by Gaieus » Fri May 23, 2008 8:15 am
To support Bob's post (I didn't want to edit it) 
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by lapx » Sat May 24, 2008 7:26 am
I did say bugs bunny  I mean't Tony the tiger, GRRRRRRRate!!!
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by KustuRA » Thu Oct 09, 2008 1:34 am
David_H wrote:Okay . .. Solo is just too good. We're going to have to kill him. 
LoL... Solo, the king! 
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by Frank0503 » Sat Jan 10, 2009 12:59 pm
Solo, one step important in using subdivide & smooth is create the model bigger than usual or create many edges for the model? Could you don't mind to upload more detail tutorial from here? I really want to get the complicated model skill for my self 
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by gaucho » Mon Jan 12, 2009 4:30 pm
awsome stuff Pete!
"eat well, stay fit, die anyway..."
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by Mr S » Mon Jan 12, 2009 5:58 pm
Hi Pete, Fantastic quality. But it's scary how quick you can produce these! Please my see my request attached. Regards Mr S Yosemite Sam.gif
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by FenS » Mon Jan 12, 2009 6:46 pm
Hi Solo,
i'm wondering, how many pictures do you use to create them? I mean, i just see one picture in the request, do you go and look for a lot of pictures of the same cartoon from different points of view or do you just use one?
Qué sais je? there is still so much to be learned...
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by solo » Mon Jan 12, 2009 7:08 pm
Thanks again guys. Mr S, it's been a long time since I made a character, one gets rusty when one does not practice. However I should get a moment later to give it a go (putting myself on the spot here) fenS, well that depends on the character, I would normally search the net for at least two, a front and a side view, it does not have to be the same image from two views but rather images that I can use to model correctly.
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by solo » Mon Jan 12, 2009 10:54 pm
I'm always up for a challenge, here you go, took 3 hours plus some change. A little heavy on the poly's due to the SDS meshing but overal I am satisfied. 
Line and SU output, I may render it later
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by cheffey » Mon Jan 12, 2009 11:17 pm
There you go walking on water again! Amazing work and in an incredibly short timeframe. It would take me 3 hours to model the handgun.
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by solo » Mon Jan 12, 2009 11:45 pm
Thanks cheffey, most of it is symetrically repeated components. This is cool, I altered some cel textures to make them cartoonish, I think it works great. 
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by solo » Tue Jan 13, 2009 1:08 am
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by Mr S » Tue Jan 13, 2009 10:02 am
Hi Pete, What can I say? I made this request last night (Yosemite Sam) just before I finished work. I come in this morning to find my request completed. FANTASTIC! It only took you 3 hours? I'd spend 3 hours just thinking about how to try and do this. I'm realy curious as to how you "fleshed out" a full 3D model from the simple 2D image I supplied. That was just a front view of the subject. Did you source side-on and back views? Or do you just rely on your own gut feeling as to the overall dimensions of the character. Based on your memory, perhaps, of watching the cartoon? Also... This is cool, I altered some cel textures to make them cartoonish, I think it works great.
Are these "cel textures" something you use in Vue? Or did you render using something else? Anyway, let me just say again how impressive your work is. You set in an incredibly high bench mark for us to aim for. A great inspiration! Regards Mr S =======
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by david_h » Tue Jan 13, 2009 4:29 pm
Hear! Hear! Pete. AN Incredibly High Standard for us to achieve! STOP IT!!!!! 
If I make it look easy. . .then it probably is.
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by solo » Tue Jan 13, 2009 5:11 pm
Thanks I started making Homer. 
And rendered with 'toon tones' 
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by david_h » Tue Jan 13, 2009 6:08 pm
Homer  he's a bit easier
If I make it look easy. . .then it probably is.
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by david_h » Tue Jan 13, 2009 6:26 pm
These characters are about my speed. All it takes is some Push Pull! 
If I make it look easy. . .then it probably is.
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by solo » Tue Jan 13, 2009 8:01 pm
David, thats a cool Homer, I probably over did mine. All it takes is playtime to get the hang of creating proxy's, here is Bart with image of proxy. 
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by david_h » Tue Jan 13, 2009 8:37 pm
In the interest of full disclosure, I got help on this Homer from the warehouse. I tinkered with it a little. The gumby and pokey are mine. It's just that Homer is basically a cylinder and some spheres. I like the subsmooth tool, but I still struggle with controlling it and using FFD.
If I make it look easy. . .then it probably is.
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by solo » Tue Jan 13, 2009 10:51 pm
Had some time to finish Bart, given more time I will improve on it. 
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by boofredlay » Tue Jan 13, 2009 10:57 pm
Great work as always Pete. It seems Bart has gained a few pounds 
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by solo » Sat Jan 17, 2009 8:04 pm
Tintin 
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by solo » Mon Jan 19, 2009 9:37 pm
Marvin the Martian. I am almost complete with the entire Looney tunes characters. 

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by bubbalove » Mon Jan 19, 2009 9:44 pm
Haha... I think it is 'Marvin' Pete, not 'Mervin' and these are great!
"Success consists of going from failure to failure without loss of enthusiasm." - Churchill
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by solo » Mon Jan 19, 2009 9:46 pm
lol, you are right.
I edited my original post
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by boofredlay » Mon Jan 19, 2009 11:30 pm
Dang it. I started working on Marvin last week and have not had a chance to finish him. No point in posting it up now.
Great work!!!
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by bubbalove » Tue Jan 20, 2009 4:23 pm
Post it anyways Boo... I'm sure it will be awesome!
"Success consists of going from failure to failure without loss of enthusiasm." - Churchill
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by david_h » Tue Jan 20, 2009 8:58 pm
one of my favorite Characters. .. as long as they are just round or ovoid. . .I can handle it!. . . Besides. . I want to be on this little dog's good side when he takes over the world! 
If I make it look easy. . .then it probably is.
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by david_h » Tue Jan 27, 2009 9:16 pm
Vince From Rex the Runt.
If I make it look easy. . .then it probably is.
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