Image Lighting Question?

Image Lighting Question?

Postby Matte » Sat Sep 20, 2014 3:55 am

Hi Boys and Girls!
I was hoping to get a few ways to solve a "problem". In the image attached, I want to have a bit of light shining through the building windows to make this fake scene look a bit more believable? I basically made the coffeshop in SU and rendered it (with shaderlight) then put on a layer in photoshop and the background image on another, then sort of blended them together (Beginner at Photoshop). I dont know if the window lights can be faked with photoshop, or if I have to make a SU 3D Background scene with the background texture in it and put lights behind the window "openings" to make it shine light to the scene? I can do this, it would work well but it seams like alot of time? ANY thoughts on a good meathod to achieve this?
Thanks, Matte
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Re: Image Lighting Question?

Postby imabzeous » Thu Nov 20, 2014 9:07 pm

yes it can be faked, i would suggest you visit alex hogrefe website, and look for his methods , here is one am talking about.

http://visualizingarchitecture.com/pain ... ior-glass/
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Re: Image Lighting Question?

Postby neets » Thu Feb 12, 2015 12:42 am

Just came across your post and did a very quick test re: lighting. It can be done in Photoshop. Use the 'diffuse glow' setting and then add a new layer; fill it with a yellow shade and then choose a blending mode of 'overlay' so that it doesn't look too harsh. You can also play around with the opacity of the 'diffuse glow' and yellow layer depending on how much of the details of the original photo you still want visible.

Hope this helps.
Anita
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