Fender Telecaster WIP

Fender Telecaster WIP

Postby Gus R » Wed Sep 21, 2022 2:14 am

Telecaster I started this summer which I hope won't take as long as my Stratocaster. The neck is similar however. Thea Render for Sketchup and Sketchup Pro 2022.

The knurling on the nobs was constructed with components later exploded.

Telecaster-070422-Scene-15.jpg


Telecaster-070422-Scene-19N.jpg


Telecaster-070422-Scene-19.jpg


Tele-Pickguard-02G-Scene-2.jpg


Tele-Pickguard-02G-Scene-2B.jpg
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Re: Fender Telecaster WIP

Postby Rich O Brien » Wed Sep 21, 2022 11:26 am

That's a serious level of detail you have going on. :o
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Re: Fender Telecaster WIP

Postby Gus R » Wed Sep 21, 2022 2:19 pm

Rich O Brien wrote:That's a serious level of detail you have going on. :o


Thanks Rich. Trying and learning new things like adding imperfections with a bitmap layer. Looks like I was eating a powdered doughnut while installing the pickup.

Tele-Pickguard--Scene-6.jpg


Tele-Pickguard-092122-Scene.jpg
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Re: Fender Telecaster WIP

Postby Mike Amos » Wed Sep 21, 2022 4:24 pm

Very nicely done, great model. :knockout:
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Re: Fender Telecaster WIP

Postby Gus R » Wed Sep 21, 2022 7:50 pm

I think I'm hooked on these imperfections bitmap layering. This is using Thea Render for Sketchup and it's really quite simple to apply.

Tele-Pickguard-092122-10.jpg
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Re: Fender Telecaster WIP

Postby tuna1957 » Wed Sep 21, 2022 11:33 pm

Very cool :thumb: :thumb:
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Re: Fender Telecaster WIP

Postby Bryan K » Thu Sep 22, 2022 3:41 am

Wow! :ecstatic:
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Re: Fender Telecaster WIP

Postby Mike Amos » Thu Sep 22, 2022 12:17 pm

I concur, wow. :knockout:
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Re: Fender Telecaster WIP

Postby HornOxx » Thu Sep 22, 2022 4:49 pm

...what a great work, both in modelling and render :o
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Re: Fender Telecaster WIP

Postby majid » Mon Sep 26, 2022 9:55 am

Your modeling skill is admirable, I never can imagine doing such modeling!
Imperfection in texturing is a key point. The other key point is lighting. If I were you, I would try more decent lighting and preferably use an Image-based lighting technique. My preference is HDRI lighting as found that the direct light setting is really hard to control.
Keep posting more renders from your astounding model!
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