Medeek Wall Plugin

Re: Medeek Wall Plugin

Postby medeek » Mon Apr 23, 2018 9:20 pm

I've separated the cladding and sheathing vertical offsets (top and bottom) into separate parameters so you can now offset each independently of each other:



Notice the two value in the edit wall menu for the offsets. This should allow for maximum flexibility, however the addition of more parameters might make the entire interface more overwhelming to some.
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Re: Medeek Wall Plugin

Postby medeek » Tue Apr 24, 2018 2:04 am

This evening I'm going to take a break from windows and doors and switch gears to the wall corner trim.

The wall corner trim (outside and inside corners) will be configured within the wall edit menu.

The door and window trim will be configured independently for each framed opening and edited within the door or window edit menu.

With trim in general I am trying to decide whether the trim should sit on top of the cladding or sit on top of the sheathing, or possibly a parameter that determines this location: ON SHEATHING/ON CLADDING

My initial list of parameters for the wall (corner) trim is looking like:

Trim Location: ON SHEATHING/ON CLADDING
Trim Thickness (in.): (defaults to 0.75 inches)
Outside Corner Trim: YES/NO
Outside Corner Trim Width (in.): (defaults to 3.5 inches)
Inside Corner Trim: YES/NO
Inside Corner Trim Width (in.): (defaults to 3.5 inches)
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Re: Medeek Wall Plugin

Postby MtnArch » Tue Apr 24, 2018 2:06 pm

You'll need to have both (on sheathing, on cladding) dependent upon what cladding you use.
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Re: Medeek Wall Plugin

Postby medeek » Tue Apr 24, 2018 2:57 pm

MtnArch wrote:You'll need to have both (on sheathing, on cladding) dependent upon what cladding you use.


It makes more sense to put the trim on the the sheathing, since generally that is the way it is really constructed but there may be some designers who would like to have it on the cladding. I will provide the option for both.

In many cases the corner trim is assembled from two pieces but to start with I will go with the simpler monolithic corner piece (ie. AZEK).
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Re: Medeek Wall Plugin

Postby medeek » Wed Apr 25, 2018 4:40 am

I've got the corner trim working reasonably well now:



It can also handle non-orthogonal corners.
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Re: Medeek Wall Plugin

Postby pbacot » Wed Apr 25, 2018 7:22 am

That looks great!
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Re: Medeek Wall Plugin

Postby medeek » Thu Apr 26, 2018 3:49 am

The corner trim options within the Wall Edit Menu:



Then later today, a Style A (left wall) and Style B (right wall) window trim:



Style A is per the previous drawing I posted on the board. Style B is where the sill trim extends past the jamb trim(s). Note, that the thickness of the header, jambs and sill can all be independently set. At some point I would like to set it up so that users can save specific configurations

I'm now looking at the interior casing for the windows and also at the baseboard and crown molding trim. I'm not sure how elaborate I am going to get with this with the first go around, this may have to come later after the initial release. I'm trying not to get bogged down in the minutiae but as I've come to realize there are a lot of details when it comes to a full architectural design.

I'm also starting to think about the Windows and Doors. The doors (man doors) are fairly straightforward in my mind, use a typical pre-hung door, I've got some details that should guide me fairly well in that regard. Windows on the other hand are a real mixed bag, there are vinyl windows with the nailing flanges (the type I'm most familiar with) and then there are the much more expensive types. Any particular styles, brands or suggestions would be helpful.
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Re: Medeek Wall Plugin

Postby pbacot » Thu Apr 26, 2018 4:18 am

Not sure this is in the plan, but of course it would make sense that a particular style is automatic for trim etc. once chosen. That is all new windows installed in the file come in with the correct style trim. Which leads me to the question with all parametric modeling like this where you seek to keep an identity for each object which can be updated: First, say you need to change all the trim at once--can you do that (happens to me all the time-- and components are helpful but don't do the whole job)? Secondly if the there is some window that must be different or there is something you must model "manually" which is outside the built-in options. What happens to those components down the road, can they somehow be integrated to the "smart" features of the model? A custom-modeled window that still has framing done by the plugin and cuts openings, is part of the materials list etc?
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Re: Medeek Wall Plugin

Postby medeek » Thu Apr 26, 2018 5:54 am

pbacot wrote:Not sure this is in the plan, but of course it would make sense that a particular style is automatic for trim etc. once chosen. That is all new windows installed in the file come in with the correct style trim. Which leads me to the question with all parametric modeling like this where you seek to keep an identity for each object which can be updated: First, say you need to change all the trim at once--can you do that (happens to me all the time-- and components are helpful but don't do the whole job)? Secondly if the there is some window that must be different or there is something you must model "manually" which is outside the built-in options. What happens to those components down the road, can they somehow be integrated to the "smart" features of the model? A custom-modeled window that still has framing done by the plugin and cuts openings, is part of the materials list etc?


