by Bryan K » Thu Jul 07, 2022 3:47 am
Blocking in the launch hangers. Easiest shape yet.
Taking a break from the underside of the upper deck.
Also noticed the front nacelles and support struts were too far back. Moved forward. Scaled the struts inward, then intersected with hull and deleted extra interior geometry.
Again, as they were both components, all I had to do was modify one.
Also noticed the black hook things were too short. Selected all four and scaled longer.
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by Bryan K » Thu Jul 07, 2022 4:35 am
The "frame" (what they call Gundams in non-Gundam franchise animes) that I used to scale up my line drawing in the beginning. Found in the Warehouse.
All this work and time and still matching scale. PHEW! I was worried by this time I would be off scale and have to enlarge or shrink the whole thing. Nope. It's good.
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by Mike Amos » Thu Jul 07, 2022 10:48 am
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by Bryan K » Thu Jul 07, 2022 6:56 pm
Thanks Mike! 
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by Bryan K » Fri Jul 08, 2022 11:27 pm
Hanger pods completed except for small detailing.
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by Bryan K » Fri Jul 08, 2022 11:37 pm
To scale.
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by Bryan K » Fri Jul 08, 2022 11:50 pm
Better quality jpg overview.
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by L i am » Sat Jul 09, 2022 3:31 pm
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by Bryan K » Sun Jul 10, 2022 7:22 am
Thanks L i am! 
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by Bryan K » Sun Jul 10, 2022 8:40 am
Antennas created.
I learned... something incredible when making the base of the antennas. You can Push/Pull+Ctl (new extension) then scale, then... ROTATE JUST THE SELECTED FACE ON ANY EDGE! Even if it's oval!
But you have to hold the Down Arrow key when it's a weird shape and an even weird angle.
I would have never been able to construct this line by line. I literally stumbled across this.
Still had to twiddle the lines points to get it flat on the surface, but this easily saved hours!
Last edited by Bryan K on Mon Jul 11, 2022 12:23 am, edited 1 time in total.
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by Mike Amos » Sun Jul 10, 2022 11:26 am
Thanks for passing that along. Nicely done mate.
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by Bryan K » Mon Jul 11, 2022 12:23 am
You're welcome and thanks!
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by Bryan K » Tue Jul 12, 2022 7:43 am
Underneath upper deck detail update. I may have overdone it, but there is still one more key element to add.
I can't even begin to describe the teasing and twisting I did on this detail.
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by tuna1957 » Wed Jul 13, 2022 2:38 am
When do you start putting in the rivets?  Looks like your around third heading for home ! 
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by Bryan K » Thu Jul 14, 2022 12:04 am
Front, under hanger landing blocks roughed in. Second main element under upper deck completed (the vertical cylinder thing). Forward indented the underside of the upper deck and scaled the pods things forward. All major module blocks are completed. FINALLY! Now on to the detailing after I take a few days to look it over before committing.
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by ntxdave » Thu Jul 14, 2022 12:30 am
The details in your model just keep getting interesting. Sure will be neat to see the final model and a rendering. 
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by Bryan K » Thu Jul 14, 2022 2:13 am
Thank ntxdave!
There is a lot of detail on this design yet to come. I've just got the big stuff completed. However, it's mostly greeble after I finalize the landing pods and neck shapes.
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by Bryan K » Sun Jul 17, 2022 9:34 am
Still pushing around the shape of the under-pods.
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by Bryan K » Sun Jul 17, 2022 9:38 am
Fiddled around with the bridge. Shrank the lower half height and made the windows just slightly larger. Also cleaned up the neck.
The face and line joins of the neck to the bridge is not exact yet.
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by Bryan K » Mon Jul 18, 2022 3:55 am
Almost there.
All main modules completed. Started details. Barring future discoveries of badly shaped modules, it's just detailing from here onward.
As tuna said, I'm now rounding third and headed for home. Finally.
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by majid » Mon Jul 18, 2022 8:17 am
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by L i am » Mon Jul 18, 2022 9:34 am
Epic mate 
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by Bryan K » Mon Jul 18, 2022 7:04 pm
Thanks majid. I did not think it would take 5 months to model this or I might not have started. Granted, I only worked on it a few hours at a time, but still, it has not taken me 5 months to model anything in years. Thanks L i am.  I'm ready to finish this and start other projects. I've learned a lot from this model. Things I wish I had learned years ago. When I get a new PC, there will be more epic models. 
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by HornOxx » Mon Jul 18, 2022 7:56 pm
 what a great example of both - the cool model itself and that, besides skills, patience and persistence pays off 
never trust a skinny cook
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by tuna1957 » Mon Jul 18, 2022 8:23 pm
HornOxx wrote::thumb: what a great example of both - the cool model itself and that, besides skills, patience and persistence pays off  I’ll second this 
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by Mike Amos » Mon Jul 18, 2022 10:20 pm
I'll third that. Epic indeed.
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by Bryan K » Tue Jul 19, 2022 4:26 am
Thanks HornOxx!
Thanks Tuna!
Thanks Mike!
Thanks Majid!
Maybe another week or two and it should be finished.
Last edited by Bryan K on Wed Jul 20, 2022 5:38 am, edited 1 time in total.
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by Bryan K » Wed Jul 20, 2022 1:49 am
So close. So, so close to being finished.
The details are really making it pop.
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by Bryan K » Thu Jul 21, 2022 10:21 pm
It's finished. I could detail this for the rest of the year, but all my references have gotten to the point where the "rivets" no longer match each other. So this is it. I'll post a scene in the main gallery and the model as well. Whew!  If anyone has request for close-ups of certain sections, let me know and I'll post them here.
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by Bryan K » Thu Jul 21, 2022 10:23 pm
Continued.
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