by Oxer » Tue Sep 18, 2018 2:40 pm
fredo6 wrote:Strange. Normally, Sketchup should take care of that, as it does on PC with the Alt toggle.
By the way, my understanding, the mapping of modifiers between PC and Mac is - Shift on PC --> Shift - Ctrl on PC --> Command (i.e. the apple key) - Alt on PC --> Ctrl
In edge selection, ALT is used for setting the 'all connected edges' mode 1) as a toggle (press and release), to set/unset this mode as the current mode 2) when clicking (keep pressed), to temporarily force the selection of all connected edges, regardless of the current mode
Do you have a problem for 1) only, or for both usages?
ALT on PC --> CMD ⌘ on Mac CTRL on PC --> ALT on Mac If I use CMD instead of ALT, the 2) usage works fine. CTRL+Left-click on Mac it's like a right-click, it appears the contextual menu, press and release CTRL key on the Mac does nothing. I translated the last version on FredoCorner to Spanish language, here is the file: FredoCorner_ES.lang.zip
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by fredo6 » Wed Sep 19, 2018 5:46 am
Oxer wrote:ALT on PC --> CMD ⌘ on Mac CTRL on PC --> ALT on Mac
If I use CMD instead of ALT, the 2) usage works fine. CTRL+Left-click on Mac it's like a right-click, it appears the contextual menu, press and release CTRL key on the Mac does nothing.
Woooh. I thought the equivalent of CTRL on PC was Command⌘ on Mac. Then within FredoCorner, does the ⌘Z works as the shortcut for Undo (for instance an edge selection), or do you need to use ALT-Z?
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by Oxer » Wed Sep 19, 2018 12:41 pm
I talking about the use of keys modifiers on FredoCorner. fredo6 wrote:Then within FredoCorner, does the ⌘Z works as the shortcut for Undo (for instance an edge selection), or do you need to use ALT-Z?
If I press ⌘Z or ALT-Z these modifiers don't work for Undo (for instance an edge selection), I can Undo the operations when I do click on curved arrow (left) of the palette. macOS 10.13.6 SU2016
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by fredo6 » Wed Sep 19, 2018 12:48 pm
NEW RELEASE: FredoCorner v1.1d - 19 Sep 18FredoCorner 1.1d includes bug fixing, as well as a full translation in Spanish by Oxer and in Chinese (by Arc). Requirement: LibFredo6 8.6ePlease note that: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
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by fredo6 » Wed Sep 19, 2018 2:23 pm
Oxer wrote:I talking about the use of keys modifiers on FredoCorner. fredo6 wrote:Then within FredoCorner, does the ⌘Z works as the shortcut for Undo (for instance an edge selection), or do you need to use ALT-Z?
If I press ⌘Z or ALT-Z these modifiers don't work for Undo (for instance an edge selection), I can Undo the operations when I do click on curved arrow (left) of the palette.
Oxer, You are right. Actually, this is the Sketchup API doing this mapping of CTRL on PC toward ALT on Mac. I always thought it was CTRL on PC toward ⌘ on Mac!! I can indeed change the behavior. I just open a thread to get the opinions of Mac users. Fredo PS: by the way, in the native Push Pull tool, what is the modifier key on Mac to keep the original face?
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by laudhi » Wed Sep 19, 2018 4:39 pm
I don't know this is a bug or not, but there is a difference between Fredo Corner and Round Corner when applied to simple box with holes.
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by Oxer » Wed Sep 19, 2018 6:09 pm
fredo6 wrote:PS: by the way, in the native Push Pull tool, what is the modifier key on Mac to keep the original face?
It's the ALT key on Mac.
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by jiminy-billy-bob » Thu Sep 20, 2018 10:05 am
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by fredo6 » Thu Sep 20, 2018 4:45 pm
Very useful. Thanks a lot. On Mac, it seems that Sketchup uses Alt as the equivalent of Ctrl on PC. Skeytchup also uses Command on Mac as a modifier (which appears to be the equivalent of Alt on PC). So I better stick to this convention and keep my plugins the way they work. Simply, I will change the tooltips and documentation, so that it is reflected. Fredo
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by fredo6 » Sun Sep 23, 2018 2:23 pm
NEW RELEASE: FredoCorner v1.1e - 23 Sep 18FredoCorner 1.1e includes bug fixing and small adjustments. Requirement: LibFredo6 8.6gPlease note that: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
Last edited by fredo6 on Tue Oct 02, 2018 6:38 am, edited 2 times in total.
