by Kaylle » Tue Mar 31, 2015 10:38 am
I get this error: 
I did this: Windows > Preferences > Extensions > Install Extension... I selected OBJexporter_v3.0.rbz then restarted Sketchup 8.0.11752 (free version) and I got that error.
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by TIG » Fri Apr 03, 2015 7:32 pm
There is an important system file, named sketchup.rb which is shipped with SketchUp. It is in the ../Tools/ subfolder inside the main 'SketchUp' folder.
If you have somehow deleted it nothing will load if it requires it.
In v8 you should have at least these files in ../Tools/ sketchup.rb extensions.rb langhandler.rb There might be other files too...
These files should NEVER be found in the ../Plugins/ folder !
The set up with newer SketchUp versions is slightly different, but the same principles apply...
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by Kaylle » Sat Apr 04, 2015 5:18 am
Thanks, a few folders got jumbled and files were accidentally duplicated (or got corrupted) that's why it didn't work.
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by StarLand » Sat May 09, 2015 3:46 pm
I have download so I'll export my models as test. I hope the results are good.  edit: It's works fine.
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by meff1091 » Sun Mar 20, 2016 11:29 am
i am using your objexporter to export my models to pepakura to make paper model of them. i am having this issue: if my model has different coloured faces like this: dd.jpg , exported obj file look like this in pepakura: Adsız.jpg and i am sure all edges connected. if i export kmz4 with skp6, i have no problems with pepakura. but you know sketchup 2016 is newer and faster than old one. i want to use the 2016 but this objexporting issue botters me. any ideas on this?
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by TIG » Fri Mar 25, 2016 7:08 pm
OBJ exporters typically triangulate the 'mesh'. It's hard to see exactly what the problem is in 'Pepakura' ??
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by myreiko » Fri Aug 19, 2016 8:40 am
ty
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by Saturo » Sun Jul 16, 2017 9:14 pm
I have the problem that the OBJexporter sometime produces shading error like this: 
Any suggestions how i can prevent this?
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by TIG » Mon Jul 17, 2017 11:13 am
A little more info about what we are looking at, perhaps a SKP exhibiting the problem, or an OBJ/MTL/Textures ZIP ?
Otherwise it'll involve wild guesses...
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by Saturo » Mon Jul 17, 2017 10:03 pm
The issue can be easily reproduced. Build a face. Place two other faces on it an put another material onto these two faces.  Save and export as .obj-file. Import in Blender. After remove doubles and limited dissolve you can see normals not standing in 90° on the face, which are causing these shading errors, i guess.  If needed, i can upload the used files. best regards Christian
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by TIG » Mon Jul 17, 2017 10:24 pm
Some examples files would be a very good idea - use ZIP for those non-compliant file-types...
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by Saturo » Tue Jul 18, 2017 5:48 am
Here are the test-files.
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by TIG » Tue Jul 18, 2017 12:26 pm
The geometry is triangulated in the processing. With this exporter and the Pro exporter as well. Giving the face distortion you see. It's not an option to NOT triangulate [unlike Pro exporter] With no triangulation the distortion is not seen.
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by Saturo » Tue Jul 18, 2017 1:27 pm
This means no chance to solve to problem? Using the .dae export the geometry is also triangulated but there is no face distorsion.
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by TIG » Tue Jul 18, 2017 1:41 pm
This is an old plugin which is unlikely to be developed further. Since the Pro exporter exhibits the same distortion issue with triangulated faces I expect it would not be easily solved. Using the Pro exporter without triangulation sidesteps the issue but of course you may need triangulated faces for other purposes. Why can't you use the native DAE Collada exporter ? If that avoids the issue and you need an OBJ for some other reason does it export from Blender without distortion ?
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by Saturo » Tue Jul 18, 2017 1:50 pm
The Collade exporter works fine if the model has no texture. I'm looking for a way to export objexts with texture and import it to blender.
When i use the .dae fomat the texture behaviour is very strang for example: textures dissapear when i join objects.
I was very happy when i found die OBJexporter because it exports the modell and texture very well. Unfortunally these distorsions make it unuseable.
Maybe i have to test the .stl exporter too.
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by Saturo » Tue Jul 18, 2017 5:36 pm
I build a model in sketchup. Then i export it as .dae file, import it in blender and use remove doubles and limited dissolve. After that i texturize the model. In this step, I often find minor errors on the model which i can't repair in blender. This means back to sketchup, fix the problem, export as .dae an so on.
Therefore i had the idea to apply the texture directly in sketchup where i directly can fix these minor errors and afterwards export it to blender. But in this case i had the problem that the texture in blender dissappears when i join objects to do remove doubles and limited resolve just once. Without that step ich have to do remove doubles and limited resolve more than a hundred times
This is why i'm looking for other ways to export the textured modell to blender.
