Spaceship time again!

Spaceship time again!

Postby Bryan K » Fri Mar 03, 2023 2:23 am

At least, I think it's a spaceship. Eh, close enough.

I'm going to try this. This is the ONLY picture of this. Much faking will ensue. ;)

Original design by Red Hong.
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Re: Spaceship time again!

Postby HornOxx » Fri Mar 03, 2023 8:06 am

:fro: :D :thumb:
and I was already wondering: when did this guy actually make his last spaceship?!?
ja - what a cool thing this something where I can't even guess where is it´s front and where is it´s back is. :) - I'm already looking forward to it!
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Re: Spaceship time again!

Postby Rich O Brien » Fri Mar 03, 2023 10:07 am

I like that!
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Re: Spaceship time again!

Postby Mike Amos » Fri Mar 03, 2023 11:08 am

Looking forward to this mate. When it comes to this topic you are a Mr Kipling and he makes exceedingly good cakes.
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Re: Spaceship time again!

Postby L i am » Fri Mar 03, 2023 12:53 pm

Scrummy looking little craft and a very good ilustration:thumb: looks very challenging ;)
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Re: Spaceship time again!

Postby Bryan K » Sat Mar 04, 2023 2:08 am

Thanks everyone!

I'm going with a three seat design. It doesn't seem to be a fighter. Too small for a transport. So maybe a research scout/courier/passenger craft with limited cargo capacity.

Chairs from the Warehouse, modified by me.
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Last edited by Bryan K on Sat Mar 04, 2023 2:46 am, edited 3 times in total.
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Re: Spaceship time again!

Postby Bryan K » Sat Mar 04, 2023 2:33 am

First: try and find the overall shape and scale. This is NOT it. :lol: But this is how I will find it.

I'm making the assumption that the second blob in the cockpit up front is a single seat and the first blob right after the nose is the control panel. Because why not?

This may take a few days.
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Re: Spaceship time again!

Postby Bryan K » Sat Mar 04, 2023 2:42 am

Some arc refinement.
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Re: Spaceship time again!

Postby Bryan K » Sat Mar 04, 2023 2:57 am

A little more scaling and positioning. And more of this for a while, so I'll just post the final profile next and then pick up from there.
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Re: Spaceship time again!

Postby Bryan K » Sun Mar 05, 2023 10:45 pm

I needed more scaling references. Still shaping the profile and mass,
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Re: Spaceship time again!

Postby tuna1957 » Sun Mar 05, 2023 11:57 pm

Look forward to your progress. You always choose some very interesting stuff to model. :thumb:
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Re: Spaceship time again!

Postby Bryan K » Mon Mar 06, 2023 11:42 pm

Thanks tuna!
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Re: Spaceship time again!

Postby L i am » Tue Mar 07, 2023 10:00 am

I mean this constructively, I fully understand and agree with starting the skeleton scaled to human ergonomics, just like the start point of designing a car. Howevever I think you should consider what happens when the person/persons sitting in the chair stand up?
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Re: Spaceship time again!

Postby Bryan K » Tue Mar 07, 2023 11:52 pm

Thanks L I am, but it's a small cockpit not meant to stand up in.

Hmm, another one that's going to take some time. I can see the whole thing in my head, but where to start...
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Last edited by Bryan K on Wed Mar 08, 2023 6:05 am, edited 1 time in total.
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Re: Spaceship time again!

Postby Bryan K » Wed Mar 08, 2023 6:03 am

Kinda sorta this shape.
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Re: Spaceship time again!

Postby Bryan K » Thu Mar 09, 2023 3:16 am

Still scaling and refining.
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Re: Spaceship time again!

Postby ntxdave » Thu Mar 09, 2023 4:13 am

This is both interesting and educational. :thumb:
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Re: Spaceship time again!

Postby Bryan K » Thu Mar 09, 2023 10:41 pm

ntxdave wrote:This is both interesting and educational. :thumb:


Thanks!

It will definitely be educational. I have no idea how I'm going to connect all the different curved surfaces. :lol:

My technique is to find that one element in the design to "hang" the rest of the model from. (build outward from that element) I have not found that thing yet.
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Re: Spaceship time again!

Postby Bryan K » Sun Mar 12, 2023 3:52 am

O.K., I've decided to use the side red bubble thing as my starting point.

(you can skip this one, see next post)
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Last edited by Bryan K on Sun Mar 12, 2023 4:33 am, edited 1 time in total.
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Re: Spaceship time again!

Postby Bryan K » Sun Mar 12, 2023 4:27 am

Ho boy was I wrong about the scale. After framing the scene to sort of match the original, this is what I found.

The orange object is just to test scaling. Although, it kinda has the proportions I'm looking for...

Waaaay off on scale. Hmmmmm.... gotta think more about this one.
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Re: Spaceship time again!

Postby Bryan K » Mon Mar 13, 2023 2:09 am

I'm using the horizon line and distance to ground shadows to approximate scale. I've also noticed the painting is not exactly straight on perspective, so I have to try and judge how "off" it is (i.e. tilted or twisted) and compensate.

I only have to get close, but scale is important.

Man, I sure know how to pick 'em. :lol:
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Re: Spaceship time again!

Postby Bryan K » Tue Mar 14, 2023 11:56 pm

O.K, I'm going with the orange shape, so the final result may not look exactly like the picture, but that is due to the nature of the scale and weird perspective of the original.
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Re: Spaceship time again!

Postby Bryan K » Wed Mar 15, 2023 4:18 am

Not much look at, but what I've done is create a back-up duplicate. The near right one will be the working model and the far left one, the back-up.

This model is one I made years ago when I first installed Curviloft. It was a good shape so I've saved it for various projects. The "Field Trip" model came from this shape.
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Last edited by Bryan K on Wed Mar 15, 2023 4:30 am, edited 1 time in total.
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Re: Spaceship time again!

Postby Bryan K » Wed Mar 15, 2023 4:25 am

Here's the original model. I just squash and stretch it using scaling until I get what I want.

It's just one shape, duplicated 4 times and scaled and then mirrored.
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Re: Spaceship time again!

Postby Bryan K » Thu Mar 16, 2023 11:40 pm

This one is going to take a while. The original picture is cool, but it's not really enough to go on.

I still think I can do it, though.
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Re: Spaceship time again!

Postby Bryan K » Mon Mar 20, 2023 2:11 am

OK, and away we go.

I increased the vertical scale of the top half (just ever so slightly) and then roughed in canopy/cockpit outline using Tools on Surface lines. (much fiddling with the lines)

This is where I'll start and build off from here.

I'll be carving and cutting and pushing vertexes until I get close enough. Hopefully, only a little as the overall shape looks good. The nose shape will be for starters. Needs for dolphin/orca whale shape along the vertical. Horizontal shape is good for now.

I am using the component mirror method. One side is the reverse duplicate of the other. So make change on one side and it's automatically duplicated.
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Re: Spaceship time again!

Postby Mike Amos » Mon Mar 20, 2023 11:07 am

I think you are closing on the shape, looking good already.
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Re: Spaceship time again!

Postby Bryan K » Tue Mar 21, 2023 5:47 am

Mike Amos wrote:I think you are closing on the shape, looking good already.


It's getting there.

So the nose and cockpit/cabin should be more like this, but it needs a little more refinement. I had to delete the middle profile curve on one side and redo the Curviloft skin. I'll have to do it again, but I'm very close so one more time should do it.
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Re: Spaceship time again!

Postby Bryan K » Thu Mar 23, 2023 6:04 am

OK, well five more times. I think this is it for the nose. Just need to refine the cockpit lines.
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Re: Spaceship time again!

Postby Bryan K » Fri Mar 24, 2023 3:38 am

More fiddling with proportions and looking for the cutoffs of the fuselage.

I squished the frame a little in both vertical and horizontal.

Subtle changes to the cockpit.
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