[Plugin][WIP][OpenSource] Bezier Surface

[Plugin][WIP][OpenSource] Bezier Surface

Postby thomthom » Sun Nov 21, 2010 8:41 pm

Early development demo of Bezier Surface for Google SketchUp.




Bezier Surface is now free and open source!
http://www.thomthom.net/thoughts/2014/1 ... en-source/




The goal is to create a set of tools to create and manipulate parametric bezier patches in SketchUp.



The above video is far from a finished product - merely the beginning.
When entering a group or component with a bezier surface the editing tools are automatically activated.

Estimated release: When it's done! ;) (Some time next year)

Work in Progress Screenshot - 2011-04-26
2011-04-26 17h32_55.png
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Last edited by thomthom on Fri Nov 21, 2014 1:22 pm, edited 1 time in total.
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Re: [WIP][$] Bezier Surface

Postby dedmin » Sun Nov 21, 2010 8:44 pm

Christmas time!!!!

:berserk: :berserk: :berserk: :berserk: :berserk: :berserk: :berserk:
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Re: [WIP][$] Bezier Surface

Postby derei » Sun Nov 21, 2010 9:46 pm

OMG !!! This is the most awesome plugin I ever seen for SU !
do you take something? Drugs, or have you been hit by the lightning and since then you have a sort of super-powers? :mrgreen:
Good luck with it! Can't wait to see it finished !
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Re: [WIP][$] Bezier Surface

Postby TIG » Sun Nov 21, 2010 10:13 pm

A-maze-ing!
Well done [when it's done] :D
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Re: [WIP][$] Bezier Surface

Postby jeff hammond » Sun Nov 21, 2010 10:18 pm

wow :!:
looks great
sold
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Re: [WIP][$] Bezier Surface

Postby ely862me » Sun Nov 21, 2010 11:08 pm

:shock:
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Re: [WIP][$] Bezier Surface

Postby shura » Sun Nov 21, 2010 11:37 pm

Woohoo! Go Thomas, go!
You are in hall of fame already, what are you heading for now?
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Re: [WIP][$] Bezier Surface

Postby pilou » Sun Nov 21, 2010 11:49 pm

Why not coons surfaces, seems that is very similar? ;)

Does it possible to have more than 4 sides?
(And free or pay for ?)
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Re: [WIP][$] Bezier Surface

Postby Chris Fullmer » Mon Nov 22, 2010 12:05 am

Looks great Thom! It'll be fun to play with this one,

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Re: [WIP][$] Bezier Surface

Postby Gaieus » Mon Nov 22, 2010 9:48 am

:thumb:
This is going to be great for all those who model ships for instance...

(Need a test forum, Thom? ;) )
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Re: [WIP][$] Bezier Surface

Postby jonorman » Mon Nov 22, 2010 10:52 am

sweet.. :D
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Re: [WIP][$] Bezier Surface

Postby thomthom » Mon Nov 22, 2010 2:01 pm

:) So I take it there is an interest for such a tool then - and not just me coding into oblivion. *phew*


Pilou wrote:Why not coons surfaces, seems that is very similar? ;)

Until right now I'd never heard of coons surfaces...

Pilou wrote:Does it possible to have more than 4 sides?

No, there will be Tri and Quad Patches - these are combined into various configurations to create one surface. Like you do in 3DSMax's patch modelling.

Pilou wrote:(And free or pay for ?)

Most probable pay. This plugin is becoming rather complex. So I expect it to be something in the lines of Vertex Tools.

Gaieus wrote:(Need a test forum, Thom? ;) )

When time is ready, yes. Before that there will be a new round of Vertex Tools. ;)

Gaieus wrote:This is going to be great for all those who model ships for instance...

mhm. And airplanes, cars, product designs and whatnot.


The parametric nature of it makes it easy to model in low subdivision and then just apply a model wide multiplier right before you export your final image or render. I'm thinking it should also be possible to have a LOD setting that will adjust the subdivisions of the meshes depending on the current viewport. (components will be a challenge here...)
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Re: [WIP][$] Bezier Surface

Postby Gaieus » Mon Nov 22, 2010 2:10 pm

thomthom wrote:When time is ready, yes. Before that there will be a new round of Vertex Tools. ;)

OK, let me know. And wow, new vertex tools, too!
:thumb:
thomthom wrote:mhm. And airplanes, cars, product designs and whatnot.