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by foxnadir » Tue Apr 03, 2018 5:28 am
TIG wrote:E0068675 wrote:I cannot thank you enough for making this exporter!! You have literally saved me hundreds of $$$$
== Donation 
Hi, TIG! I downloaded your exporter and now trying to get my SketchUp model to Octane Render scene. But it asks for OCS/ORBX files (or whatever). How to do that? Thank you in advance
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by TIG » Wed Apr 04, 2018 5:43 pm
Octane used to be able to import OBJ files. I haven't used it for a long time.
It 'Opens' its own file formats- like OCS. It 'Imports' other file formats - like OBJ.
Make sure you understand the difference between Open and Import...
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by chanz » Thu Jul 05, 2018 10:22 am
Hi TIG, Does this plugin do any sort of vertex welding? I am noticing that vertices are welded/combined somewhere in the import/edit/export process with the native SketchUp exporter. Of course for most people, it's a welcomed optimization but for me, I need to keep the vertices unique. Thanks 
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by andybot » Thu Jul 05, 2018 3:55 pm
The first versions definitely didn't weld vertices. I recall vividly because it added extra steps for me when exporting. It doesn't look like any of those older versions are here though. You might find it floating around on the web in some older plugin repositories.
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by chanz » Thu Jul 05, 2018 4:01 pm
andybot wrote:The first versions definitely didn't weld vertices. I recall vividly because it added extra steps for me when exporting. It doesn't look like any of those older versions are here though. You might find it floating around on the web in some older plugin repositories.
Thanks for the reply. While I have you here, is vertex welding something that SketchUp does internally? I am having issues where I need to load an OBJ and then export the OBJ without any modification to the vertices at all. No optimizations for any reason as I render using texture arrays and need the unique vertices to set the texture index. I wrote a post in the main forum but nobody has replied yet. Figured I would ask. Thanks 
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by chanz » Thu Jul 05, 2018 9:18 pm
Looks like vertex merging was added in the latest version. Anyone know if we can find older versions?
2.9 20130130 Merging of shared vertices is now optional, as it slows processing for larger models.
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by andybot » Thu Jul 05, 2018 9:38 pm
chanz wrote:Thanks for the reply. While I have you here, is vertex welding something that SketchUp does internally? I am having issues where I need to load an OBJ and then export the OBJ without any modification to the vertices at all. No optimizations for any reason as I render using texture arrays and need the unique vertices to set the texture index. I wrote a post in the main forum but nobody has replied yet. Figured I would ask. Thanks 
I don't believe that is internal to SU. You might try using a different export format (like .dwg or .3ds format) and then convert to obj in a different app (like Blender or FreeCAD)
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by Guihur » Mon Nov 05, 2018 8:34 pm
Where i can find the OBJexporter v3.0 20130131?? i can't find it anywhere 
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by TIG » Tue Nov 06, 2018 3:36 pm
Please learn to do a bit more directed searching... There are hundreds of useful tools in the SketchUcation PluginStore... So try this: https://sketchucation.com/pluginstore?pln=OBJexporterNote that the very first post in this thread even includes a link to that very page ! viewtopic.php?p=294844#p294844i.e. the large button near the end of the post saying "Download"...
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by nicklas12345564432 » Thu Apr 04, 2019 12:42 pm
xo i was trying to download it to OBJ, but everytime export it, it only export a third of the components. is there a max file? and can i fix this problem, so i can export it all in one go.
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by TIG » Thu Apr 04, 2019 6:39 pm
There's no limit, but the more faces the more time it takes. How big is the file ? When you say it's missing out faces, can you explain fully. Are there faces that are simply not there ? Or are there faces with no materials ? One possibility is that your model has reversed faces with textures on their backs, these will not show in most render apps. Either getting displayed as black, white or 100%-transparent faces. To see if there are reversed faces use View > Monochrome, with a Style that has a distinctly colored back-face color. If you see any back-faces, then they won't render properly. It's best to ensure faces are properly oriented as you model using Monochrome and the context-menu > Reverse... Luckily there are tools to try and fix such issues for you... Try this one of mine... https://sketchucation.com/pluginstore?p ... eMaterialsPlease read its usage notes...
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by stagelight » Wed May 01, 2019 3:32 am
I have been trying this exporter, and it works great, expect on components or groups that are mirrored or flipped. The normals are reversed. I have made sure that all the faces/normals are facing the correct way, before using this. They are. Any ideas?
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by TIG » Wed May 01, 2019 11:13 am
This Exporter is quite old and it is no longer being updated. However, a work around for your reversed normals in mirrored objects would be to use the Outliner to Select all of those Groups/Component-Instances and Explode them, then do the Export, then Undo the Explode ?
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