A little bit to digest here, I will think on it. This project has ballooned well past my original estimate of what it would be. Like the truss plugin, I'm sure I'll be adding features and functionality well into the foreseeable future.
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Re: Medeek Wall Plugin

Postby medeek » Thu Apr 26, 2018 6:10 am

Here is my draft for Window Casing (Style A):



View model here:

https://3dwarehouse.sketchup.com/model/ ... all-Plugin

The parameters will probably be:

Head Casing Width: 5.5"
Side Casing Width: 3.5"
Apron Width: 2.5"
Jamb Ext. Depth: 2.5"
Casing Thickness: 0.75"
Stool Thickness: 1.0"
Apron Thickness: 0.75"
Jamb Ext. Thickness: 0.75"
Header Extension: 0.0"
Stool Extension: 1.0"
Apron Extension: 0.5"
Stool Projection: 1.25"
Casing Reveal: 0.25"
Shim Gap: 0.25"

The values given are the default values and coincide with the model given above.

Some details show shims between the framing and the jamb extensions, others do not:

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Re: Medeek Wall Plugin

Postby medeek » Thu Apr 26, 2018 5:57 pm

pbacot wrote:Not sure this is in the plan, but of course it would make sense that a particular style is automatic for trim etc. once chosen. That is all new windows installed in the file come in with the correct style trim. Which leads me to the question with all parametric modeling like this where you seek to keep an identity for each object which can be updated: First, say you need to change all the trim at once--can you do that (happens to me all the time-- and components are helpful but don't do the whole job)? Secondly if the there is some window that must be different or there is something you must model "manually" which is outside the built-in options. What happens to those components down the road, can they somehow be integrated to the "smart" features of the model? A custom-modeled window that still has framing done by the plugin and cuts openings, is part of the materials list etc?


I've been thinking about this some more and this is the reason I created the Wall Grouping parameter. I haven't fully fleshed this one out yet but the idea is that if you have a bunch of wall panels that belong to the same group (not a SketchUp Group) then when you edit certain parameters such as wall height all of those wall panels will be updated to reflect that change to anyone of the wall panels within the group. Certain parameters, of course, should be exempt from this "group action". What I would like to do is have a tab within the global settings where you can specify which wall/window/door parameters will be affected by the group editing feature.

So for instance if you enable Window Trim as parameter(s) that will be affected by wall groups then when you edit the trim of one of the wall panels within the group the trim for every window within that grouping will be updated to reflect that change.

Currently any manual edits to the wall panel and all that resides within its SketchUp group will be blown away as soon as any edit is done with the plugin. The way to avoid this is to put any geometry outside of the wall panel group. That geometry will then been unaffected by anything the plugin does. There may be a way to set this up so that manual edits are somehow stored or accounted for but I haven't figured that out yet.

When you really analyze how the plugin works it is little more than a database (attribute dictionaries) which then converts that information into SketchUp geometry. The wall panel, its openings and all other characteristics and settings are fully defined within these dictionaries and that is how I am able to create a system where you can change parameters and "edit" a wall panel. When you edit a wall panel it is creating the entire wall panel from scratch just from the attributes stored in the dictionaries.
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Re: Medeek Wall Plugin

Postby pbacot » Thu Apr 26, 2018 6:07 pm

Thanks for the information! That makes sense. Maybe there'll be some way to incorporate custom work, sort of "bless" it to be accommodated and preserved within the wall group, but the great about your plugins is to get all the standardized systems of construction into the model fast with a lot of flexibility built in.
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Re: Medeek Wall Plugin

Postby medeek » Fri Apr 27, 2018 3:45 am

Here is a quick preview of the Window Trim and Interior Casing:



In this video I'm only showing Style A of the interior casing, I will finish up Style B later tonight.

View model here:

https://3dwarehouse.sketchup.com/model/ ... ior-Casing

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Re: Medeek Wall Plugin

Postby medeek » Fri Apr 27, 2018 4:55 pm

Window Casing Options:



From right to left:

- No Casing
- Style A: Full Casing
- Style B: Stool and Apron with Gypsum jamb and header extensions
- Style C: Full Gypsum jamb, sill and header extensions
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Re: Medeek Wall Plugin

Postby medeek » Sat Apr 28, 2018 6:40 am

I've decided I'm not going to attempt a full blown window and door plugin just yet since the Wall Plugin has become a larger project than I anticipated. However, for the time being I will provide a rudimentary (fully integrated) window and door feature which I have been testing out today, see images below.

