[Plugin] Solid Inspector

Re: [Plugin] Solid Inspector

Postby magazines » Sun Nov 23, 2014 5:29 pm

Thanks for the quick responses! TIG, you are right. I never really use the extension manager, but sure enough TT_Lib2 is deactivated. In fact, I've tried to activate (load) it and restart SU twice now. No dice. Each time it deactivates it, no listing of Solid Inspector in the tools menu. Curiously, when I activate it, it shows up as green text in the list of activated extensions. Oh, thanks for updating Compo Spray by the way!
Dave, yes I have tried the new version of TT Library from the plugin store several times.
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Re: [Plugin] Solid Inspector

Postby TIG » Sun Nov 23, 2014 7:09 pm

Can you open your Plugins folder? then see if you have a file called "tt_solid_inspector.rb" and a subfolder named "tt_solid_inspector"...
If you also have the latest version of the TT_Lib2 [which it appears you do have!] then this plugin should also load as SketchUp starts...
If that plugin's Extension activated too ??
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Re: [Plugin] Solid Inspector

Postby thomthom » Sun Nov 23, 2014 8:07 pm

TT_Lib2 should be used even if it's marked as disabled. As long as Solid Inspector is marked to load it should work.
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Re: [Plugin] Solid Inspector

Postby magazines » Mon Nov 24, 2014 6:04 pm

Very odd. Yes, I've confirmed all of the above. TT_Lib2 always shows up as disabled even if I try to enable it and then restart. Matter of fact, it is the only one that shows disabled. And solid inspector does show as activated. And finally, in the plugins folder I've got both .rb files and folders for both TT_Lib2 and tt_solid_inspector.
When I go to Tools pull down menu it is not there.
But this is SU2014, not SU2015. It does show up in SU2015.
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Re: [Plugin] Solid Inspector

Postby thomthom » Mon Nov 24, 2014 10:08 pm

magazines wrote: Matter of fact, it is the only one that shows disabled. And solid inspector does show as activated. And finally, in the plugins folder I've got both .rb files and folders for both TT_Lib2 and tt_solid_inspector.
When I go to Tools pull down menu it is not there.
But this is SU2014, not SU2015. It does show up in SU2015.

:?

Any chance (stab in the dark) you have my TT Menu extension installed in SU2014 which groups all my extension's menus under the Plugins menu?
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Re: [Plugin] Solid Inspector

Postby Box » Mon Nov 24, 2014 11:19 pm

This is all rather odd, I just went to use Solid Inspector on a piece I had made with Bezier surface, and it's not there. It was there as recently as yesterday I think, but it may have been before I installed Bezier Surface, and the latest TT Lib with it.
The subfolder and the .rb are both in the plugin folder as they should be and are in the active section of the plugin manager. I'm at a loss. Come to think of it, I know I used solid inspector late last night.
Prior to finding it missing I had changed nothing since last using it. I have reinstalled both Lib and Inspector from the store and restarted and no joy.

Even more strange, I have the same plugin folder for 2014 and 2015 (Cloud) and Inspector is there and working happily in 2014 along with Bezier.
So my issue is with 2015 while Magazines is 2014. And No I don't have the Menu Extension, I had that in 2013 and didn't like it.
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Re: [Plugin] Solid Inspector

Postby thomthom » Tue Nov 25, 2014 1:01 am

I cannot reproduce this. And since there is no error message I don't have the faintest idea either. :(
Any chance you guys could see if removing some extensions makes a difference?
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Re: [Plugin] Solid Inspector

Postby Box » Tue Nov 25, 2014 1:12 am

Sorry to say, and this might hurt me more than you because it's my all time favourite plugin, just disabling Bezier Surface makes it come back in both versions, for me.

Edit:
Opened a blank model and Inspector was there and usable.
Enabled Bezier Surface with the plugin manager. Created patch, made shape, exploded and added faces to make a solid. Checked with solid Inspector and found the deliberate error.
Saved file and closed.
Opened file with Bezier surface still enabled from last usage.
No Solid inspector in tools.

So enabling BZ for a session rather than always on seems to be the way to go for now.
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Re: [Plugin] Solid Inspector

Postby tt_su » Wed Nov 26, 2014 1:57 am

That is most bizarre and unexpected!
I´m on vacation for the moment so I can´t dig in right this moment. Ping me next week will you, to remind me?
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Re: [Plugin] Solid Inspector

Postby Box » Wed Nov 26, 2014 2:08 am

Will do. I know how to work around it so all is well for me until you want more info.
Have a great holiday.
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Re: [Plugin] Solid Inspector

Postby tt_su » Thu Nov 27, 2014 1:25 am

Box wrote:Sorry to say, and this might hurt me more than you because it's my all time favourite plugin, just disabling Bezier Surface makes it come back in both versions, for me.

Edit:
Opened a blank model and Inspector was there and usable.
Enabled Bezier Surface with the plugin manager. Created patch, made shape, exploded and added faces to make a solid. Checked with solid Inspector and found the deliberate error.
Saved file and closed.
Opened file with Bezier surface still enabled from last usage.
No Solid inspector in tools.

So enabling BZ for a session rather than always on seems to be the way to go for now.

