[Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
116 posts
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Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Trying out CameraKeyMaker on a winXP. Doesn't behave like the video tutorial. (BTW, is there supposed to be audio with that video?)
Although Alt-Q does add a key frame, I cannot use the orbit tool to reposition the camera. The CameraKeyMaker feedback onscreen disappears & as far as I can tell the script ends. What is available is a dotted sphere to mark position. I clicked on that & circled a cube. Hitting enter did send the key frames to scenes. But the scenes created this way do not orbit the cube. Is there a new version available yet? (The version I am trying out does not iclude the 1.0 designation anywhere in its name or files). If I could get it to work it would be a great feature. Thanks, -=Zip Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hi macgile,
I'm using/learning your tool since few days. After a hard start, I now begin to tame it pretty well. I understand now how I can manage the bezier camera path. It is a cool tool ![]() ![]() ![]() ![]() I begin to see some requests to ask for. But the main thing I'm confronted in is a problem of angle of camera. I just have finished a complex camera path with a complex model and have launched CameraMaker scenes maker. I realize something I hadn't noticed in my trainings: is that animation uses a fixed camera angle of 30° !! This is too short! Standard angle in sketchup is 35° , I for my part have made the all camera path with a wider angle of 50°. Now my animation is to much cropped. ![]() I have tried to update the scenes one by one (the firsts of my 69 scenes!) with this 50° angle but it seems that some geometry don't display satisfactorily. Do you think it is possible to do something ? or it is a big update of the code! Cheers, Simon. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Perhaps the line
@camera = @view.camera could be followed by @camera.fov = 50.0 or whatever fov-angle you'd like ? TIG
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hi Tig,
![]() Thanks for the advice. I shall try this tomorrow. + + + simon Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hi TIG,
I've just tried what you were recommending
Resulting to this change, the camera is set to 50° as soon as I activate CameraKeyMaker tool . But when my Alt+Q camera shots are done and I clic "Enter" to call the SET UP SCENES and "OK" , created scenes are still cropped back to camera 30°. I have made a search on "30°" into the ruby txt, but the specified string was not found. ![]() Do you have any other idea? ![]() Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)The screen size [width/height etc] is set in code later on - perhaps this is cropping the image ?
I don't use this tool so I am winging it here ![]()
Trying changing the width/height proportions... Also perhaps add view.camera.fov=50.0 before 'keys' ??? Also 'newCamera' is set perhaps you need to set newCamera.fov=50.0 too ? TIG
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hi TIG,
"crop" is probably a wrong word I have used. I tell this way to express that the 30° telephoto produces like a zooming into the field. (oups my english ![]()
They both don't change the 30° scenes output first try: second try: I believe in the second one because:
is the place where I'm searching to change the camera opening field. Is the way I have add the line is good? ![]() Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)hi,
Your output image dims ratio is 1.333, if the window isn't a same ratio it causes problems on mac's... or you could try running Martin's camera Stats, might show you what's happening.http://forums.sketchucation.com/viewtopic.php?t=27835 john learn from the mistakes of others, you may not live long enough to make them all yourself...
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hi John,
Thank you for your cent. Y
I have tried a 16/9 format (ratio: 1.66 ) but I don't notice any different result ![]()
I have downloaded and used [Plugin] Camera Stats by MartinRinehart : it confirms my fields of view Cheers, simon PS: I just have sent a PM to macgile . wait and see. ![]() Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)I see there is a preview recently posted on YouTube for version 2.0 of this tool.
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Great plugin! very nice!
