[Plugin] MoveAlong - v1.2b - 07 Jul 14

Re: [Plugin] MoveAlong - v1.0d - 20 Apr 14

Postby xianglin » Sun Apr 27, 2014 4:41 pm

fredo6 wrote:@TIG, @rv1974

That's just remote inferencing (passive and active). It was planned and I am actually coding it. So should go in next release whenever I have time.

Fredo

Hello fredo.
DO you see the powerful road editor?
If there is a person who can do such the powerful road editor in SkethcUp.I think only you.
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Re: [Plugin] MoveAlong - v1.0d - 20 Apr 14

Postby fredo6 » Mon Apr 28, 2014 3:32 pm

xianglin wrote:Hello fredo.
DO you see the powerful road editor?
If there is a person who can do such the powerful road editor in SkethcUp.I think only you.

Yes I did. This is quite a piece of work. And the main difficulty is to create the roads over a surface mesh.
I think you should try to see if this tool can export the roads data format that can be re-imported into Sketchup. That would be the most efficient.

Fredo
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Re: [Plugin] MoveAlong - v1.0d - 20 Apr 14

Postby fredo6 » Mon Apr 28, 2014 4:08 pm

rv1974 wrote:Fredo,
is it possible to replicate the Acad's Tracking (with numeric distance input) as shown on vid.1? And I can't figure out how do standard Move with Shift pressed (vid.2.) Is it supported in MoveAlong?
Another little thing: this strip of beige with current snapping info.. could it stay permanently (no popping-up)?

Here is a preview of the remote inferencing feature. It allows to type the distance from the remote in the VCB.

MoveAlong Remote inference.gif


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Re: [Plugin] MoveAlong - v1.0d - 20 Apr 14

Postby rviz » Mon Apr 28, 2014 7:34 pm

so far the best animated film in this season.
.. but it's important to keep it simple.
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Re: [Plugin] MoveAlong - v1.1a - 15 May 14

Postby fredo6 » Thu May 15, 2014 9:37 pm

NEW RELEASE: MoveAlong v1.1a - 15 May 14

Movealong 1.1 is an update fixing bugs and including:
- Remote inferences (as in DrawAlong)
- AutoSmooth of new created edges when the selection is deformed by auto-folding

It is published as part of FredTools 1.9a.

See main post of this thread and FredoTools for download.

Fredo
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Re: [Plugin] MoveAlong - v1.1a - 15 May 14

Postby Rich O Brien » Thu May 15, 2014 9:48 pm

Autosmooth support.

Thank you Fred. Much appreciated
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Re: [Plugin] MoveAlong - v1.1a - 15 May 14

Postby fredo6 » Thu May 15, 2014 9:52 pm

Rich O Brien wrote:Autosmooth support.

Thank you Fred. Much appreciated

That was your suggestion, Rich, and it makes a lot of sense.

Fredo
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Re: [Plugin] MoveAlong - v1.1a - 15 May 14

Postby fredo6 » Sat May 17, 2014 3:49 pm

NEW RELEASE: MoveAlong v1.1b - 17 May 14

Movealong 1.1 is an update fixing bugs and including:
- Remote inferences (as in DrawAlong)
- AutoSmooth of new created edges when the selection is deformed by auto-folding

v1.1b fixes a bug preventing to enter architectural units (like 3' 4" ou 5'2 1/4) in the VCB.

It is published as part of FredTools 1.9b.

See main post of this thread and FredoTools for download.

Fredo
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Some sugestions

Postby dedmin » Sat May 31, 2014 8:24 pm

1. Pick a component's insertion point when moving.
2. Move a perpendicular to a curve - grab a center of a face and move it perpendicular to a curve.

Thanks.
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Re: Some sugestions

Postby fredo6 » Sat May 31, 2014 8:45 pm

dedmin wrote:1. Pick a component's insertion point when moving.
2. Move a perpendicular to a curve - grab a center of a face and move it perpendicular to a curve.

Thanks.

This is coming



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Re: [Plugin] MoveAlong - v1.1b - 17 May 14

Postby dedmin » Sat May 31, 2014 10:27 pm

:fecstatic: :fecstatic: :bounce:
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Re: [Plugin] MoveAlong - v1.1b - 17 May 14

Postby Pixero » Sat May 31, 2014 10:33 pm

Thats very impressive. :thumb:
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Re: [Plugin] MoveAlong - v1.1b - 17 May 14

Postby rv1974 » Mon Jun 02, 2014 10:46 am

Is it possible to replicate (via Ruby) the Max'2015 Placement Tools?
The moving object temporally gets the 'gluing' feature, all environment temporally
looses it's group\component structure (and thus becomes a set of primitive surfaces-receivers).
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Re: [Plugin] MoveAlong - v1.1b - 17 May 14

Postby fredo6 » Tue Jun 03, 2014 10:46 pm

rv1974 wrote:Is it possible to replicate (via Ruby) the Max'2015 Placement Tools?
The moving object temporally gets the 'gluing' feature, all environment temporally
looses it's group\component structure (and thus becomes a set of primitive surfaces-receivers).

I believe this is doable.

However, I think this should be in another plugin. The reason is that with Move, you match the origin point picked with a target. If you pick a point of the Component on its top, then the component will be flipped because the picked point will be moved to the underlying surface. So you'll see now the bottom of the component.

The Place function is different and has more to do with detection of collision. The issue is that the top of a component may well be different from its bottom, and thus the Place function will not be accurate for the placement.

Anyway, this is an interesting problem and worth exploring as this is missing in Sketchup.

For the time being, I intend to publish an evolution of MoveAlong with Alignment features, as illustrated in the video below (probably next week as I take a few days off the computer):



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Re: [Plugin] MoveAlong - v1.1b - 17 May 14

Postby pilou » Wed Jun 04, 2014 12:42 am

fredomax6 ! :D
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Re: [Plugin] MoveAlong - v1.1b - 17 May 14

Postby cotty » Wed Jun 04, 2014 6:39 am

it's hard to wait any longer... :thumb:
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Re: [Plugin] MoveAlong - v1.2a - 18 Jun 14

Postby fredo6 » Wed Jun 18, 2014 10:28 pm

NEW RELEASE: MoveAlong v1.2a - 18 Jun 14

MoveAlong 1.2 is an update fixing bugs and including:
- Alignment mode (useful for preparing a Follow me or chaining curves)



It is published as part of FredTools 2.0a.

See main post of this thread and FredoTools for download.

Fredo
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Some problems

Postby dedmin » Sun Jul 06, 2014 8:08 am

See the animated gif:
selection_toys.gif
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Re: [Plugin] MoveAlong - v1.2a - 18 Jun 14

Postby fredo6 » Sun Jul 06, 2014 9:48 pm

@dedmin

2 questions:

1) on the problem with MoveAlong, I am unable to reproduce it. Can you reproduce it. If so, do you mind to post or PM me the model with the 2 arcs. Can you also open the Ruby console while you perform the move. Thanks

2) your set up seems to have a larger font size for the text drawn in the viewport (this is visible in the button palette). Did you tweak anything in the configuration parameters?

Thanks

Fredo
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Re: [Plugin] MoveAlong - v1.2a - 18 Jun 14

Postby dedmin » Sun Jul 06, 2014 10:39 pm

Here is the sample file with arcs, circle and freehand drawn curve. Nothing shows in the Ruby console when using the plugin. The large font size is due to the Windows 7 64 bit settings - Display - Set custom text size (DPI) - 125%.
Thanks.
move_along.skp

PP: I noticed something - when turning on Edge styles - Profiles the missing edges are visible!
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Re: [Plugin] MoveAlong - v1.2a - 18 Jun 14

Postby fredo6 » Sun Jul 06, 2014 11:56 pm

Thanks dedmin for signaling this problem.

I found the cause and fixed it. Edgges resulting from the intersection of the 2 arcs are set with smooth and soft properties. This is an (undesired) side effect of the autosmooth feature.

This will go in a next release

Fredo
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby fredo6 » Mon Jul 07, 2014 12:13 am

NEW RELEASE: MoveAlong v1.2b - 07 Jul 14

Movealong 1.2b is an update fixing a bug signaled by dedmin

It is published as part of FredTools 2.0b.

See main post of this thread and FredoTools for download.

Fredo
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby pep75 » Fri Aug 29, 2014 3:26 pm

I've a problem...I checked all your instruction movies, but can't find a solution. When I want to move lines or faces in one active group I cannot snap or interfere with objects outside the active group. Am I missing something?? I installed the latest version...

Thanks in advance....
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby pilou » Fri Aug 29, 2014 4:56 pm

Seems normal : you copy move something froma group ;)
Just don't you use the plug in this particular case!
and you will have a perfect allignement inferencing with any thing ! ;)

Generally a copy/move is the trick for have a direct inference with something! :ugeek:
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby pep75 » Fri Aug 29, 2014 8:15 pm

Hi Pilou,

You actually don't need the plugin anyway. But that's not the issue. I only noticed that snapping to other objects, while in a group, is not possible...while it is possible when you ungroup the object. I would like to know if it is me being stupid...or that I have to switch between the "original" move function and MoveAlong(which I prefer in MOST cases).
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby fredo6 » Fri Aug 29, 2014 8:16 pm

pep75 wrote:I've a problem...I checked all your instruction movies, but can't find a solution. When I want to move lines or faces in one active group I cannot snap or interfere with objects outside the active group. Am I missing something?? I installed the latest version...

Thanks in advance....

This is a limitation of the Ruby API. When you are inside a group or component, it is not possible to see the outside model. The same happens for MoveAlong or DrawAlong

As recommended by Pilou, you need to switch to the native Move tool to be able to use inferences outside the group context.

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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby pep75 » Fri Aug 29, 2014 8:31 pm

Thanks Fredo....it's a pity...But thanks nevertheless!
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby fredo6 » Fri Aug 29, 2014 8:47 pm

I may try to find a workaround, but this requires some thoughts first.

Fredo
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby pep75 » Fri Aug 29, 2014 9:33 pm

Hahaha! Okay! I'll wait patiently for a brilliant moment! ;)!
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Re: [Plugin] MoveAlong - v1.2b - 07 Jul 14

Postby Manuelrql » Tue Feb 24, 2015 11:54 am

move along.gif


I´m beginning to use the command move along instead of the normal move. But when I´m copying objects using ctrl and try to relocate them in my model using pan (mouse central button & shift) the move along command does a copy of the object at the first point that I pick in the model to grab with the pan hand.
Has this happened to any one else?
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