[Plugin] QuadFaceTools

Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby lapx » Thu Jan 12, 2012 11:24 pm

It's at the bottom of this thread...
viewtopic.php?f=323&t=39442&start=75
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby thomthom » Thu Jan 12, 2012 11:42 pm

lapx wrote:It's at the bottom of this thread...
viewtopic.php?f=323&t=39442&start=75

Right, I see.

First of all, that is an old model and it need to be updated to work with the latest version of QF. As mentioned in the description, the definition of Quads has changed so one need to use the Sandbox to Quadface function.

Second: I don't see how you would be able to copy anything in that model. As it only contains an unmapped surface and a single mapped face. The UV Mapping tool can be used though.

UV Copy and Paste is to copy from surface to surface. If you where to copy the UV from the face and apply that to the surface it'd only map a single quad - not the whole surface.
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby lapx » Fri Jan 13, 2012 12:07 am

So, why is it not possible to map the entire surface with the image following these steps?
after selecting the entire surface and choosing sandbox quadface tools I:

1. turned hidden lines off .
2. selected the surface.
3. activated your paste button.
and nothing happens.

The su logo is copied into memory thats how I was able to map to the smaller rectangles.
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby thomthom » Fri Jan 13, 2012 10:15 am

Do you open the group? You cannot apply mapping to the outside of a group or component.

Also - why do you want to use copy/paste? In this case it won't map the texture over the whole surface, just fill one of the quads.

If you want to map the whole surface you should use the UV mapping tool.
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby lapx » Sat Jan 14, 2012 12:11 am

I guess i dont understand how your plugin works:(
I thought it makes possible mapping texture on curved surfaces without distortions.
How is this plugin differ from su texture projection method?
Your right copy paste only worked on one quad. I want to simply map the logo on the entire
Curved surface. I certain this works w su's projection, i just trying to umderstand the true avantage of your plugin and its optimum use.
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby Rich O Brien » Sat Jan 14, 2012 12:13 am

Thomthom's plugin is a lot more useful than projection. Have you a file to map you can share?
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby thomthom » Sat Jan 14, 2012 1:13 am

lapx wrote: I want to simply map the logo on the entire Curved surface.

Then you want to use the UV Mapping feature. There's a YouTube video that demonstrates it. Have you seen it?
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby Tonyblack » Fri Jan 27, 2012 6:56 pm

Hi Thom,
why after putting QuadFaceTools 0.6.0 in the plugin folder of SketchUp Pro 8 this message appears?
Thanks and regards,

Tony
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Re: [Plugin] QuadFaceTools (0.6.0b) — 13 November 2011

Postby Rich O Brien » Sat Jan 28, 2012 12:16 am

The error says you need another script to supplement this one.

The script you need is Thomthoms Lib v2. If you read the download link in this thread you'll notice it mentions it under requirements

https://bitbucket.org/thomthom/quadface ... i/Download

You can get Libv2 here...
viewtopic.php?f=323&t=30503
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Wed Feb 08, 2012 10:33 pm


Version 0.7.0

New Features

Fixed
  • Selection Tool now also selects entities that isn't quads.
  • Selection Tool allow triple-click to select all connected.
  • Cleaned up UI strings.
  • Cleaned up icons.
  • Connect Edges' HUD is now movable.
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby Rich O Brien » Wed Feb 08, 2012 10:37 pm

Build Corners looks immense :thumb:
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby TIG » Wed Feb 08, 2012 11:08 pm

:thumb: Thanks, yet again...
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby nfmdias » Sat Feb 11, 2012 6:33 pm

Hello!

I need your help. I'm doing a bridge and I have a problem in texture.
I wanted the texture is accompanied by the span of the bridge.

Thanks,
nfmdias
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Sun Feb 12, 2012 2:45 am

You must create quads for the span of the bridge - then you can use the UV tool to map it.
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby nfmdias » Mon Feb 13, 2012 8:58 pm

nfmdias wrote:Hello!

I need your help. I'm doing a bridge and I have a problem in texture.
I wanted the texture is accompanied by the span of the bridge.

