[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby peerapat » Thu Dec 03, 2020 8:56 am

Thanks Fredo
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby rv1974 » Thu Dec 03, 2020 9:11 am

>>
I guess that main problem is that plugin doesn't really know which direction is prefered one,. maybe we could assume the red 'U' direction..
Second problem ThruPaint tries very hard to make texturing continues.. As far as I have seen Your desired result it has breakes on every bend of tube.. So I guess You want some mix of 'quad' abd 'natural uv' modes.. Just select and paint each segment separately with 'natural uv'.. As You did I guess..

But somehow it does know the preferred dimension when applying "Quad" UV". Plus, tools like Profile Builder manage to apply UVs correctly when generating new geometry. Indeed, essentially I'm asking is a hybrid of quad + natural modes. I think it's the most preferred mode for architects. It'd be nice to hear from Fredo if this hybrid mode is theoretically possible.

>>
Just select and paint each segment separately with 'natural uv'.. As You did I guess

Right, manual clicking segment by segment is the current solution, but in many cases it's too laborious..
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rv1974 
 

Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby kevvv » Sat Dec 26, 2020 7:41 pm

where can i get this?
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kevvv 
 

Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Dave R » Sun Dec 27, 2020 12:33 am

kevvv wrote:where can i get this?


If you look at the first post in this thread you will see it's part of FredoTools and the link for it.

By the way, your profile says you are using SketchUp 2019 Free/Make but that's impossible. Please update your profile with the correct version.
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Etaoin Shrdlu


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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby kingfisher13 » Mon Jan 18, 2021 4:44 am

I don't know what is going on, but Thrupaint is giving me so many issues right now. Its frustrating me to the point where I don't even want to use Sketchup anymore. I created a geometrically perfect onion dome, made of ENTIRELY quads, with no issues or errors in the construction.

When I try to use the Quad UV wrap to wrap a mosaic tile texture around the dome, it gives me errors every time. I get the yellow errors, and I get red errors, where it says the faces don't have 3 or 4 vertices, when they all do. I've been unable to texture this thrice d**ned dome because of it. Its ruining my project, and I really don't want to have to export the dome to 3ds Max to wrap the texture, because then it will need to be triangulated, which will completely mess it up when I import it back into Sketchup.

Does anyone have a solution for this stupid bug I keep experiencing?
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kingfisher13 
 

Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Dave R » Mon Jan 18, 2021 1:54 pm

kingfisher13 wrote:Does anyone have a solution for this stupid bug I keep experiencing?


What version of SketchUp are you using? What operating system? That information is important. Please complete your profile.

If you share your SketchUp model file so we can see exactly what you have, we can give you some guidance.
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Etaoin Shrdlu


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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Mon Jan 18, 2021 3:06 pm

kingfisher13 wrote:When I try to use the Quad UV wrap to wrap a mosaic tile texture around the dome, it gives me errors every time. I get the yellow errors, and I get red errors, where it says the faces don't have 3 or 4 vertices, when they all do. I've been unable to texture this thrice d**ned dome because of it.

A dome is typically not suitable for QuadUV. QuadUV is for a grid, with rows and columns, where it is possible for ThruPaint to follow the shape.
Now, it would be useful to have your model [or part of it] to advise on what you could do for texturing.
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