glass and viewing it from an angle

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glass and viewing it from an angle

Postby cmeed » Tue Jul 28, 2015 6:15 pm

Hello all,
I have a project where I need my glass the reflect like in the reference image attached
its from skyfall

skyfall ref.jpg


The glass on the left is like a mirror when viewed from the location of the camera, while the opposite wall, is reflecting some and transparent in other places. you can see theres more rooms behind

the thea 'thin glass' material doesn't give me anything like the reference.

I was wondering how i recreate the lighting conditions for my project.
I've attached my set up
the long backdrop is a dusk cityscape and I've set up this as an emitter
i have one small light illuminating the scene.just for some light on the charaters

150728_MTOWER_1.jpg


All advice welcome

chris
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Re: glass and viewing it from an angle

Postby Frederik » Tue Jul 28, 2015 7:28 pm

It's really not that complicated...
All you need to do is to make sure that the glass has thickness and then you can use clear glass, or a glass with light green edges...
Not that complicated...
Just make sure to use one of the more advanced render engines - like TR1 or TR2 to get the best result...

The environment you're trying to set up will be the hardest part - as all render applications will struggle with the dark areas...

Best of luck!
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Cheers
Kim Frederik
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Re: glass and viewing it from an angle

Postby solo » Tue Jul 28, 2015 7:41 pm

Interesting model and lighting test, I agree you will need thickness, however I am wondering how it will work without it and with a thick glass material vs a thin glass material, please show results as it could be fun.

...or share the model so i can play and try a few ideas.
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Re: glass and viewing it from an angle

Postby cmeed » Tue Jul 28, 2015 9:14 pm

thank you for your help and advice.

i will have another go with your ideas included next time but for now heres one that rendered before i saw your coments

so i reduced the backdrop (emitting) wall - this emitter was shining through the windows too much causing the reflection to lessen

the floor is way too 'clean' - its just the basic reflective plastic. i can't find a texture or normal map to put in the bump to give a gentle unevenness with a slight rough here and there.

please feel free to crit

theres a few more views coming but this one I Photoshoped a few lights in
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