[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Einstein » Tue Mar 20, 2018 1:45 pm

Hi!

Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode.

In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Tue Mar 20, 2018 5:22 pm

Einstein wrote:Hi!

Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces?

ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection.

So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face.

Fredo
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Einstein » Tue Mar 20, 2018 7:37 pm

Right, that's simple. I didn't think about it at the beginning, thank you.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Einstein » Tue Mar 20, 2018 8:10 pm

There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.

It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix?

The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model.

What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that :(

Could somebody take a look if it also happens with their computer?

/Win 7 64bit, SU 17
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Hanging Issue

Postby jkoll66 » Fri Apr 27, 2018 2:25 pm

Hi! Great plugin! I am having issues with Sketchup hanging when I use the Thrupaint plugin. Especially, with large or complex models. Any suggestions? Thanks in advance!
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby amirmiked12 » Wed Jun 06, 2018 11:29 am

i textured my model using one texture .but when i try to export it i have 145 textures exported.i think it exported textures for everyface
how can i fix it?somebody plz help
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Einstein » Tue Jun 26, 2018 4:24 pm

Hi!
Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.

Edit: SketchUp spalts again. I'm crying, dying, trying to paint anything...
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Last edited by Einstein on Tue Jun 26, 2018 5:09 pm, edited 1 time in total.

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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Tue Jun 26, 2018 4:43 pm

Einstein wrote:Hi!
Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place.

In Natural UV mode, only the uniform scaling can be supported. So use Projected UV or QuadMesh UV instead.

Fredo
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Einstein » Tue Jun 26, 2018 8:17 pm

Oh, true, thanks!
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Re: [Plugin] FredoTools::ThruPaint - Hidden Lines

Postby tomaszdrgas » Fri Aug 31, 2018 5:57 am

I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
Is there an option somewhere in the settings to change it.. deeply hidden..

Tomasz
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Re: [Plugin] FredoTools::ThruPaint - Hidden Lines

Postby fredo6 » Fri Aug 31, 2018 10:13 am

tomaszdrgas wrote:I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
Is there an option somewhere in the settings to change it.. deeply hidden..

Tomasz

In the button palette, you have several options for selecting faces, among which "single Face"

Fredo
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Re: [Plugin] FredoTools::ThruPaint - Hidden Lines

Postby pbacot » Fri Aug 31, 2018 5:30 pm

tomaszdrgas wrote:I guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused..
Is there an option somewhere in the settings to change it.. deeply hidden..

Tomasz


There are options right on the toolbar for different treatment of faces. First thing I check when I use the tool. It's different because it's better than the SU tool.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Clochard Deluxe » Wed Jan 16, 2019 3:31 pm

Hi Fredo,

I'm really happy with your work on so many great extensions and i'm using them all the time :) However i keep running into a weird issue with thrupaint i just cannot explain.. I tried to make a clear example but am not sure if it's clear enough..

When i apply a simple texture from the standard material libary it gets applied properly but when i try to do the same with some bigger phototextured ones it keeps on applying it in a strange skewed way..
the face i apply it to is okay but the one perpendicular to it gets skewed.. I tripplechecked my axis and everything is on axis as far as i can tell.

Do you or has anybody else got an idea of whats going wrong? I tried all kinds of things but seem to overlook the problem wich is quite frustrating ;)

thanks in advance!!
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Fri Jan 18, 2019 12:06 pm

I think the best would be that you post the model so that I can have a look.

Fredo
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Clochard Deluxe » Fri Jan 18, 2019 4:02 pm

I made an example wich has the same problem. there always seem to be some sides off..
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Fri Jan 18, 2019 6:36 pm

Here are some remarks

1) make sure you are in NATURAL mode

2) For the long faces, use Click and Drag to paint the 4 faces in continuity. You can interrupt the painting to orbit. Then, click on a face already painted and drag to the next face.

3) For the short faces, just click on each face. As you can imagine, you cannot ensure continuity of surface for a cube-like shape.

ThruPaint - Example - ClochardDeLuxe.gif


ThruPaint - Clochard de Luxe - example.skp
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Clochard Deluxe » Thu Jan 24, 2019 5:10 pm

Thanks Fredo, you're the best!
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Ahmed0007 » Thu Mar 14, 2019 6:59 pm

Any update is expected soon?
please reply?
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Thu Mar 14, 2019 10:35 pm

Ahmed0007 wrote:Any update is expected soon?

Are you expecting anything?
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Ahmed0007 » Thu Mar 14, 2019 10:43 pm

fredo6 wrote:
Ahmed0007 wrote:Any update is expected soon?

Are you expecting anything?


i'm creator of TutorialsUp (youtube channel)
and i'm going to make a tutorial on it.
and if any major update is expected soon please let me know i will wait for it.
Thanks.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Fri Mar 15, 2019 9:45 am

Ahmed0007 wrote:i'm creator of TutorialsUp (youtube channel)
and i'm going to make a tutorial on it.
and if any major update is expected soon please let me know i will wait for it.
Thanks.

No update planned for the time being.

And, by the way, congratulation for your tutorials, which are very well done and instructive.

Fredo
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby pilou » Fri Mar 15, 2019 3:04 pm

Does any difference between the 2 buttons Rotation of the Gizmo ?
Here i take the red one...
Result will be the same if i take the green one ?

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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Fri Mar 15, 2019 9:24 pm

pilou wrote:Does any difference between the 2 buttons Rotation of the Gizmo ?
Here i take the red one...
Result will be the same if i take the green one ?

The buttons have the same role.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby pilou » Fri Mar 15, 2019 11:02 pm

Thanks for the info! :fro:
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby pbacot » Sun Mar 24, 2019 7:56 pm

Can someone demonstrate the proper way to paint cube with perspective or quad painting on it? I thought this was working before. Now I cannot do it. Sometimes if I remove two faces, paint the remainder with the quad setting and add the faces back it works.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Sun Mar 24, 2019 9:58 pm

pbacot wrote:Can someone demonstrate the proper way to paint cube with perspective or quad painting on it? I thought this was working before. Now I cannot do it. Sometimes if I remove two faces, paint the remainder with the quad setting and add the faces back it works.

A cube cannot be painted in Quad mesh, as this is not a quad mesh. At least one of the face will not be in continuity, unless your texture is perfectly symmetrical in U and V. And if so, use the Natural mode.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby pbacot » Sun Mar 24, 2019 10:01 pm

Thanks!
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby chaosaic » Sun Apr 07, 2019 3:37 pm

hello . I'm kind of beginner of sketchup and your wonderful plug-in.
now I have some serious problem using Thrupaint.
The main problem is super slow whenever I paint UV map or adjust UV map(visual editor or simply use arrow key)

in every kind of furface(probably plain,non curve surface is the only kind that's still work normally)
288 faces sphere is slow(around 30sec),74 faces cylindrical is slow.
even 6x6 grid rectangle from sandbox tool takes about 20sec to apply UV map.
it's just frozen there about 30sec or several minute.

I have tried : turned off vray extension , turned off fast feedback in OpenGL,
open ruby console before using Thrupaint(no error) or not using other software beside sketchup.
still not working.

the only way I find work better is to delete all other model in the file,just keep the one I want to paint. (but i have keep other model out of my sight,would that be a problem?)

I'm using : sketchup 2018pro
intel i7-8700 CPU
NVIDIA geforce gtx 1060(driver is up to date)
libfredo6 8.8a
fredo6 tools 3.3c

it has great ability to paint UV map.but i have no idea why it seems so unusable in my situation.
please help if you have some time.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Tue Apr 09, 2019 3:16 am

@chaosaic,

Difficult to tell what is the problem.
Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes.

Also, what kind of texture do you use? Is it a heavy image?
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby chaosaic » Tue Apr 09, 2019 10:00 am

fredo6 wrote:@chaosaic,
Also, what kind of texture do you use? Is it a heavy image?


I have tested natural,quadmesh,projected in simple 146 faces cylindrical(24*6 + 2).
all three mode take over than 20sec to put on UV map.

and the visual mode is lag to hell.

Using the default map in "sketchuv mapping tools"(rainbow-like checker)
which is like 512x512 pixel?
I have also try my own texture(1024x1024). still lag.

If I delete most of other high poly model in the file. still need about 15sec.
And if I change selection face to visible face,it will down to 5~10sec.
(but sketchuv mapping tools and native paint bucket is instant operation.)
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