by Richard » Fri May 16, 2008 4:37 am
Yep!!!!
I'm amazed!!! Way beyond belief!!! I have to say that is an amazing team effort!!!! Solo and of course Whaat!
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by solo » Fri May 16, 2008 6:20 am
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by marked001 » Fri May 16, 2008 1:10 pm
awesome tutorial..iwas really wondering... and of course, crazy results!
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by kwistenbiebel » Fri May 16, 2008 1:32 pm
The Patrick star really makes me smile. The rendering also is really good.The softness will definitely appeal to children. @Richard, Nice to see you here  Be welcomed.
Last edited by kwistenbiebel on Fri May 16, 2008 1:34 pm, edited 1 time in total.
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by HFM » Fri May 16, 2008 1:33 pm
Haha, nice what's your next one, Mr Crab? 
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by eeva » Fri May 16, 2008 2:34 pm
solo, i can only sit here and have my mouth open... awesome! (try finding words, while your mouth is open...  ) as gary is my favourite, i would vote for gary (the cat/snail) as the next one!
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by marked001 » Fri May 16, 2008 2:56 pm
meeoowww.
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by tomsdesk » Fri May 16, 2008 4:24 pm
You're a scary combo, Pete: wild and crazy, awesome skill, and an excellent eye for essence...sure glad you're on this side of the force.
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by solo » Fri May 16, 2008 5:36 pm
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by eeva » Fri May 16, 2008 5:49 pm
solo, you are very scary! that quick? they must be flying from your mouse!
thanks a bunch! meeoowww!
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by Jon » Fri May 16, 2008 9:08 pm
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by CADken » Fri May 16, 2008 9:41 pm
wow... i retire  very nice!
"it seems like everything I do is a work in progress..."
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by solo » Sat May 17, 2008 3:29 am
I hope y'all don't mind me post away on this thread with my doodles. If I get the time I will do Squidworth and Mr. Krabb, I am busy with a few of my own characters at moment. 

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by boofredlay » Sat May 17, 2008 4:18 am
That is a serious spongy bumpmap there Pete.
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by solo » Sat May 17, 2008 4:28 am
Krabb still in progress. 
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by nomeradona » Sat May 17, 2008 5:06 am
love this thread pete. go ahead and keep updating it.
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by Marian » Sat May 17, 2008 8:02 am
How about making Ironman  . Very cool stuff and really pro work. 
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by solo » Sat May 17, 2008 1:07 pm
Marian, I do have an Ironman already (though it was pre super plugins and low poly) I have started with Squidwort Tentacles, so far: 

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by solo » Sat May 17, 2008 3:49 pm
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by kwistenbiebel » Sat May 17, 2008 4:35 pm
 ...nice !!! Whaat must be pleased seeing this kind of results using his subsmooth plugin. Any chance going 3D Warehouse with those toon models? P.S: I love the renderings.
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by solo » Sat May 17, 2008 4:37 pm
Chris, I was going to rig them with bones for animation and flog them on Turbosquid in .max format.
If you want any let me know I will send them to you.
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by kwistenbiebel » Sat May 17, 2008 4:41 pm
Oh I see. Looks like a fine idea rigging them up. It would be cool if Sketchup could do rigging and bone structures. Thanks for the offer, but maybe I need to use some spare time to try some of that modeling on my own. Experimenting=learning, right? 
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by Marian » Sat May 17, 2008 4:45 pm
Hmmm bones in Sketchup, that's a good idea for a ruby if ever i heard one.
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by ely862me » Sat May 17, 2008 8:36 pm
hi solo!i was wondering if u can and like to make the Taz model(tazmanian);i tried a lil and is quiet hard because i never tried something like that
i didn t want to quit so i made something else,i hope u don t mind if i put few pictures here
Elisei (sketchupper) ____________________________________________________________ Before no life was done on Earth it was THE LIFE ITSELF... GOD Come and See EliseiDesign
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by lapx » Sat May 17, 2008 9:07 pm
 scooby doo!!! 
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by kwistenbiebel » Sat May 17, 2008 11:47 pm
By the way Coen, your model is really good as well. Maybe one subd. iteration will make it nice 'nd smooth.
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by Stinkie » Sat May 17, 2008 11:55 pm
Great stuff, Pete. 
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by solo » Sun May 18, 2008 10:40 pm
Daffy Duck. The beak was not easy, even though it looks pretty simple getting the right curve was essential in the overall likeness. 
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by human » Sun May 18, 2008 11:28 pm
 Wow Solo. Truly impressive.(ya, i'm sure you've heard stuff like that a million times already.  ) how DID you do the beak?
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by solo » Sun May 18, 2008 11:39 pm
Thanks, yes I do hear it a lot and I love it, thats the whole reason for posting The beak was done using Subdivide and smooth, FFD and a lot of close up mesh manipulating. The beak took longer than the rest of model combined, but now it's saved and I hopefully never have to make another. 
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