The jamb extensions are automatically calculated so that they close the gap to the window and finish out the window well as shown:









Currently I have the Picture, Slider and Single Hung window types enabled.

View model here:

https://3dwarehouse.sketchup.com/model/ ... ndow-Types
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Re: Medeek Wall Plugin

Postby medeek » Mon Apr 30, 2018 5:18 pm

This weekend I needed a little break from the programming to re-constitute the "todo" list and to give windows and doors some more thought, and to generally catch a breather.

Even though I don't want to get into a full fledged window/door plugin at this moment as I try to focus solely on the wall plugin I also realize that without a tightly integrated solution the wall plugin is severely handicapped and in my opinion utterly useless. The designer needs to be able to completely edit the model within the capabilities of the plugin otherwise modifications to walls and opening locations will create additional (manual) work and thereby defeats the purpose of the plugin.

As such I've spent some additional hours Sunday afternoon completing the trim, casing and windows for both the Rectangular (Picture, Slider, Single Hung) and the Half Round (Picture, Slider, Single Hung). There are a vast amount of window types with multiple permutations. The work to include the majority of these will need to be followed up in the coming months. For now though, I hope these two window types will be enough to get the plugin off of the ground and make it somewhat functional.









View Framing Test 12 Model here:

https://3dwarehouse.sketchup.com/model/ ... ng-Test-12
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Re: Medeek Wall Plugin

Postby medeek » Tue May 01, 2018 12:11 am

The Medeek Wall and Medeek Wall Tools:



The tools toolbar has the following functions from left to right:

- Move Opening (Window or Door)
- Edit Opening (Window or Door)
- Delete Opening (Window or Door)
- Move Wall
- Edit Wall
- Split Wall
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Re: Medeek Wall Plugin

Postby medeek » Thu May 03, 2018 2:11 am

Doors are coming along, just need to add the exterior trim and the interior casing, then on to bigger and better things.







View updated model here:

https://3dwarehouse.sketchup.com/model/ ... ng-Test-12

Doors are interesting since there are really two types, man doors and garage doors (on a typical residential structure). When the user goes to create a new door, there is a flag which can be flipped that takes one to the garage door modules versus the man door modules.

Most garage doors are trimmed out different than man doors and also generally do not have interior casing, also the actual doors are a completely different animal than your typical man door. As such they require their own separate module.

For the man door module I am starting with a basic solid door and a half glass or half lite window as shown, later I will add additional door types, the list is extensive.

I've also set it up so that the user can upload their own door hardware (door knobs) into the component sub-folder of the plugin, this allow for the user to completely customize their inventory of door knobs and levers. I am currently only including two very basic (low poly count) knob/lever styles.

All of this programming is exhausting, never thought I would say that. After the initial release I am going to take a break for about a week just to recover.
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Re: Medeek Wall Plugin

Postby medeek » Thu May 03, 2018 9:24 am

A couple of designer/architect requests:

1.) Style3 for door hardware is a door knob and dead bolt combo:





2.) When you enable a grille (muntins) for a window or a door you are not given an option for the muntin width and depth. However, you will now be able to set these up in the global settings. Initially I had hard coded in a 0.625 x 0.1875 (between the glass) muntin size however this prevented the flexibility to adjust the muntin size and hence its appearance.

The example below has a muntin depth of 1.25" and a width of 0.75".

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Re: Medeek Wall Plugin

Postby medeek » Thu May 03, 2018 5:21 pm

For the initial release we will begin with these three door types: solid, half glass, full glass



After the plugin is up and running we can add in any number of man door types to include but not limited to:

- Six Panel, two panel, three panel, four panel etc...
- Double doors (of each of the single door types)
- Sliding
- Arched
- Pocket and double pocket
- Bi-fold and double bi-fold
- Doors with sidelites
- Dutch

With the addition of doors the framing looks like this:

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Re: Medeek Wall Plugin

Postby JQL » Thu May 03, 2018 7:44 pm

I can't say that I love the standard style, but this is, however, a really impressive work medeek! I imagine you'll have a tremendous success with this one.
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Re: Medeek Wall Plugin

Postby medeek » Thu May 03, 2018 8:04 pm

JQL wrote:I can't say that I love the standard style, but this is, however, a really impressive work medeek! I imagine you'll have a tremendous success with this one.


Tell me what you don't like about the standard styles? What can I do to make it better?