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by evapal » Sun Sep 30, 2018 2:15 pm
Hi Fredo, You make fantastic plugins that allows to explore new design forms and I'd like to thank you for that. It's just I've downloaded your new FredoCorner as it is prefect to model a seat I am working on right now but it doesn't seem to work. I can see the toolbar but don't get the control board. I've got Mac and Sketchup 2017. I'd appreciate any word of advice :: 
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by fredo6 » Mon Oct 01, 2018 3:09 pm
evapal wrote:Hi Fredo, You make fantastic plugins that allows to explore new design forms and I'd like to thank you for that. It's just I've downloaded your new FredoCorner as it is prefect to model a seat I am working on right now but it doesn't seem to work. I can see the toolbar but don't get the control board. I've got Mac and Sketchup 2017. I'd appreciate any word of advice :: 
Could you elaborate a little bit more on your problem. Could you also open the Ruby console before you launch FredoCorner, to see if there are errors messages. Note that you need to upgrade LibFredo6 to its latest version (8.6g) Thanks Fredo
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by elmouthcall » Fri Oct 05, 2018 1:13 pm
Bonjour,
Je viens de télécharger round corner. Je suis en version 2018 pro et je n'arrive pas à le trouver dans sketchup. Comment faire, s'il te plait.
Cordialement.
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by TIG » Fri Oct 05, 2018 2:14 pm
elmouthcall wrote:Bonjour,
Je viens de télécharger round corner. Je suis en version 2018 pro et je n'arrive pas à le trouver dans sketchup. Comment faire, s'il te plait.
Cordialement.
It also requires an updated LibFredo. Download it from here: https://sketchucation.com/pluginstore?pln=LibFredo6Install that. Restart SketchUp to ensure everything is synced. Il nécessite également une mise à jour LibFredo. Téléchargez-le ici: https://sketchucation.com/pluginstore?pln=LibFredo6 Installez ça. Redémarrez SketchUp pour vous assurer que tout est synchronisé.
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by milenoliegsalz » Fri Oct 05, 2018 8:59 pm
I was really waiting for such an extension for years and now its already here. Thumbs up for FREDO!! I just wanted to share some bugs which I did experiment while using the extension: 1- When trying to round up the intersection between two cylinders, I get this: cylinder 1.png cylinder 2.png cylinder 3.png SKP file: cylinder.skp 2- When trying to round up an Already rounded geometry (because I want another radius for those edges), I get this: different roundings rad 1.png note: I needed a radius of 5mm but the maximum I got was 2,5mm different roundings rad 2.png different roundings rad 3.png Note: if I try to set the different radius, at the same time as I set the radius of all the other edges (with the experimental tool), I get also some strange geometry. different roundings rad 4.png different roundings rad 5.png SKP file: different roundings rad.skp 3- If I try to bevel with the round tool and I set it to 1 segment, the faces of the corners disappear: bevel 1.png bevel 2.png SKP file: bevel.skp greetings Mileno
Last edited by milenoliegsalz on Mon Oct 08, 2018 12:04 pm, edited 1 time in total.
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by fredo6 » Sun Oct 07, 2018 5:21 pm
milenoliegsalz wrote:I just wanted to share some bugs which I did experiment while using the extension:
I have difficulty to see the images (links are not supported with the tag [img]). Could you attach them as JPG or PNG. Also, it may be useful you attach the model(s) Thanks Fredo
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by milenoliegsalz » Mon Oct 08, 2018 12:10 pm
fredo6 wrote:I have difficulty to see the images
just fixed the post and aded the SKP files. thanks, Mileno
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by fredo6 » Wed Oct 10, 2018 2:01 pm
@milenoliegsalz Thanks for logging these cases. Very useful. As a general comment, try to design your model on a much larger scale. All your exemples are very small and Sketchup does not really like to work at these tiny scale, and in many cases has difficulty to generate faces when too small. This is a general comment, not just or FredoCorner. 1) On the cylinders intersection, this is a current deficiency of FredoCorner, related to reversed offset of segments, which you can see on the picture below. I will fix this progressively. In the meantime, I think RoundCorner is less sensitive to these problems and would work better. mileno cylinder - reversed offset.png 2) On the double rounding, you can do it in one operation, using the assymmetrical rounding capability of FredoCorner, as shown on the video below. Again, scale your model up (factor 10 or 20). I still need to find out why you need to enable "strict Offset" to get the super-rounding. 2) On the simple bevel, the missing triangles at corners is due to a bug which authorizes an odd number of segments in the Round tool, whereas it does only work with an even number of segments. I fixed it for the next release. If you wish a true bevel with 1 single segment, use instead the Bevel tool (green icon in the toolbar). Fredo
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by fredo6 » Wed Oct 10, 2018 9:01 pm
NEW RELEASE: FredoCorner v1.1f - 10 Oct 18FredoCorner 1.1f includes bug fixing and small adjustments. Requirement: LibFredo6 8.6gPlease note that: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
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by fredo6 » Sun Oct 14, 2018 2:21 pm
NEW RELEASE: FredoCorner v1.2a - 14 Oct 18Requirement: LibFredo6 8.6gFredoCorner 1.2a introduces Offset modes. It also includes bug fixing and small adjustments. ----------------------------------------- Offset mode pertains to the way the distance between offset lines and borders is computed. 1) OFFSET: offset is measured on border faces, perpendicularly. This gives a global uniform rounding of shapes. 2) RADIUS: offset is computed based on a circle of specified radius which is tangent to the border faces. The offset is therefore dependent on the angle at each individual edges. If the angle is lower than 90 degrees, the rounding will appear larger in width, or smaller if the angle is greater than 90 degrees. Visually, the rounding of a shape may end up with non uniform rounding. The video below explains the concept. ----------------------------------------- Please note that, in the current version of FredoCorner: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
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by ITman496 » Sun Oct 14, 2018 11:11 pm
Thank you so much for adding the offset modes! Absolutely amazed at how quickly you responded to add this feature. This will help my projects greatly!
