General discussion on SUbD for SketchUp
by Box » Sat Jun 02, 2018 1:44 pm
Something a little different. I'd call it Modern Retro with a nod to Spiderman. It's got that late sixties early seventies molded plastic feel but perhaps made with updated materials and processes.
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by cotty » Sun Jun 03, 2018 9:49 am
Very nice!
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by Box » Mon Jun 04, 2018 4:39 am
Here's a little silliness for those that wonder about making parts fit together or that everything has to be a soft curve. The lid fits accurately although it is a separate component and the rubber/plastic seal around the electric cord has defined edges while still being part of the main component. It is made up of only two parts, the main body including the power cord and the lid. Although I must admit I haven't created the hinge section, nor have I done the plug as there are so many variations of them around the world. Not many here would be looking for an Australian plug. I'll add the proxy if anyone wants to do the hinge and their own plug.
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by boofredlay » Mon Jun 04, 2018 11:49 pm
Great!
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by Box » Wed Jun 06, 2018 5:45 am
Thanks Cotty, Boo Something to keep in mind, SUbD isn't just about organic modelling. It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering. Here you see how something that is fairly blocky, but not low poly can be smoothed out with a quick bit of SUbD. Sometimes you want to render a whole model that is well constructed but not so overdone with segments that you get bogged down, but you'd like to do some close up of parts that may not be as smooth as you would want. Rather than having to redraw them with more segments just for the closeup, if well constructed to begin with, a quick subd to smooth is all you need. Fan Cover.PNG Fan Cover0.jpg Fan Cover.jpg
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by pilou » Wed Jun 06, 2018 9:00 am
Enlighting! 
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by Frederik » Wed Jun 06, 2018 10:37 am
Box wrote:Something to keep in mind, SUbD isn't just about organic modelling. It's about low poly to high poly. But it can be easily used on medium poly to smooth everything nicely before rendering.  Good point... I know that a lot of other 3D modelling applications are utilizing this in a much wider extend... 3dMax have the Turbo Smooth option... If users import such model into i.e. SU, they look really edgy...
Cheers Kim Frederik
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by Box » Wed Jun 06, 2018 4:09 pm
Frederik wrote:3dMax have the Turbo Smooth option... If users import such model into i.e. SU, they look really edgy...
Yeah, might be able to fix some models, but I can imagine there might be problems with triangulation and SUbD. But throw in a few blades and some hex screws...
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by utiler » Fri Jun 08, 2018 11:46 pm
purpose/expression/purpose/....
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by Box » Sat Jun 09, 2018 2:25 am
Thanks Andrew but it's not that extraordinary really, just the magic of render software with a very simple model.
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by utiler » Tue Jun 12, 2018 12:37 am
smarty pants....  that fan looks a little more work though..?
purpose/expression/purpose/....
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by Box » Tue Jun 12, 2018 3:42 am
Umm, not really. 
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by Box » Sat Jun 16, 2018 5:09 pm
It would be nice to see what others are making with SUbD. Another doodle, inspired by someone asking how to make a pineapple post cap. They only wanted a simple solid shape, but I went over the top as usual. It's a very simple proxy component, radial array, copy and flip.
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by HornOxx » Sat Jun 16, 2018 6:45 pm
"... but I went over the top as usual..."  and as usual you manage to turn the "simplest" thing into a so wonderful complex shape - I love it!
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by alsomar » Wed Oct 17, 2018 6:17 pm
Work in progress. A knife, maybe a short sword. QFT + VT + SUbD.
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by Box » Sat Oct 20, 2018 1:27 pm
Another bit of SUbD fun for no other reason than it makes me smile. 
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by cotty » Sat Oct 20, 2018 6:22 pm
All models start with box...
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by duanekemp » Sun Oct 21, 2018 2:28 pm
box.... very cool. Simple, creative and fun! Bravo.
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by HornOxx » Sun Oct 21, 2018 10:02 pm
Again and again I am drawn to the, how should I express this? "lively" figures - probably as a contrast to the everyday banalities?  This certainly " Not Jurassic Park suitable somehow T-Rex" is made with SubD - Entirely of course !  Enjoy https://3dwarehouse.sketchup.com/model/ ... 5568/T-RexAnd as always, the proxy skp-file is attached here Edit #1: after the first more simple Dino attempt (because just mirrored) I now tried to give this yellow beast some more motion and dynamic  (pic3) https://3dwarehouse.sketchup.com/model/ ... 08/T-Rex-2
Last edited by HornOxx on Sat Oct 27, 2018 8:24 pm, edited 1 time in total.
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by alsomar » Thu Oct 25, 2018 6:42 am
This time I've tried to create a GIF like the ones made by Box. 
A couple of before/after SUbD pics. cylinder1.jpg cylinder2.jpg
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by Box » Thu Oct 25, 2018 7:03 am
Excellent! So that's it for me, no more sketchup.
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by alsomar » Thu Oct 25, 2018 7:10 am
Box wrote:Excellent! So that's it for me, no more sketchup.
Then I could never forgive myself 
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by Box » Thu Oct 25, 2018 7:15 am
Ok, I might do one or two more.
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by alsomar » Thu Oct 25, 2018 7:19 am
Box wrote:Ok, I might do one or two more.
I feel better now 
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by HornOxx » Thu Oct 25, 2018 5:06 pm
Prima thing Alejandro 
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by alsomar » Fri Oct 26, 2018 8:29 am
HornOxx wrote:Prima thing Alejandro 
It isn't as cool as a dinosaur, but it was fun to model 
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by HornOxx » Fri Oct 26, 2018 4:40 pm
thanks for the nice compliment I have a question about your cool geometry here: I still live in the idea that everything must consist of quads, what gets edited with SubD. You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD?
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by alsomar » Sat Oct 27, 2018 7:33 am
HornOxx wrote:You are showing a lot of pyramids on your geometry which seem like triangles to me. - is this no longer a problem for SubD?
Nope! SUbD first subdivision divides the triangles into three quads. So the «problem» is solved. This pic is from the SUbD website: 
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by cotty » Sat Oct 27, 2018 8:15 pm
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by HornOxx » Sat Oct 27, 2018 8:19 pm
prima Cotty  such a great & shared model - the render is wonderful!
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