I haven't shown the trim or casing around the doors just yet, that is currently in the works this morning.
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Re: Medeek Wall Plugin

Postby JQL » Thu May 03, 2018 11:22 pm

Sorry, it's not something you have made, it's just a standard Architectural style that seems to be widely used in some countries. It's so widely used and standard in fact, that it makes it possible for you to create a plugin like this. The plugin itself seems robust and really seems to be a huge achievement.
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Re: Medeek Wall Plugin

Postby medeek » Fri May 04, 2018 12:45 am

JQL wrote:Sorry, it's not something you have made, it's just a standard Architectural style that seems to be widely used in some countries. It's so widely used and standard in fact, that it makes it possible for you to create a plugin like this. The plugin itself seems robust and really seems to be a huge achievement.


It's still a work in progress and it is getting more and more robust as I continue to put it through its paces. I still have a ways to go with some of the more advanced logic but the basic geometry creation pieces are now in place.
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Re: Medeek Wall Plugin

Postby medeek » Fri May 04, 2018 6:31 am

Trim and casing for man doors is now complete. The garage door module has been planned out but will have to come after the initial release of the plugin.



Currently there is only one style of trim and one style of casing for doors.

With the completion of the doors all of the primary geometry programming is done. What is remaining is the edit menus for the door and windows and the move and split functions for the walls.

The number of parameters is rather large so it will probably also be another two days worth of programming just to fully update the global settings so that it encompasses all of this information.
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Re: Medeek Wall Plugin

Postby medeek » Fri May 04, 2018 7:47 am

It's funny how you get your best programming ideas while not actually programming, always seems to work that way.

I was thinking about the flow of the plugin and the number of menus the user has to navigate through if they are to enable all of the options for a door or window, the menus are:

1.) Basic Geometry
2.) Advanced Options (choose whether you want trim, casing and window or door installed)
3.) Window / Door Installation and Parameters
4.) Trim
5.) Casing

As you can see this is alot of menus to have to click through just to create a window or a door, in my mind it is too many and too clunky of an interface.

Similar to the truss plugin I think I need to setup an option so the user can instead use a graphical user interface (HTML GUI) as an alternative.

My idea here is to have a HTML menu pop up that looks very similar to the edit menu but allows the user to keep it open and make changes to the parameters as required and then proceed to create another window or door but with those updated parameters. This will allow the user to get all of their parameters to what they would like and then make minor changes by changing one or two (or more) parameters without having to walk back through the basic menu system given above. This should greatly speed up window and door creation.

I may not roll this out with the first release depending on how quickly I can get the other items on the "todo" list done but it is certainly on my mind and is very close to the top of the list.

This same system or workflow should probably be implemented for wall creation as well. In fact, one could theoretically leave all three GUI menus open and work of them to create walls, windows and doors in no particular order and without having to walk through any menu chains at all.
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Re: Medeek Wall Plugin

Postby facer » Fri May 04, 2018 7:24 pm

Workflow, as discussed above, will make the plugin more attractive to
potential users.

You currently are grouping common data inputs in their logical sequence.
If you can graphically separate the "common data strings" it will speed
up locating and entering required data for particular areas.

Avoiding the "long list" of data entries will assist users.
Using a plugin that is only frequently used is difficult as the user
is "not an engineer" and some of the abbreviations require constant review of the
"help files, video or manual".

If data inputs can be saved it would allow the user to keep a library of "data inputs".
These could even be made available on the Medeek web page or via the 3D Warehouse.

You are making good progress and I am sure the Kickstarter participants are pleased
with what they are seeing.
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Re: Medeek Wall Plugin

Postby medeek » Sat May 05, 2018 12:30 am

I really like the GUI idea I have posted above and the idea of presets (or saved configurations). If I can implement both of these I think the plugin will be a pleasure to use and that is really the key with software in my opinion, it needs to fun to use.
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Re: Medeek Wall Plugin

Postby medeek » Sat May 05, 2018 2:14 am

Just to give you an idea of the number of parameters that are involved in a window opening with all of the advanced options enabled please take a look at the following html page that will form the template for the Window Edit Menu:

http://design.medeek.com/test/web_dialog_editwindow.html

The premise of this edit function is that each window can have everyone of these parameters individually set by the user independent of any other window or door.

I've been also contemplating if I should have a window grouping feature which allows one to group windows so that certain parameters can be updated once and propagate to other windows within that group.
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Re: Medeek Wall Plugin

Postby medeek » Sat May 05, 2018 2:58 am

Comparision of the 2D and 3D (full framing) modes:





View model here:

https://3dwarehouse.sketchup.com/model/ ... ng-Test-14

The 2D model could probably use some further refinements to bring it more in line with standard drafting practice.

If the designer installs the actual doors then the plugin will show the appropriate swing and opening direction of the door in the 2D mode.
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