I just tried this - making sure Solid Tools and Bezier Surface is installed. And I wasn't able to reproduce. :/
Bezier Surface was located in its Draw menu and Solid Tools in its Tools menu.

When I get back from this vacation, maybe we can set up a remote desktop session? If you let me poke about?
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Re: [Plugin] Solid Inspector

Postby Box » Thu Nov 27, 2014 9:48 am

Yeah we can try, but I'm about to transplant myself across the world so may not be around much over the next few weeks.
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Re: [Plugin] Solid Inspector

Postby Extractor » Thu Nov 27, 2014 4:20 pm

Same problem here (Win7 64, SU2015 64). Just as Box describes it: When using BS Solid Inspector disappears.
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Re: [Plugin] Solid Inspector

Postby d12dozr » Thu Nov 27, 2014 9:06 pm

Same problem for me. Win 8.1, 64 bit, SU 2015. Disabling Bezier Surface allows me to use Solid Inspector.
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Re: [Plugin] Solid Inspector

Postby magazines » Tue Dec 02, 2014 1:48 am

I was away for a couple of days, sorry for not keeping up. Just to say, I do not have TT_menu installed but do have bezier surface. My problem persists with solid inspector in su14 but not su15.
It's a great plugin, I'm not totally ready to switch everything to Su15 yet, so if there is anything I can try just tell me.
Thanks
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Re: [Plugin] Solid Inspector

Postby thomthom » Wed Dec 03, 2014 11:45 am

Oh! ... I might have found the source of the problem. I wasn't seeing it because I'm working in a major update to Solid Inspector where this issues is fixed.

I'll upload patches soon.
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Re: [Plugin] Solid Inspector

Postby thomthom » Wed Dec 03, 2014 1:01 pm

I've made an update of Solid Inspector that should ensure it loads properly. Live in the Plugin Store. Should be live on EW shortly.
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Re: [Plugin] Solid Inspector

Postby d12dozr » Wed Dec 03, 2014 1:32 pm

Thank you, TT. That seems to have solved it for me.
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Re: [Plugin] Solid Inspector

Postby magazines » Wed Dec 03, 2014 3:35 pm

Yep, that did the trick! Thanks much.
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Re: [Plugin] Solid Inspector

Postby Jim » Sun Jan 04, 2015 8:20 pm

Here's my crazy idea for solid inspector.

Solid Inspector is a Tool, so you need to have it active to see the problem geometry. But then when you try to fix it using the standard SketchUp tools, the Solid Tools indicators drop out.

2015-01_215.png


So long ago I wrote a toy that cycled a material color. How about marking the problems with a animated material? Then when you drop into the normal SketchUp tools to repair the model, you can still see the problems?

matanim.gif
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Re: [Plugin] Solid Inspector

Postby thomthom » Mon Jan 05, 2015 8:10 am

Jim wrote:So long ago I wrote a toy that cycled a material color. How about marking the problems with a animated material? Then when you drop into the normal SketchUp tools to repair the model, you can still see the problems?

I like that idea - though it would flood the undo-stack, making it impossible to undo anything.
In the upcoming update to SI I've added a way to select the entities for the errors found. I could expand that to a function that will apply a material to all "error-entities". Won't have as string attention effect as flashing material, but at least it will make it visible and one can use Select by Material etc.
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Re: [Plugin] Solid Inspector

Postby jgb » Mon Jan 05, 2015 6:15 pm

I like that idea!!!!!
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Re: [Plugin] Solid Inspector

Postby Krisidious » Tue Jan 06, 2015 4:14 pm

had issues with this little group... could not get it to complete.

Group_109.skp
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Re: [Plugin] Solid Inspector

Postby Krisidious » Tue Jan 06, 2015 4:20 pm

Here's the "solution" I came to which still brings up a reversed face.

Group_110.skp
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Re: [Plugin] Solid Inspector

Postby thomthom » Tue Jan 06, 2015 5:41 pm

I have an update that is ready very soon. Both models was handled correctly with the update.
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Re: [Plugin] Solid Inspector

Postby Krisidious » Tue Jan 06, 2015 7:01 pm

:thumb:
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Re: [Plugin] Solid Inspector

Postby thomthom » Wed Jan 07, 2015 2:16 am

Version 2.2.1 is now available in the Plugin Store and Extension Warehouse.
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Re: [Plugin] Solid Inspector

Postby Krisidious » Wed Jan 07, 2015 11:26 am

Used it on this group and it worked except when it came to the 11 reversed faces. it left 3 faces reversed and when I went to manually flip them I noticed there were 4 reversed faces and not just 3.
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Re: [Plugin] Solid Inspector

Postby thomthom » Wed Jan 07, 2015 3:37 pm

Krisidious wrote:Used it on this group and it worked except when it came to the 11 reversed faces. it left 3 faces reversed and when I went to manually flip them I noticed there were 4 reversed faces and not just 3.

When I opened that file I visually saw 4 reversed faces - and SI detected 4.
Where are the 11 you talked about? Different model?
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Re: [Plugin] Solid Inspector

Postby Krisidious » Wed Jan 07, 2015 7:33 pm

Yes, this model is after I fixed the 11... I had already saved and didn't bother undoing back before it. sorry. I got 3 on mine with new version. strange. But I didn't restart SU after install? Not a big deal to me though.
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