by panixia » Thu Feb 26, 2015 2:13 pm
thanks oli.. ill'try 
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by Rich O Brien » Thu Feb 26, 2015 2:17 pm
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by panixia » Thu Feb 26, 2015 3:34 pm
that looks cool rich (and rather complex too)
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by panixia » Fri Feb 27, 2015 1:25 am
a first try.. still to refine a lot.. 
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by Hieru » Sun Mar 01, 2015 6:30 pm
Just a very simple bottle opener that I had to knock together in a rush. The model and proxy are available to download from the 3DWarehouse
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by panixia » Sun Mar 01, 2015 7:35 pm
how did you render the wire?
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by Hieru » Sun Mar 01, 2015 7:51 pm
It's an overlay done with Photoshop.
I could have rendered it with a wire procedural, but doing it in post was going to be quicker.
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by panixia » Sat Mar 07, 2015 11:26 am
progression so far..
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by Rich O Brien » Thu Mar 19, 2015 12:03 am
click the .gif to see little animations... sud-d-eye.gif sud-d-nose.gif sud-d-mouth.gif sud-d-infill.gif
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by pilou » Thu Mar 19, 2015 12:28 am
Cubism ! 
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by pbacot » Thu Mar 19, 2015 3:53 am
Rich. Why doesn't your model look like Artisan looks on my computer (besides the modeling expertise difference)?
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by panixia » Thu Mar 19, 2015 7:07 am
that's because sub-d preserves quads while artisan triangulates everithing.
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by Rich O Brien » Thu Mar 19, 2015 9:12 am
@peter
Panixia answered for me. He took the words right out of my mouth.
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by pbacot » Thu Mar 19, 2015 4:52 pm
What's Sub D? I figured it wasn't standard or "simple" Artisan.
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by Rich O Brien » Thu Mar 19, 2015 4:56 pm
It's Thomthom unreleased subdivision extension for SketchUp.
Sub-D is short for subdivision. It uses the quadface convention that if two tris are are split by a soft/smooth/cast shadows off edge then those 2 faces become 1 face. a quad face.
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by pbacot » Thu Mar 19, 2015 5:03 pm
Very interesting, thanks! (I was perhaps suspecting some Blender subterfuge.)
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by Rich O Brien » Thu Mar 19, 2015 5:06 pm
...it's 100% SketchUp. Image 3.png
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by panixia » Thu Mar 19, 2015 5:39 pm
naaa sketchup isn't good at modeling organic stuff.. buy maya 
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by pilou » Thu Mar 19, 2015 5:50 pm
No need Maya, Use MakeHuman (free) and import it inside SU!  Old one New One
Last edited by pilou on Thu Mar 19, 2015 5:54 pm, edited 1 time in total.
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by panixia » Thu Mar 19, 2015 5:53 pm
i know..  i actually just use make human for that stuff .. i'm doing that quad man from scratch only for the sake of training/testing with quads and stuff.. 
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by olishea » Fri Mar 20, 2015 7:05 pm
awesome rich, im struggling finding time to test 
oli
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by cotty » Sat Apr 04, 2015 2:12 pm
A simple wooden sculpture... woodensculpture.jpg
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by Rich O Brien » Tue May 05, 2015 3:57 pm
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by pilou » Tue May 05, 2015 5:59 pm
What else ? 
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by panixia » Wed May 06, 2015 1:55 am
rich.. you forgot the spoon? 
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by Rich O Brien » Tue Jun 30, 2015 8:57 pm
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by cotty » Sun Aug 09, 2015 10:44 am
A quick table... cotty_artisan_table.jpg
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by Whaat » Wed May 18, 2016 5:06 am
Time to revive this great thread  I'm planning to update the Artisan website soonish and am putting out a fresh call for pics for the new gallery. If there is anything that you created in Artisan that you would like to share for the gallery, please post it here. Obviously, this thread is already full of awesome examples by several talented artists but the thread has been quiet lately and hopefully we can get see some cool fresh Artisan images. Cheers!
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by kimi kimi » Wed May 18, 2016 8:18 am
Here is one.
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by baz » Wed May 18, 2016 9:11 am
kimi kimi wrote:Here is one.
Thats very nice Kimi. It would be good to see the proxy?
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by Ad Machine » 5 minutes ago
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Ad Machine
- Robot
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