I don't care for cars and aeroplanes but like ships. Old ships especially.
:D
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Re: [WIP][$] Bezier Surface

Postby chloesdad » Mon Nov 22, 2010 2:31 pm

I purchased Vertex Tools, because it works, and I want to support the efforts of those of you who create quality plugins. It is, what makes SU a more powerful, useful product. I can't wait for Bezier Surface to become available. Fantastic, thanks in advance for your efforts!
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Re: [WIP][$] Bezier Surface

Postby thomthom » Mon Nov 22, 2010 2:34 pm

Gaieus wrote:I don't care for cars and aeroplanes but like ships. Old ships especially.
:D

How about old cars? :D

chloesdad wrote:I purchased Vertex Tools, because it works, and I want to support the efforts of those of you who create quality plugins. It is, what makes SU a more powerful, useful product. I can't wait for Bezier Surface to become available. Fantastic, thanks in advance for your efforts!

Cheers! :D :thumb:
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Re: [WIP][$] Bezier Surface

Postby Gaieus » Mon Nov 22, 2010 2:36 pm

thomthom wrote:How about old cars? :D

Well, they are nice, indeed. :lol:
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Re: [WIP][$] Bezier Surface

Postby pilou » Mon Nov 22, 2010 3:04 pm

About coons surface ;)
And scroll you have even the code (button "Show code" ;)
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Re: [WIP][$] Bezier Surface

Postby boofredlay » Mon Nov 22, 2010 3:13 pm

Looking forward to this one Thomas.
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Re: [WIP][$] Bezier Surface

Postby jason_maranto » Mon Nov 22, 2010 5:08 pm

Wow, that looks like a cross between SDS and Sketchy FFD, I can see this useful for many things but especially cloth modelling. :ecstatic:

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Re: [WIP][$] Bezier Surface

Postby Pixero » Mon Nov 22, 2010 6:21 pm

Looks great. I have the old Bezier patch plugin by Victor Liu but this looks so much better.

Just at the end after watching it two times I realised something... :shock: ...a transform gizmo!!!
Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? :thumb:

P.S. I just hope you haven't given up on the UV Tools plugin... :roll:
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Re: [WIP][$] Bezier Surface

Postby thomthom » Mon Nov 22, 2010 6:25 pm

Pixero wrote:a transform gizmo!!!
Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? :thumb:

Yup - the gizmo will find its way into Vertex Tools 1.1.

Wikii got a gizmo plugin available (I've not tried it) - though it says it'll work only until 2011.
In any case - once the gizmo is done (need to make the rotate, scale3d, scale2d and scale1d functions) it'd be easy to make a standalone gadget.
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Re: [WIP][$] Bezier Surface

Postby thomthom » Mon Nov 22, 2010 6:29 pm

Pixero wrote:P.S. I just hope you haven't given up on the UV Tools plugin... :roll:

Nope - but it also needs this manupulator gizmo. Once that is done I hope to get a first release out.
Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map.
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Re: [WIP][$] Bezier Surface

Postby Whaat » Tue Nov 23, 2010 3:15 am

Looks awesome Thomthom!
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Re: [WIP][$] Bezier Surface

Postby mitcorb » Tue Nov 23, 2010 3:41 am

I guess this is an inevitable next step after Vertex Tools. You have proven you are a master, already.
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Re: [WIP][$] Bezier Surface

Postby Bob James » Tue Nov 23, 2010 4:13 am

Sign me up :berserk:

Gizmos in Vertex Tools :bounce:
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Re: [WIP][$] Bezier Surface

Postby Panga » Tue Nov 23, 2010 10:58 am

As a vertex tool user, I'm also looking forward for this plugin !! Thanks in advance for this one !!
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Re: [WIP][$] Bezier Surface

Postby nektares » Tue Nov 23, 2010 9:26 pm

Great Job! i must buy it when it´s ready!
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Re: [WIP][$] Bezier Surface

Postby notareal » Tue Nov 23, 2010 9:33 pm

Looking good so far.
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Re: [WIP][$] Bezier Surface

Postby Frederik » Tue Nov 23, 2010 10:30 pm

Godt gjort, Thomas...!
I'm definitely going to purchase this one... :)
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Re: [WIP][$] Bezier Surface

Postby utiler » Tue Nov 23, 2010 11:51 pm

Way cool TT!!!

One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

Looking forward to the release!!!
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