny bit smaller of course because of the subdivision, so you may want to compensate for that with a little JPP.
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by pilou » Tue Jan 24, 2023 3:52 pm
Many thanks for the infos! 
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by Box » Sun Mar 19, 2023 12:59 pm
Classic SUbD. Some techniques I'm playing with for an upcoming project.
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by HornOxx » Sun Mar 19, 2023 5:03 pm
never trust a skinny cook
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by tuna1957 » Sun Mar 19, 2023 5:23 pm
HornOxx wrote::thumb:  hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here  Ditto 
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by ntxdave » Sun Mar 19, 2023 5:35 pm
tuna1957 wrote:HornOxx wrote::thumb:  hey - this tentacle-like "suction cup(?)"-thing is extraordinarily promising and superbly textured already now! - I'm curious to see what follows here  Ditto 
Ditto from me also......... I wish SubD was/think it ought to be part of SketchUp.
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by Box » Mon Mar 20, 2023 2:56 pm
Sorry, this isn't really a gallery thread, I should have added an unrendered image, so here it is.
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by Rich O Brien » Tue Mar 28, 2023 3:06 pm
Staying aquatic... 
I never know where I'm headed, just make it up as I go - Box 22:4
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by HornOxx » Tue Mar 28, 2023 6:26 pm
Rich O Brien wrote:Staying aquatic...  what a beautiful example! (do you all also feel that this smoothing process still impresses you again and again?)
never trust a skinny cook
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by pilou » Tue Mar 28, 2023 6:57 pm
There is always an unsustainable suspense with this sort of polys modeling before you press the button! 
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by Rich O Brien » Tue Mar 28, 2023 7:50 pm
HornOxx wrote:do you all also feel that this smoothing process still impresses you again and again?
Equal amounts of impressiveness and bitterness tend to wash over me depending on the outcome... 
I never know where I'm headed, just make it up as I go - Box 22:4
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by Box » Thu Apr 13, 2023 12:59 pm
Looks a mess...and then it resolves itself. 
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by Rich O Brien » Thu Apr 13, 2023 1:27 pm
That's yummy.
Getting your scout badge for knots?
I never know where I'm headed, just make it up as I go - Box 22:4
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by Box » Thu Apr 13, 2023 1:39 pm
Cheers Rich.
I remember being stunned by someone doing a knot way back when I was learning, so I like playing with them from time to time. I liked the idea of using subd for it to make it a bit more 'loose' rather than the perfectly straight ones done with perfect curves and lines.
Renders nicely too.
those who know, do; those that understand, teach.
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by Rich O Brien » Thu Apr 13, 2023 1:57 pm
If you tilt your head to the left you see a guy playing a saxophone!
I never know where I'm headed, just make it up as I go - Box 22:4
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by Box » Sun Apr 23, 2023 4:12 pm
A little more knotting. 
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by HornOxx » Sun Apr 23, 2023 8:07 pm
klasse!
never trust a skinny cook
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