Thanks,
nfmdias


well here is the work done ... not bad. I had to do more triangulations.
Thanks for the tip.
nfmdias
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby nfmdias » Mon Feb 13, 2012 9:05 pm

thomthom wrote:You must create quads for the span of the bridge - then you can use the UV tool to map it.


after some time and several attempts ... here is the work ... not bad. I had to do more "triangles".

thanks for the tip

nfmdias
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Mon Feb 13, 2012 10:37 pm

:) :thumb: :thumb:
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby mingjae » Wed Mar 21, 2012 11:52 am

hello,

i want to ask something if u mind,
does quadface works with curviloft-ed models?



coz i can't click any U or V axis to fix the map on a flag model :(

I have post it here,:
viewtopic.php?f=79&t=44024&p=393040#p393040

can somebody maybe, make a tutorial from my model?
sry, im a new start in SU..

ty
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Wed Mar 21, 2012 12:06 pm

mingjae wrote:i want to ask something if u mind,
does quadface works with curviloft-ed models?

You must tell CurviLoft to generate Quads.
CurviLoftQuadFace.png
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby mingjae » Wed Mar 21, 2012 4:50 pm

Curviloft can do that thing to? great!

but on my PC (SU7), there's no button like yours curviloft,
this is what i have:


how to show the button? thx :bounce:
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby gilles » Wed Mar 21, 2012 4:51 pm

Check if you have the last version.
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby redlerred7 » Wed May 02, 2012 10:36 am

may I give a suggestion?

a way to convert version 5 (4?) pseudo quads into version 6 (newest).

It's easier for me to use the eraser tool and hide the lines than selecting the lines I want and then changing the properties to make them a quad face
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Wed May 02, 2012 11:21 am

redlerred7 wrote:a way to convert version 5 (4?) pseudo quads into version 6 (newest).

https://bitbucket.org/thomthom/quadface ... face-quads
In version 0.4.0 the definition of a QuadFace changed. In order to use meshes from older QuadFace versions, as well as meshes generated by Sandbox Tools, you have to convert the mesh via this utility first.

QuadFace.png


Not the most obvious - but I figured the early version where not adopted so widely that there would be that many needing it.
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Wed May 02, 2012 11:21 am

redlerred7 wrote:version 6 (newest).

Version 0.7 is the latest.
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby redlerred7 » Wed May 02, 2012 12:56 pm

I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Wed May 02, 2012 1:02 pm

redlerred7 wrote:I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

I've been meaning to improve the documentations. Will probably do so when I release the next update.
I merged the "Upgrade old QuadFace mesh" function with "Convert from Sandbox" because I wanted to reduce the number of buttons and menu items.
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby tyinykilller5 » Sat Jun 30, 2012 6:38 am

When i try to install manually it gives me this error:
"Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
no such file to load -- TT_Lib2/core.rb"
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby thomthom » Sat Jun 30, 2012 12:35 pm

tyinykilller5 wrote:When i try to install manually it gives me this error:
"Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
no such file to load -- TT_Lib2/core.rb"

requirement.png
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby ivreich » Mon Jul 16, 2012 6:28 am

UV Mapping onto Back Faces?

Hi thomthom

Is there a way to get the UV mapping tool within QuadFaceTools to map textures onto back faces as well? I tried using thrupaint from Fredo but the UI is a lot more complex than the UV tool native to quadfacetools. Also it seems to deal with tranformations differently so it's really hard to get the back faces to match the front faces.

I'm thinking this will be useful for mapping textures with alpha channel, e.g. fencing, where you can actually see through to the back faces beyond. Have attached an image as an example.

cheers

joel
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Re: [Plugin] QuadFaceTools (0.7.0b) — 08 February 2012

Postby TIG » Mon Jul 16, 2012 10:43 am

The latest version of my "FixReversedFacesmaterials" Toolset includes a new tool to apply the front-material onto the back of selected faces, keep matching UVmapping of textures etc... Unlike the other tools in the set it doesn't 'flip faces', it just matches the back-material to be like the front-material but UVmapped so both textures align - which is useful with 'see-throughs'...
See here viewtopic.php?p=264134#p264134
It should work perfectly with your mapped example 'latticework' material onto both faces...
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