[Plugin] ClothWorks v1.7.2 - 11 Aug 2019

Re: [Plugin] ClothWorks - 28 March 2018

Postby Anton_S » Thu Mar 29, 2018 9:32 am

marvsweden wrote:Purchased. It's going to be exciting using it.
I'm on Mac/SU2018 and the toggle UI window/button doesn't work. It shows up once but if I toggle it by hitting the button it never shows up again until i shut down and restart SU.

Thanks for an important report! I will fix this by as soon as tomorrow (if possible).
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Re: [Plugin] ClothWorks - 28 March 2018

Postby marvsweden » Thu Mar 29, 2018 9:54 am

Sure, no problem. Looking forward to using it.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Pepetrucci » Thu Mar 29, 2018 12:03 pm

Awesome!! This is indeed one of the best plugins for sketch i've seen so far. It's incredible how much has my workflow changed (and i think everyone's) in the last couple of years with subd, qftools, skatter, vertextools, wrapr.... and now this!!

Thanks so much for making sketchup even more fun!

Here my first attempt with clothworks, the export frames option is veeery cool!

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Re: [Plugin] ClothWorks - 28 March 2018

Postby juju » Thu Mar 29, 2018 12:57 pm

Pepetrucci wrote:Awesome!! This is indeed one of the best plugins for sketch i've seen so far. It's incredible how much has my workflow changed (and i think everyone's) in the last couple of years with subd, qftools, skatter, vertextools, wrapr.... and now this!!

I know this is OT, but don't forget SKALP!
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Pepetrucci » Thu Mar 29, 2018 2:01 pm

Of course of course! So many great plugins out there :lol:
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Re: [Plugin] ClothWorks - 28 March 2018

Postby kenancakir » Thu Mar 29, 2018 2:37 pm

It took about a minute to calculate because of the hedgehog model, but works..
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Box » Thu Mar 29, 2018 3:28 pm

Love the fact it is compatible with JPP and SUbD.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Rich O Brien » Thu Mar 29, 2018 5:12 pm

And FFD
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Armeios » Thu Mar 29, 2018 5:30 pm

Hello Anton, thanks for your great work.

Do you plan the possibility of assigning internal pressure to an object?

For example to simulate an inflatable?
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Re: [Plugin] ClothWorks - 28 March 2018

Postby urgen » Thu Mar 29, 2018 7:10 pm

...MARVELOUS designer in sketchup? :fro: ...brilliant! :thumb:
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Re: [Plugin] ClothWorks - 28 March 2018

Postby HornOxx » Thu Mar 29, 2018 10:25 pm

...I’m afraid this is going to be Another Addiction Thing again :lol:
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Anton_S » Thu Mar 29, 2018 10:27 pm

Armeios wrote:Hello Anton, thanks for your great work.

Do you plan the possibility of assigning internal pressure to an object?

For example to simulate an inflatable?

Currently, you can apply fake pressure by controlling the scale slider in ClothWorks UI.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby solo » Thu Mar 29, 2018 11:34 pm

In the future, will it be possible to integrate this with MS physics? Say I want to fill a bag with objects or drop items onto a net kinda thing?
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Re: [Plugin] ClothWorks - 28 March 2018

Postby faust07 » Fri Mar 30, 2018 12:42 am

Enthusiastic Yes... :fro:
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Anton_S » Fri Mar 30, 2018 1:50 am

I wrote my own physics engine for ClothWorks works. MSPhysics uses NewtonDynamics, which doesn't support cloth or soft bodies at the moment. Though, I will definitely include rigid dynamic bodies into this.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby cowboyathome » Fri Mar 30, 2018 4:08 am

This plugin is amazing and easy to use!
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Anton_S » Fri Mar 30, 2018 4:12 am

cowboyathome wrote:This plugin is amazing and easy to use!

Amazing results!
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Box » Fri Mar 30, 2018 4:25 am

Ooops, I think I made my cargo net just a bit too flexible!
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Re: [Plugin] ClothWorks - 28 March 2018

Postby solo » Fri Mar 30, 2018 4:54 am

Box wrote:Ooops, I think I made my cargo net just a bit too flexible!


Using a png based image on a subdivided plane or pure geometry?
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Box » Fri Mar 30, 2018 5:41 am

It's pure geometry Pete, I think if it was a png on a plane the ball wouldn't be able to slip through.

Edit: Here you can see the chainlink fence texture on a plane doesn't let the ball slip through.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby HornOxx » Fri Mar 30, 2018 9:28 am

Box wrote:It's pure geometry Pete,...
...this is so awsome again :thumb: :o :thumb:
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Hieru » Fri Mar 30, 2018 12:20 pm

Does anyone know why there is a huge difference in results when applying SubD vs Artisan to ClothWorks generated geometry?

I can't seem to get smooth results with SubD as it generates extra geometry and everything appears tessellated. Notice all the dimples with hidden lines turned off.
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Last edited by Hieru on Fri Mar 30, 2018 12:24 pm, edited 1 time in total.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Rich O Brien » Fri Mar 30, 2018 12:22 pm

Hieru wrote:Does anyone know why there is a huge difference in results when applying SubD vs Artisan to ClothWorks generated geometry?

I can't seem to get smooth results with SubD as it generates extra geometry and everything appears tessellated. Notice all the dimples with hidden lines turned off.


ClothWorks is not generating QFT quads. Convert the Clothworks mesh to Quads.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Hieru » Fri Mar 30, 2018 12:33 pm

QFT doesn't like that at all...tons of duplicate and reverse faces plus surface weirdness.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Rich O Brien » Fri Mar 30, 2018 12:37 pm

How are you converting from ClothWorks to QFT?
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Hieru » Fri Mar 30, 2018 12:41 pm

I was using Convert Wireframe To Quads....that was my mistake. Convert Triangulated Mesh To Quads does the trick. I got there in the end - thanks for pointing me in the right direction Rich.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Rich O Brien » Fri Mar 30, 2018 12:47 pm

An easier way to use SUbD to subdivide the plane and explode to apply SUbD. Then convert that QFT compliant mesh to a cloth.

Make sure Boundary Corners is set to Sharp in the SUbD dialog.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby Hieru » Fri Mar 30, 2018 1:10 pm

I'll give that a go, thanks.

Looking good so far, but I need to dig into the manual so that I can appreciate the full potential.
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Re: [Plugin] ClothWorks - 28 March 2018

Postby jo-ke » Fri Mar 30, 2018 4:26 pm

thank you for that beautyfull plugin
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Re: [Plugin] ClothWorks - 28 March 2018

Postby solo » Fri Mar 30, 2018 4:52 pm

I want to create chains following a path, I use copy along path normally to get chain links to follow a line, I used to use 'Rope fall' to create the path line but that is too slow and the author is AWOL does not answer his emails. So, will there be a way to drape a line? (I do not need a mesh, just a line so I can either copy along or use follow me if I want a rope.).
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