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by ITman496 » Sun Oct 14, 2018 11:22 pm
However, while it does pick up the correct distances from the corner, it still seems to stretch the radius even when I select 'circle' from the rounding parameters. Is there anything I am doing wrong? I watched your video and I think I understood what to do, but it still stretches. roundcorner2.JPG
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by fredo6 » Mon Oct 15, 2018 7:04 am
I noticed the problem and will address it.
Fredo
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by fredo6 » Mon Oct 15, 2018 7:50 pm
I will publish FredoCorner 1.2b (along with LibFredo6 8.6h) to address the problem with lonely borders. FredoCorner - Radius - Simple edges.png However, for corner, there is no geometrical solution, because you cannot respect the tangence at border faces while maintaining true circles. So in some situations, and usually when Strict Offset is enabled, you may have visible bumps at corners. FredoCorner - Radius - corner bump.png
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by fredo6 » Mon Oct 15, 2018 8:04 pm
NEW RELEASE: FredoCorner v1.2b - 15 Oct 18Requirement: LibFredo6 8.6h. You MUST move to this versionFredoCorner 1.2b fixes an issue with the Radius offset mode, to make sure the rounding follow the profile when a true circle. FredoCorner - Radius - Simple edges.png ----------------------------------------- Please note that, in the current version of FredoCorner: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
Last edited by fredo6 on Tue Oct 16, 2018 6:45 am, edited 1 time in total.
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by ITman496 » Tue Oct 16, 2018 5:21 am
Absolutely fantastic!! I don't really need true radius to work in corners anyway, only on flat stuff, so that's fine! Thank you again =D
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by fredo6 » Tue Oct 16, 2018 5:52 pm
ITman496 wrote:Absolutely fantastic!! I don't really need true radius to work in corners anyway, only on flat stuff, so that's fine! Thank you again =D
Thanks to you for the suggestion of the functionality. Be aware however that the strict respect of circles leads to asymmetries in the border rounding, like in the picture below: FredoCorner - Radius - asymm.png ...unless I make the circle to be actually projected on the plane perpendicular to the border. Note: to be clearer, the planar projection of a circle is not a circle
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by fredo6 » Mon Oct 22, 2018 3:46 pm
NEW RELEASE: FredoCorner v1.3a - 22 Oct 18Requirement: LibFredo6 8.6iFredoCorner 1.3a introduces a new tool Chop Corner. It also includes bug fixing and small adjustments. ----------------------------------------- v-bevel-64.png Chop Corner tool performs the rounding of corners only. You can still adjust the profile, the number of segments, the offset and the edge properties. All other functions (Preview, Repair, ...) apply the same. FredoCorner - Chop Corner.png Here is a video illustrating the concept: ----------------------------------------- Please note that, in the current version of FredoCorner: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
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by fredo6 » Wed Oct 24, 2018 5:13 pm
NEW RELEASE: FredoCorner v1.3b - 24 Oct 18Requirement: LibFredo6 8.6iFredoCorner 1.3b provides bug fixes and adjustments to the Chop Corner tool. ----------------------------------------- Chop Corner now auto-limits the offset at corners. FredoCorner - Chop - Autolimit.gif ----------------------------------------- Please note that, in the current version of FredoCorner: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
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by fredo6 » Tue Oct 30, 2018 6:22 pm
NEW RELEASE: FredoCorner v1.4a - 30 Oct 18Requirement: LibFredo6 8.6jFredoCorner 1.4a provides some evolutions for the Variable Offset editors. ----------------------------------------- There is now a tutorial of the Variable Offset Editor (Border Offset and Corner Offset) ----------------------------------------- Please note that, in the current version of FredoCorner: - there are issues with some shortcut modifiers (Ctrl, Alt) on Mac) - there are known issues and bugs here and there. This concerns in particular Collisions, i.e. when the offset is too large. - Terminal corners (that is ending on a single edge) may present issues and bugs - Variable offset tools are experimental - No documentation yet, so watch the videos that I will publish. Please report issues, questions and any feedback in the present thread ----------------------------------------- Home Page of FredoCorner for information and Download. Main post of this FredoCorner thread.
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