![]() but... any news on this fov problem?!? with a camera always jumping to 30° fov it's pretty useless for me... ![]() Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
Can you post a link? I can´t find it. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)
http://www.youtube.com/watch?v=sZ_5dXlu ... re=channel Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)It should work. Incompatibility is usually 'backwards' to earlier versions, that don't have all of the newer version's tools. Why not just install it and try it out. The worst that can happen is it doesn't work ! Check that you have indeed installed it as directed [a common pitfall] !! If so then uninstall the few files you have installed. TIG
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hi,
This plugin for me is very useful but I work on Mac and it didn't work because de keys codes and pathname are different between Pc and Mac. I have done changes in camera_key_maker.rb and the plugin works on Mac now. I use Apple Extended Keyboard. CHANGES KEYS CODE lines 295 to 360 ------------------------------------ # ONKEYDOWN (CAMERA MANUAL ANIMATION) # ------------------------------------ def onKeyDown(key, x, y, view) # 63234 LEFT, 63235 RIGHT, 63232 UP, 63233 DOWN if @points_eye.size > 0 size = (@points_eye.size) -1 #previous/next Key <--[--1] || [++1]--> if key == 63234 or key == 63235 if key == 63234 # LEFT <-- if @index && @index > 0 @index -= 1 eye = @points_eye.at(@index) target = @points_target.at(@index) else @index = size eye = @points_eye.at(size) target = @points_target.at(size) end else # RIGHT --> if @index && @index < size @index += 1 eye = @points_eye.at(@index) target = @points_target.at(@index) else @index = 0 eye = @points_eye.at(0) target = @points_target.at(0) end end # key 63234 @camera.set eye, target, @up.clone Sketchup::set_status_text("Llave de Cámara: #{@index+1}", SB_PROMPT) view.animation = nil @edit_cam = false @draw = true view.invalidate end # key 63234/63235 # PLAY PREVIEW if key == 63232 # UP @edit_cam = false if @points_eye and @points_eye.size > 1 $preview = true view.animation = CameraAnimation.new(@points_eye, @points_target) #view.animation = cam_anim #place to last camera key @index = (@points_eye.size) -1 end #Animation stopped" end # 63232 # EDIT current position camera key if key == 63233 # DOWN @edit_cam = true Sketchup::set_status_text("Editar Llave de Cámara: #{@index+1} , Editar curva manualmente solo Vistas [Arriba-Abajo-Izquierda-Derecha]", SB_PROMPT) end # key 63233 end # @points_eye.size > 0 @draw = true view.invalidate end #onKeyDown CHANGES PATHNAME line 637: pathname = Sketchup.find_support_file "camera_path.html" ,"Plugins/CameraKeyMaker" Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)I know I'm coming in late in the game, but I have read this post from it's beginning until the May 16th post above. Yet, I cannot learn more about this plugin for SU 2013 or why it's not in the current extension warehouse. Has there been any further development on this plugin and has it yet been able to be confirmed to be used by exterior render engines such as Shaderlight and Vray?
Last edited by duanekemp on Thu Mar 26, 2015 1:53 pm, edited 1 time in total.
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Just installed this plugin through sketchucation tools, works fine though when I press enter nothing happens, must be missing something here....?
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)macgile -Something else caught my eye... in the '8.0th SketchUp' parody animation you have a clever treatment for the beam of the spotlights. I'm assuming this piece is still native sketchup...? so I'm guessing you used tubes of semi-transparent white material & hid all the edges? Or is there more to it - please share, I'd love to know.
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Hi from Germany.
Would like to install your Sketchup Tool CameraKeyMaker, but the download links seem not to work well... Would really like to use ur tool, looks really good. Pls help me....... Thank you Matthias Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Is it possible to set different Field of View, Shadows, Fog, group viseabilety etc. along the keypath? Like I can do it in standard sKetchup views and than sKetchup automaticly smoothly changes to next sceen?
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Will this work with Sketchup 2015 or 2016 version? i remember it worked with earler versions....
I just loved this plugin but nowadays dont seem to get it to work using Su15 or Su16...please any help. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Have today, after a long period of non-use, the plugin installed in SketchUp Make 2016.
It is important not to forget to copy the script "bezier.rb" into the plugin folder. The plugin then works for my purpose to get paths of camera and target. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)I have an trouble with this plugin. Any advise ?
- My system : Windows 10 / SketchUp Pro 2017 I was install both of Camera Key Maker and Bezier Line but this plugin doesn't working with me. I already saw Camera Key Maker in Tab " Camera " but when i click on that nothing was happen. Anybody have the solutions for my situation ? Thanks all and I am sorry if my English not good enough to explain in detail. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)Shame this was abandoned. This is exactly what I need but it doesn't work with SU 2016
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)For me it works fine in SU 2016 & SU2017.
Use: 1. Run the plugin, place the camera where you want and press Shift+Q --> this creates a Camera Key 1 2. Move the camera and press Shift+Q --> this creates a Camera Key 2 and so successively. 3. When you have finished press Enter, appear a popup window with different options, set them like you want. 4. Press OK button to create the scenes. If you want edit the created curves change the Camera to Parallel Projection and the View to Top, then move the points of the curves. I hope this can help you. Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)First, I managed to use Wayback Machine and find and download " bezier.rb "
(here's a link if people are having trouble: https://web.archive.org/web/20130718054 ... .php?id=33) Then I made your changes for it to work on OS X, Oxer, thank you, but I still have trouble. I can't get it to work as you describe or as seen in this video: https://www.youtube.com/watch?v=4ZNesZRknQI Basically, every time I want to move or reposition the camera using the Orbit or Pan tools, the Camera Key Maker on-screen display disappears and I need to go back to the menu and reselect Camera Key Maker to input the subsequent keys. Any thoughts on how to keep Camera Key Maker 'active' while I rotate the view using the Orbit or Pan tools? I can, for instance, keep it active when I zoom by scrolling on the trackpad, but I can't do anything else. I can add a shortcut for Camera Key Maker easily enough but I wonder if I'm missing something or if there's something broken, perhaps? Would be thrilled if you have any suggestions. Thanks!
Re: [Plugin] CameraKeyMaker 1.0 (Update 2011-04-09)I don't know what's your problem, for me works fine on OS X 10.11.6 and SU2017, try with this plugin modified to work on Mac.
Sometimes there is a conflict with another plugin.
116 posts
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