[Plugin][$] Vertex Tools

Re: [Plugin][$] Vertex Tools

Postby thomthom » Fri May 29, 2015 11:27 pm

pbacot wrote:Powerful and excellent tool! Fun too! My main problem with vertex tools, you can't pick a point and use inferences with the Gizmo. I often default to the simple point move tool to do that. Am I missing something?

How would you expect inference to work with the Gizmo?
Are you manipulating single or multiple vertices with the Gizmo?
0
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby pbacot » Fri May 29, 2015 11:47 pm

I mean I when I move it, after picking the direction, I want to be able to pick a point (most likely at the center of the selection) then move it relative to (inference) another point on the model, sort of a target point. Often it's not for exact lineup but for some frame of reference for the move. (Sometimes I do move single points with it. Maybe there's no point using it for that?)
0
MacOSX Mojave ShetchUp Pro v19 Twilight Pro v2 M2 Kerkythea PowerCADD
User avatar
pbacot 
Top SketchUcator
 

Re: [Plugin][$] Vertex Tools

Postby panixia » Sat May 30, 2015 11:22 am

pbacot wrote:I often default to the simple point move tool to do that. Am I missing something?

maybe you are missing that if you activate the move tool with soft selection turned on, it does exactly what you are asking for :thumb:
or pheraps i did'nt 100% understand your point..
0
User avatar
panixia 
 

Re: [Plugin][$] Vertex Tools

Postby sicksickisck » Wed Jul 15, 2015 9:45 pm

my works with vertex tool [and tgi3d and fredo monster tools :roflmao: :knockout: ]
https://www.artstation.com/artwork/staf ... ient-space
some progress..
https://www.artstation.com/artwork/infiltrator_art2
vertex tool is very very useful tool,, so far, for me :bounce:
1
User avatar
sicksickisck 
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Wed Jul 15, 2015 11:45 pm

sicksickisck wrote:my works with vertex tool [and tgi3d and fredo monster tools :roflmao: :knockout: ]
https://www.artstation.com/artwork/staf ... ient-space
some progress..
https://www.artstation.com/artwork/infiltrator_art2
vertex tool is very very useful tool,, so far, for me :bounce:


That looks amazing! Loving the Infiltrator!
1
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby panixia » Thu Jul 16, 2015 8:51 am

impressive.
1
User avatar
panixia 
 

Re: [Plugin][$] Vertex Tools

Postby bsfranza » Wed Dec 30, 2015 7:42 pm

hi there,

just wantet to state a feature request for vertex tools =)

how about the option to merge vertices to a designated spot/selected vertice? that would really help!

thanks
0

bsfranza 
 

Re: [Plugin][$] Vertex Tools

Postby panixia » Wed Dec 30, 2015 8:25 pm

i'm pretty much sure Thom WILL add it in the next version. along with some other really cool features.. :-P
0
User avatar
panixia 
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Wed Dec 30, 2015 8:33 pm

Indeed - future release of Vertex Tools will have such a feature. :)
0
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby bsfranza » Thu Dec 31, 2015 8:54 am

=) nice to hear - now i wish you for the next year the time to implement and release - may the sales be with you!
1

bsfranza 
 

Re: [Plugin][$] Vertex Tools

Postby Bob James » Thu Dec 31, 2015 11:09 pm

thomthom wrote:Indeed - future release of Vertex Tools will have such a feature. :)

Are you using human or geological frame of time? :fro: :lol:
0
i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60
User avatar
Bob James 
Premium Member
Premium Member
 

Re: [Plugin][$] Vertex Tools

Postby cuttingedge » Mon Feb 01, 2016 1:29 am

Thomas, can we chamfer a vertex? or vertices at the same time with some given parameters as in max?
0

cuttingedge 
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Mon Feb 01, 2016 2:46 am

cuttingedge wrote:Thomas, can we chamfer a vertex? or vertices at the same time with some given parameters as in max?

At the moment no - but I'm working on version 2.

However, it's been a while since I used Max - do you have some visuals of what this feature looks like? GIF?
0
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby rv1974 » Mon Feb 01, 2016 9:54 am

thomthom, please add edge extrude (with option for negative values).
1

rv1974 
 

Re: [Plugin][$] Vertex Tools

Postby rv1974 » Mon Feb 01, 2016 9:59 am

http://www.polyboost.com/features_modelling.htm
Here you've got endless source for inspiration. They were bought out by AD and became 'graphite tools' inside 3ds Max. The amount of work is huge so I guess you should cooperate with Fredo and found start-up for porting Polyboost set to SU :)
0

rv1974 
 

Re: [Plugin][$] Vertex Tools

Postby cuttingedge » Tue Feb 02, 2016 4:22 am

thomthom wrote:
This is a screen shot of two of the other things to do with vertex-

Chamfer (or offset if no value to chamfer) and Extrude.

