by samuel_t » Sat Jan 04, 2020 12:58 am
Hi!  Here's a free new SketchUp plugin: Universal Importer. It imports more than 50 3D file formats*. Bonus: You can reduce polygon count of imported model or existing model. => You can download it from SketchUcation PluginStore. (*) Supported formats: - 3D - 3DS - 3MF - AC - AC3D - ACC - AMJ - ASE - ASK - B3D - BLEND - BVH - CMS - COB - DAE/Collada - DXF - ENFF - FBX - glTF 1.0 + GLB - glTF 2.0 - HMB - IFC-STEP - IRR / IRRMESH - LWO - LWS - LXO - M3D - MD2 - MD3 - MD5 - MDC - MDL - MESH / MESH.XML - MOT - MS3D - NDO - NFF - OBJ - OFF - OGEX - PLY - PMX - PRJ - Q3O - Q3S - RAW - SCN - SIB - SMD - STP - STL - TER - UC - VTA - X - X3D - XGL - ZGL
Last edited by samuel_t on Tue Apr 04, 2023 1:12 pm, edited 25 times in total.
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by Pixero » Sat Jan 04, 2020 7:48 pm
Wow. Thanks. Does it import textured objects?
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by samuel_t » Sat Jan 04, 2020 8:19 pm
Pixero wrote:[...] Does it import textured objects?
Yes. If input model has only one material: select material texture at second step. If input model has more materials: you can ignore second step because materials should be automatically loaded:
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by Khai » Sun Jan 05, 2020 12:08 am
thank you thank you thank you!!!
started to move my old trueSpace models from the archives to Sketchup...
just gotta work out a method tho... some of my models (well all of them) are multipart models that are to big to bring in as one mesh. problem is, splitting them down means having to line it all up again, unless I'm missing a key modifier for "paste in place"....
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by samuel_t » Sun Jan 05, 2020 3:01 am
1.0.1 version adds: - Polygon reduction, - French translation. UIR Plugin Polygon Reduction Demo.jpg Download latest Universal Importer plugin from SketchUcation PluginStore.
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by fredo6 » Sun Jan 05, 2020 7:24 am
Impressive...!
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by Glenn at home » Sun Jan 05, 2020 6:50 pm
Impressive, imported a Quake 2 (game) md3 file. Thank you
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by glro » Sun Jan 05, 2020 8:14 pm
plateforme#202001051957_ca.dxf Hi, i tried your plugin It worked for a OBJ file but not for this DXF file (joined) do you know why?
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by Oxer » Sun Jan 05, 2020 8:17 pm
Fantastic plugin but I work on mac, is there plan for macos support? Spanish Language File es.zip
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by Khai » Sun Jan 05, 2020 8:27 pm
ok. Cob (caligari trueSpace) is a little shakey, but don't worry, I'm likely to be the only person to be using that.... OBJ so far is nice and solid, other than some scaling issues.. everythings coming in tiny  but thats not a real issue... thanks again!
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by samuel_t » Sun Jan 05, 2020 8:51 pm
glro wrote:Hi, i tried your plugin
It worked for a OBJ file
but not for this DXF file (joined)
do you know why?
Hi, Import fails because filename contains a '#' character. Substitute '#' with '_' and import will be succesful.  plateforme_202001051957_ca.dxf
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by samuel_t » Sun Jan 05, 2020 9:02 pm
Oxer wrote:Fantastic plugin but I work on mac, is there plan for macos support?
Problem is I don't have macOS computer. Maybe I could try code it on a virtual machine?Since v1.0.3, plugin is compatible with macOS. Oxer wrote:Spanish Language File
Thanks for Spanish translation.
Last edited by samuel_t on Wed Jan 08, 2020 9:15 pm, edited 5 times in total.
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by samuel_t » Sun Jan 05, 2020 9:07 pm
Khai wrote:[...] thanks again!
You're welcome! 
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by paladinjnr » Mon Jan 06, 2020 3:51 pm
Hi I have installed the plugin in my SketchUp 2018 , absolutely brilliant how ever I am having a problem with textures , models import fine but no textures, which format should the textures be , I have tried dds and png
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by ken » Mon Jan 06, 2020 5:14 pm
I have not had this program to import any files, STL or OBJ or STP. Below is the following error message I get trying to import an STP file of a nut that is 24k large.
I did notice in the program, it lists the file as obj file when the file name is, CROSBY 2160 300T NUT.STP.
Thanks for your help.
Ken
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by samuel_t » Mon Jan 06, 2020 5:25 pm
paladinjnr wrote:Hi I have installed the plugin in my SketchUp 2018 , absolutely brilliant how ever I am having a problem with textures , models import fine but no textures, which format should the textures be , I have tried dds and png
Could you please upload whole folder (model and textures) to a file hoster? This way I could debug it.
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by paladinjnr » Mon Jan 06, 2020 5:49 pm
Will do Hi Here is a link to the model as requested. https://filehorst.de/d/dhiIBdiyMany Thanks Rae Thank You for your help, I have spent most of today importing different models , some worked some didn't , so I am gong to give it a break for a couple of weeks then pick it up again . Once again many thanks for your help Keep up the good work Rae
Last edited by paladinjnr on Tue Jan 07, 2020 5:05 pm, edited 2 times in total.
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by samuel_t » Mon Jan 06, 2020 5:52 pm
Oxer wrote:Fantastic plugin but I work on mac, is there plan for macos support?
Good news: I'm working on a macOS version of plugin.  Stay tuned!
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by samuel_t » Mon Jan 06, 2020 6:03 pm
ken wrote:I have not had this program to import any files, STL or OBJ or STP. Below is the following error message I get trying to import an STP file of a nut that is 24k large.
I did notice in the program, it lists the file as obj file when the file name is, CROSBY 2160 300T NUT.STP.
Thanks for your help.
Ken
Did you tried plugin with another model? If yes, does same (assimp stop) problem occurs? Install Microsoft Visual C++ library then restart SketchUp. Let me know if problem persists.
Last edited by samuel_t on Thu Jan 09, 2020 10:58 pm, edited 1 time in total.
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by TIG » Mon Jan 06, 2020 8:42 pm
Run SketchUp as Administrator then re-import OBJ model. Let me know if problem persists.
If this step fixes the issue then it's almost certain that SketchUp was not installed correctly ! To fix it... Whilst logged into Windows as your normal Windows user-name, ensure that SketchUp is closed. Find the SketchUp installer's exe file - probably in your Downloads folder ? Select the exe file's icon and right-click > context-menu > "Run as administrator" When prompted choose "Repair". Restart SketchUp and retry... Installing any complex app in any other way can cause weird and unpredictable problems, often around permissions... So never double-click an installer's exe file to 'Run' it - even if you have admin-powers, it is not the same thing.
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by Didier Bur » Mon Jan 06, 2020 9:04 pm
French translation file  fr.zip
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by samuel_t » Mon Jan 06, 2020 9:38 pm
Your model had absolute paths to textures. That's not supported by plugin. I converted absolute paths to relative paths with a text editor. It's OK now: Fixed DirectX Model.png Fixed model is attached below: fixed-directx-model.zip
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by samuel_t » Mon Jan 06, 2020 9:39 pm
Didier Bur wrote:French translation file 
Thank you! 
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by samuel_t » Tue Jan 07, 2020 4:17 am
1.0.2 version adds: - Preliminary macOS support, - Spanish translation. Download latest Universal Importer plugin from SketchUcation PluginStore.
Last edited by samuel_t on Wed Jan 08, 2020 9:21 pm, edited 1 time in total.
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by Danish9762 » Tue Jan 07, 2020 8:38 am
Hi sir im using sketchup 2017 when i install this plugins by extension manager so im getting unsigned plugin please contact plugins developer. Not working please gix it or tell me how to fix it
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by juju » Tue Jan 07, 2020 12:28 pm
Danish9762 wrote:Hi sir im using sketchup 2017 when i install this plugins by extension manager so im getting unsigned plugin please contact plugins developer. Not working please gix it or tell me how to fix it
@Danish9762: You need to relax the extension loading policy you have set withing SketchUp.
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by samuel_t » Tue Jan 07, 2020 12:47 pm
@Danish9762 "Unsigned" problem isn't a bug, it just means plugin doesn't come from SketchUp Extension Warehouse.
As suggested by @juju, relax SketchUp extension loading policy settings. To access these settings, select Window > Preferences > Extensions Policy (Microsoft Windows) or SketchUp > Preferences > Extensions > Policy tab (OS X). SketchUp has three available extension policy modes: “Identified Extensions Only”, “Approve Unidentified Extensions”, and “Unrestricted”. Select “Unrestricted” then restart SketchUp.
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by sketch3d.de » Tue Jan 07, 2020 3:49 pm
based on the MeshLab engine should maybe be mentioned.
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by samuel_t » Tue Jan 07, 2020 5:50 pm
sketch3d.de wrote:based on the MeshLab engine should maybe be mentioned.
It was already mentioned on GitHub page. And now, it's also mentioned on SketchUcation page.
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by pilou » Tue Jan 07, 2020 7:44 pm
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