General discusson for Skatter for SketchUp
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by boofredlay » Fri Dec 16, 2016 11:53 pm
Oh, sorry, missed that.
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by pbacot » Sat Dec 17, 2016 3:04 am
Would it work to create the vertical surface lying down? (Or turn your monitor sideways?)
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by baz » Sat Dec 17, 2016 4:30 am
pbacot wrote:Would it work to create the vertical surface lying down? Yes, tried that, but awkward trying to reorient the view to look right. pbacot wrote:(Or turn your monitor sideways?) 
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by baz » Sun Dec 18, 2016 12:50 am
Here's another wall, this time using UV wrap... 3rd wall-web.jpg
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by leminilab » Mon Jan 09, 2017 3:26 pm
Hi, Is anyone willing to share or point me to a good carpet patch? Thank you very much! Nicolas
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by Rich O Brien » Tue Jan 10, 2017 1:40 pm
leminilab wrote:Hi, Is anyone willing to share or point me to a good carpet patch? Thank you very much! Nicolas
Didn't Massimo have something on the Thea forums for a rug? I think it may have used Thea Studios Instancing Brush tool to make it. What kind of carpet are you looking for?
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by Rich O Brien » Tue Jan 10, 2017 2:46 pm
Image 1.png Best method I found to be able to render quickly was using strand components to make a bundle and then make a patch from the bundle. Image 2.png Used a Uniform distribution to control the overlaps. carpet-test.skp The height of the strands need adjusting as they are 9mm Maybe Thomas has a more optimised approach?
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by pbacot » Tue Jan 10, 2017 6:26 pm
Great one Rich. 70's are back! Shag, baby!
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by leminilab » Tue Jan 10, 2017 8:08 pm
Thank you Rich! It's very good! I'm not 100% convinced though... I hoped an instanced image plane would look more natural perhaps?
I couldn't find a suitable strand image on Google so far...
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by Rich O Brien » Tue Jan 10, 2017 10:24 pm
I think, for speed, a displacement map may be faster than a skatter? carpet-disp.png carpet-disp-01.png If you're heading towards a game engine, like Unity, then parallax occlusion would be the way to go.
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by leminilab » Wed Jan 11, 2017 12:19 pm
Well I ended up tweaking Skatter's grass models to make this thick carpet: carpet.jpg I'm not sure it's realistic but it reacts well to the light. A couple of out-of-the-box carpet patches would be nice though. 
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by Collage Architecture » Fri Jan 27, 2017 4:06 am

A Quick test with V-ray for Sketchup 3.4 Public Beta Trees from Lawbwerk plant kits2 Trees and grass obviously scatter with awesome Skatter I love WRC, The POLO-R car model credit to 3dwarehouse
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by Bob James » Sat Jan 28, 2017 2:51 am
One of a set of commissioned pictures. Reduced to 5MB: Original at 300dpi 12"x18" pdf=120.4MB, png=47MB SLC6 and SLC8 2017-01-23R-SLC-6 PS Resize for Forum.pdf
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by Collage Architecture » Thu Feb 02, 2017 5:21 am


Another test with Skatter and V-ray for sketchup ,The Build 3.4.046 is very decent now As you can see ,V-ray now can handle with large area grass very well Prasing time is short,wait for just 30 seconds before the VFB showup ------------------------------------------------ The total render time is 9 hour and 12 miniutes 1600 X 776 pixel Noise Threshold 0.002 Light Catch 1500 Brute Force bounce 3 ------------------------------------------------ 
Here is another test with Thea Rendering Core : Presto MC CPU+GPU Time: 40min It is the first time I render with Thea, I just export the scene to TheaStudio really really fast I think I am a big fan of Thea now!! -----------------------------------------------
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by silic » Wed Mar 22, 2017 11:14 am
Near the pond -paysage-Scène 13c1.jpg -paysage-Scène 12a.jpg -paysage-Scène 10a1.jpg -paysage-Scène 11a.jpg
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by Rich O Brien » Thu Mar 30, 2017 2:16 pm
Trying out some grass, weed and flower skatters skatter-sample.jpg
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by Rich O Brien » Thu Mar 30, 2017 4:49 pm
There's a frontroom and a backroom....reverse faces
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by jiminy-billy-bob » Thu Mar 30, 2017 6:14 pm
Pretty cool. Wrapr + Substance for the red concrete?
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by rombout » Sat Jul 22, 2017 6:28 am
Collage Architecture wrote:
A Quick test with V-ray for Sketchup 3.4 Public Beta Trees from Lawbwerk plant kits2 Trees and grass obviously scatter with awesome Skatter I love WRC, The POLO-R car model credit to 3dwarehouse
Thats a really cool and artistic shot, even though VRAY  , great job!
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by HornOxx » Sun Oct 08, 2017 7:48 pm
I just want to say hello to all Skatter people here with this little beginner's cornfield scene. Skatter is an exciting thing and I´m glad that my renderer Shaderlight finally supports Skatter as well...
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by HornOxx » Mon Oct 09, 2017 8:58 pm
... just playing around 
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by boofredlay » Mon Oct 09, 2017 10:47 pm
Great!
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by faust07 » Tue Oct 10, 2017 8:43 am
This is my new desktop background image for at least one day. Thank you!
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by cotty » Tue Oct 10, 2017 4:30 pm
Looks like pusting around  Great result!
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by HornOxx » Tue Oct 10, 2017 6:58 pm
Thank you All for your kind comments sometimes something succeeds randomly - I played something with this dandelion idea, clicked render, with a standard light setting and completely without material tweaking - and done! faust07 wrote:...this is my new desktop background image for at least one day...
A great honor - Go ahead! Here a few details about doing this. I do not know how to skatter host-surfaces which show downward (is this possible at all?). So I divided the bud in two halves which gave two upward pointing Skatter-hosts then...
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by HornOxx » Sun Oct 22, 2017 8:50 pm
... just a little exercise to become more familiar with Skatter´s distribution options which I couldn’t even think about realizing a few weeks before 
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by jiminy-billy-bob » Sun Oct 22, 2017 8:53 pm
Whow, this is very cool!
Do you mind if I share this on Skatter's Facebook page?
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by HornOxx » Sun Oct 22, 2017 9:06 pm
...thank you very much - go ahead 
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by pbacot » Sun Oct 22, 2017 10:40 pm
Wow! Out of this world!
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