Artisan & Thea Render

Artisan & Thea Render

Postby Oxer » Wed Mar 02, 2011 2:51 pm

Hello,
I'm probing the new Artisan plugin and it's fantastic, this is my first models with Artisan, African Sculptures.
Escultura 1.jpg

Escultura 2.jpg

Escultura 3.jpg

Escultura 4.jpg

Escultura 5.jpg

Escultura 6.jpg

Escultura 9.jpg

Escultura 9a.jpg

Escultura 10.jpg

Escultura 11.jpg

Escultura 15.jpg

Escultura 16.jpg

Escultura 17.jpg

Escultura 12.jpg

Escultura 13.jpg


I have found one problem with the material, i have painted the models with Paint Brush (Artisan's Tool), the UV mapping shows ok in SU but when i export the model to Thea, in the render appears in some parts quadrangular faces with a incorrect mapping.
Incorrect Mapping.jpg
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Re: Artisan & Thea Render

Postby modelhead » Wed Mar 02, 2011 4:48 pm

Is that ever nice! Great model...artisian or not. Gotta go get the plug-in. I figured Thea and Artisian were going to show up together....nice first example (at least that I have seen).
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Re: Artisan & Thea Render

Postby CAntonis » Wed Mar 02, 2011 5:16 pm

Very nice indeed!
Well done!
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Re: Artisan & Thea Render

Postby notareal » Wed Mar 02, 2011 6:50 pm

Oxer wrote:I have found one problem with the material, i have painted the models with Paint Brush (Artisan's Tool), the UV mapping shows ok in SU but when i export the model to Thea, in the render appears in some parts quadrangular faces with a incorrect mapping.

You should do a report at SU2TH development forum, if you have not already done so.
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Re: Artisan & Thea Render

Postby david_h » Wed Mar 02, 2011 6:54 pm

How very Henry Moore of You. great models and renders. I just got THEA and I am getting the ARTISAN plugin very soon.

Dale. . .WHAAT do you plan to do after you retire next week? :mrgreen:
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Re: Artisan & Thea Render

Postby solo » Wed Mar 02, 2011 6:57 pm

Dale. . .WHAAT do you plan to do after you retire next week?


How about joining forces with Thomthom and give us full unadulterated UV tools?
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Re: Artisan & Thea Render

Postby pilou » Wed Mar 02, 2011 7:07 pm

@Oxer: any chance to see all your sculptures on your Blog? :fro:
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Re: Artisan & Thea Render

Postby Oxer » Wed Mar 02, 2011 9:24 pm

I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
Captura%20de%20pantalla%202011-03-02%20a%20las%2018.06.38.JPG


I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.
Escultura%2018.jpg


Pilou i'm preparing a megapost in my blog with my last models and renders, in a few days you will be able to see them, thanks for the interest.
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Re: Artisan & Thea Render

Postby boofredlay » Wed Mar 02, 2011 11:56 pm

Very well done.
You need a shadow under the sculpture however.
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Re: Artisan & Thea Render

Postby modelhead » Thu Mar 03, 2011 12:04 am

How about joining forces with Thomthom and give us full unadulterated UV tools?

That's funny cause I know you are serious and yes....what a treat that would be.
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Re: Artisan & Thea Render

Postby Oxer » Thu Mar 03, 2011 12:12 am

Boofredlay wrote:Very well done.
You need a shadow under the sculpture however.

Thanks, yes i know it, this is a simple quick render for test the uv mapping, i'll do a final render with good illumination, etc.
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Re: Artisan & Thea Render

Postby cotty » Thu Aug 11, 2011 6:32 am

Oxer wrote:I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
...
I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.


Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?
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Re: Artisan & Thea Render

Postby utiler » Thu Aug 11, 2011 11:50 pm

That is so simple and so beautiful, Oscar! inspiring stuff!!
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Re: Artisan & Thea Render

Postby cotty » Fri Aug 12, 2011 7:14 am

cotty wrote:
Oxer wrote:I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated.
...
I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.


Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?


I asked Dale and he replied the (amazing simple) solution:
Hi,
I would suggest using the menu option Artisan->Triangulate prior to painting the material on the surface. It should work fine then.
Dale


I created a little example, see picture. Thank you Dale!
Cotty
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Re: Artisan & Thea Render

Postby EscapeArtist » Sat Aug 13, 2011 3:16 pm

Neat sculpture. Thanks for sharing that info about Artisan, triangulation and Thea. I didn't know that.
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Re: Artisan & Thea Render

Postby deanlegg » Tue Aug 16, 2011 4:22 pm

Can you tell me where menu - triangulate is please
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Re: Artisan & Thea Render

Postby boofredlay » Tue Aug 16, 2011 4:40 pm

Triangulate.jpg
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Re: Artisan & Thea Render

Postby deanlegg » Wed Aug 17, 2011 5:53 pm

Thanks Boo
That would have taken me forever to find
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