VERTEX_PAR.jpg



Not for any particular model in mind at the moment but I just like the ability to control vertices with some common parameters to play with. By playing around sometimes inspiration comes!

I dont know if this is something in your immediate plans.

Do you plan to include inset?. I dont know if it falls under the category of vertex though.


.
0

cuttingedge 
 

Re: [Plugin][$] Vertex Tools

Postby Hieru » Wed Mar 09, 2016 4:54 pm

Am I right in thinking that you should be able to enter a relative value when extruding?

Just trying to figure out if I'm misremembering this function or if another plugin is causing a conflict.
0
User avatar
Hieru 
Premium Member
Premium Member
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Sat Mar 12, 2016 11:15 pm

What do you mean by relative value? And what are you observing?
0
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby Rich O Brien » Sat Mar 12, 2016 11:37 pm

I'd imagine what David is mentioning is that VCB input after CTRL+Drag returns the selected extrusion to it's origin.
0
There's a frontroom and a backroom....reverse faces
User avatar
Rich O Brien 
Administrator
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Sun Mar 13, 2016 12:01 am

:?:

VT-Extrude-VCB.gif
0
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby Rich O Brien » Sun Mar 13, 2016 12:07 am

that's VT 2. try VT 1.

Extrude and then type value for length. boom...snaps back to origin
0
There's a frontroom and a backroom....reverse faces
User avatar
Rich O Brien 
Administrator
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Sun Mar 13, 2016 1:40 pm

Ah... forgot about that. Been using the dev version of VT2 for so long...
0
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby Box » Sun Mar 13, 2016 1:46 pm

I must admit that has be annoying me for ages and I thought I was either being stupid or there was a glitch in my setup.
2
User avatar
Box 
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Sun Mar 13, 2016 3:59 pm

Sorry about that. I really need to get VT2 ready. Still working on the feature-set though.
0
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby Hieru » Sun Mar 13, 2016 4:30 pm

Rich hit the nail on the head...that's exactly what I was talking about.

Glad I'm not the only one Box :thumb:

As long as it's in the pipeline and it's not down to me being dumb then I'm happy to wait for the next version....no rush Thomas ;) .
2
User avatar
Hieru 
Premium Member
Premium Member
 

Re: [Plugin][$] Vertex Tools

Postby cuttingedge » Mon May 16, 2016 1:46 pm

Hi thomthom,

Ive been wanting to ask you this question.

I think the soft selection of Vertex tools is awesome. The only thing is, Can we set the soft selection to select only neighbor vertices (within the specified radius) that are connected. I hope you get what I mean by connected.

The problem I face is if I try to select vertices in the front, the back are also selected and couldnt deselect it because its with the 'soft select radius', but those are not connected to the rest of the selection in front.

Image shows what I mean
VERTEX TOOLS SELECTION.jpg
0

cuttingedge 
 

Re: [Plugin][$] Vertex Tools

Postby Rich O Brien » Mon May 16, 2016 1:48 pm

I know in VT2 Thom is tackling that issue. I requested an 'Only Connected' type fall-off to allow this type of manipulation.
2
There's a frontroom and a backroom....reverse faces
User avatar
Rich O Brien 
Administrator
 

Re: [Plugin][$] Vertex Tools

Postby pbacot » Mon May 16, 2016 3:47 pm

Or "follow surface" so only points are soft-selected in a contiguous fashion from the selection
0
MacOSX Mojave ShetchUp Pro v19 Twilight Pro v2 M2 Kerkythea PowerCADD
User avatar
pbacot 
Top SketchUcator
 

Re: [Plugin][$] Vertex Tools

Postby thomthom » Wed May 18, 2016 10:03 am

Yes - this is slated for V2 of VT.
1
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: [Plugin][$] Vertex Tools

Postby plot-paris » Wed Jul 13, 2016 5:04 pm

Hey Thomthom,

how's Version 2.0 coming along?

I have some questions concerning the new version's functionality:

1. Different Soft Selection Falloff-Curves

for the Soft Selection currently we are able to select between linear falloff and cosine falloff (soft on both ends). But sometimes different behaviors would be helpful, like soft on one end, hard on the other (exponential).
Even better (but increasingly complicated in terms of GUI) would be custom curves ;)

VertexTools_FalloffCurvves.jpg


2. Extrude Quad-Faces

when using the CTRL key to extrude surfaces, would it be possible to automatically turn the resulting surfaces into quad faces? That would help a lot when using SUbD :)


3. Global vs Local Orientation of Gizmo

also it could be useful to have an option to orient the Manipulation Gizmo either globally (current behavior) or locally. Should all the selected vertices happen to lie on one plane, the gizmo could be oriented perpendicular to it.
Should the selection not be as simple... well, you'll figure something out ;)

VertexTools_Extrude.jpg
1
User avatar
plot-paris 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 

PreviousNext


 

Return to Plugins

Who is online

Users browsing this forum: shog and 18 guests

Visit our sponsors: