Mars Rover

Mars Rover

Postby Bryan K » Fri Jul 13, 2018 3:27 pm

This design is based on the Dakar/Baja/overland racing trucks and Unimogs. My theory is that Mars colonization isn't going to have sexy looking ground vehicles. They are instead, going to be boxy, rugged, practical, cheap to build and maintain.

In other words, not much different than utility vehicles today.

Here's the start. Once again, basic shapes that will eventually morph.

The wheels are from the warehouse. After all, why re-invent the wheel? :lol:
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Fri Jul 13, 2018 3:57 pm

Some angle cuts.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Fri Jul 13, 2018 4:34 pm

Now with fancy suspension. Again from the warehouse (truck suspension search) but modified by deleting what I didn't need.

I forgot to mention I also found the wheels by searching for truck tires and modifying what I found.
1
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Fri Jul 13, 2018 4:48 pm

Some window detail modification.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Fri Jul 13, 2018 5:21 pm

Adding some fiddly bits.
1
User avatar
Bryan K 
 

Re: Mars Rover

Postby Mike Amos » Sat Jul 14, 2018 9:19 am

Looks good Bryan, where will the pressure chamber be?
0

Mike Amos 
Premium Member
Premium Member
 

Re: Mars Rover

Postby Bryan K » Sat Jul 14, 2018 9:30 am

Mike Amos wrote:Looks good Bryan, where will the pressure chamber be?


Thanks.

There will be three airlocks.

Now that I've got the look I want, I'm breaking it out and creating new module components and standardizing the mass blocks.

Here is the propulsion unit.

I've realized that by doing this, I can create three different vehicles.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sat Jul 14, 2018 10:13 am

Here's the new modules and how they fit together.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sat Jul 14, 2018 10:18 am

Front top view and rear top view.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sat Jul 14, 2018 11:10 am

More fiddly bits.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sun Jul 15, 2018 5:04 am

Updates. Getting close to done. Still more to add, but not much more.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sun Jul 15, 2018 12:00 pm

Minor updates.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sun Jul 15, 2018 12:06 pm

Adding warning signs.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sun Jul 15, 2018 12:27 pm

Solar panels. More signage on airlock.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sun Jul 15, 2018 12:51 pm

Almost finished.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sun Jul 15, 2018 1:18 pm

Fiddly refinements at this point.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Sun Jul 15, 2018 2:45 pm

Comparison of VEX to the rover.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Bryan K » Mon Jul 16, 2018 1:27 am

Done.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby ntxdave » Mon Jul 16, 2018 3:39 am

Bryan, these are really good (IMO). I wish I had the skill ans knowledge to do work like this. :thumb:
0
User avatar
ntxdave 
 

Re: Mars Rover

Postby Bryan K » Mon Jul 16, 2018 7:36 am

ntxdave wrote:Bryan, these are really good (IMO). I wish I had the skill ans knowledge to do work like this. :thumb:


Thanks Dave. All simple shapes and a few things from the 3D Warehouse.
0
User avatar
Bryan K 
 

Re: Mars Rover

Postby Mike Amos » Mon Jul 16, 2018 9:09 am

I agree, cracking skills.
0

Mike Amos 
Premium Member
Premium Member
 

Re: Mars Rover

Postby Bryan K » Mon Jul 16, 2018 10:49 am

Thanks Mike.
0
User avatar
Bryan K 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 



 

Return to WIP

Who is online

Users browsing this forum: hepf and 2 guests

Visit our sponsors: