[Plugin] QuadFaceTools

Re: [Plugin] QuadFaceTools

Postby zooen » Sat Dec 08, 2018 7:18 pm

Thank you Oxer for your answer. I edited the file "core.rb" and translated with Notepade ++ for windows. I used google translation to translate so I will have to rework the texts in French.
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Re: [Plugin] QuadFaceTools

Postby AlegoZ » Wed Dec 12, 2018 10:42 am

Hey there genious, im just wondering if u know why i cant get a "floating" menu i tried all i know and i can only use quad Tools from the main menu "Tools"
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Re: [Plugin] QuadFaceTools

Postby Einstein » Sat Jan 05, 2019 3:34 pm

Hi!
Recently I discovered Connect tool to be very useful. However, if I set number of Segments to 1 and "Pinch" to any value, position of connecting segment doesn't change - it sticks to the middle, regardless. I thought about a little improvement for this plugin so that Pinch would also apply to single connecting segment, altering its position along edges. This would help a looot! And push SketchUp more towards poly-modelling which I personally miss soo much.

An illustration of the case:
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Re: [Plugin] QuadFaceTools

Postby Einstein » Sat Jan 12, 2019 2:25 pm

What about kind of "collapse edge" feature? There's a nice sub-tool "remove loops" but as stated, is removes entire loop (screenshot on the left, original quad-mesh on the right). The mesh in the middle shows how I imagine "collapse edge" would work. Only the selected edges are removed and ends are connected to surrouding quad corners.
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Einstein 
 

[Plugin] QuadFaceTools - Remove Triangulation removes faces

Postby uwesketch » Tue Feb 19, 2019 12:32 am

When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.

Selected Quads:
QudFaceTool_RemoveTriangulation_Before.png



After executing the "Remove Triangulation" command - it looks like a Swiss cheese ;-)

QudFaceTool_RemoveTriangulation_After.png


Is there are way to avoid this?
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