[Plugin Beta] Curviloft 1.8a - 31 Oct 18 (Loft & Skinning)

Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby EarthMover » Sat Aug 21, 2010 2:21 am

Awesome. Thanks Fredo!
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Daniel S » Sat Aug 21, 2010 2:29 am

This new beta is amazing!!! :sketchstatic: :sketchstatic: :sketchstatic:

The skin works with all the shapes that I tried... only one not work... Seems that there is a problem when you put arcs with tangent ar vertex..

I have no idea how to explain this.. so I take the definition from the sketchup help:

"Tangent at Vertex: The Tangent at Vertex inference indicates an arc whose vertex is tangent to a previously drawn arc's vertex. The Tangent at Vertex inference is represented by a cyan arc"

Also I include quick shapes that I made to recreate and show this.

Thank you Fredo!!!
Daniel S

EDIT: I delete the attachment because it can cause confusion.
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Last edited by Daniel S on Sat Aug 21, 2010 3:15 pm, edited 2 times in total.

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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby mariocha » Sat Aug 21, 2010 4:08 am

Soon as I heard the good news, I gave a quick try to the new 1.0c
It worked just great on the file causing problems before (on Mac). :berserk: :thumb:
I will give it a more thorough spin tomorow.
and find the donation menu ...
mille merci !!
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby grim » Sat Aug 21, 2010 5:03 am

fredo and Danial s

i have installed the latest uptate and tested it on the tangent at vertex skp and the tent1 skp
in chosing on of the tangent at vertex outlines and the skinning command the programe runs and then flashes between thick line to thin line with the green tick floating after 2 hrs it said it was done in 2 second and showed no meshing i tryed this on all shapes in the file and no luck in getting a skin,

what might the problem be here.

in testing it in the tent1 skp i se no change in the result from the previous version and get a better result in using tigs rail plug in.

not sure if it is just me or has anyone else had a similar result


regards

grim
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Daniel S » Sat Aug 21, 2010 3:27 pm

grim wrote:i have installed the latest uptate and tested it on the tangent at vertex skp (...)


Hi grim...
The "tangent at vertex.skp" is a file that I upload to show that is not working for this kind of shapes...
It can cause confusion so I remove it.
In the latest version... Fredo fix some issues and now is working for more shapes...
Try skin with this ones to see if it is working for you.

Daniel S

PS. I think it will be a good idea to add a test .skp file next to the download link of the plugin... so people download and can test the plugin inmediately.

There are a lot of good examples on this posts, but perhaps not everyone wants to read all the pages.
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby ken » Sat Aug 21, 2010 4:13 pm

Fredo6

Will I have downloaded the latest version of Curviloft and I get a complete shutdown of Sketchup, no error message, just a program shutdown. Note, I am not sure if I had this shut down problem with your earlier versions, as I have been re-installing, with great care all my plugins, trying to limit or remove the graying out problems I had in the past.


So I removed all plugins expect for your new version. Works great. Started reloading plugins in alphabet order. Found that the plugin "Sunposition.rb" was the guilty party, causing some kind of conflict. Not sure what the conflict is, however your program works without this program loading, and with Sunposition.rb loaded, you program shuts down Sketchup. Note, I am not implying your program or the sunpostion plugin are at fault, just that they will not work together.

Just thought I would pass this along. Now does anyone know of a sun positioning program that will not cause problems?

Again thanks for all your plugins.

Ken
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Sat Aug 21, 2010 7:39 pm

Ken wrote:Fredo6

Will I have downloaded the latest version of Curviloft and I get a complete shutdown of Sketchup, no error message, just a program shutdown. Note, I am not sure if I had this shut down problem with your earlier versions, as I have been re-installing, with great care all my plugins, trying to limit or remove the graying out problems I had in the past.


So I removed all plugins expect for your new version. Works great. Started reloading plugins in alphabet order. Found that the plugin "Sunposition.rb" was the guilty party, causing some kind of conflict. Not sure what the conflict is, however your program works without this program loading, and with Sunposition.rb loaded, you program shuts down Sketchup. Note, I am not implying your program or the sunpostion plugin are at fault, just that they will not work together.

Just thought I would pass this along. Now does anyone know of a sun positioning program that will not cause problems?

Again thanks for all your plugins.

Ken

Ken,

Could you give me a link to this SunPosition script so that I have a look at the possible conflicts.
In principle if there is one, it should also exist with the previous version 1.0b

Fredo
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Rich O Brien » Sat Aug 21, 2010 8:08 pm

Here for the sunposition.rb
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Sun Aug 22, 2010 6:25 am

ABOUT A CONFLICT BETWEEN sunposition.rb and Curviloft
There is a known problem which causes a crash of Sketchup when both Curviloft and sunposition.rb are installed.

I am contacting Gabriel Miller on his site (he is the author of the sunposition script).

In the mean time:
- either take the attached modified version of sunposition
sunposition.rb

- or comment out lines 45 to 50 (by putting a # in front of each line)

Then both Curviloft and sunposition should work fine.

Fredo

PS: sunposition.rb overwrites and extends some Ruby built-in classes (precisely Float#round), which causes the problem. This may affect other scripts than just Curviloft.
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[Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinning)

Postby fredo6 » Sun Aug 22, 2010 11:38 pm

Just a precision on some issues mentioned in the previous posts. Curviloft may have problem to identify the right contours in PRE-SELECTION mode.
However, you can always default to the MANUAL selection mode, where you have options to select curves only, or even the contours edge-by-edge.
Tangent at vertex.gif


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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby jeff hammond » Mon Aug 23, 2010 4:39 am

Fredo6 wrote:Just a precision on some issues mentioned in the previous posts. Curviloft may have problem to identify the right contours in PRE-SELECTION mode.
However, you can always default to the MANUAL selection mode, where you have options to select curves only, or even the contours edge-by-edge.

Fredo

oh nice. thanks for clearing that up.
i keep finding all these little options and i gotta admit, i'm very impressed..

for one, the spline lofting is great.. at first, i was set on skinning and trying to form all of the encompassing curves but in many cases, it seems as if loft will actually make my life way easier.. especially once i started experimenting with the different spline methods.. namely, the two junction by orthogonal curve methods..

i'm sure i'll have some questions soon about what's actually happening with those but for now, i'll continue experimenting with them.
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby cmeed » Mon Aug 23, 2010 8:49 am

Thanks fredo6 for the latest update. letting you know that the Tent1.skp happily skinned on my mac
cheers
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Mon Aug 23, 2010 9:10 pm

Jeff Hammond wrote:especially once i started experimenting with the different spline methods.. namely, the two junction by orthogonal curve methods..

Jeff,

Note that these two methods, by arc of ellipse and by arc of Bezier, are correct for straight junctions, but I still need to work out the case where you end up with an S-curve (I only implemented an approximate solution, due to lack of time).
I am interested in your evaluation, because I added the methods just for trial, not being sure this corresponds to real situations.

Fredo
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby jeff hammond » Mon Aug 23, 2010 10:10 pm

Fredo6 wrote:Jeff,

Note that these two methods, by arc of ellipse and by arc of Bezier, are correct for straight junctions, but I still need to work out the case where you end up with an S-curve (I only implemented an approximate solution, due to lack of time).
I am interested in your evaluation, because I added the methods just for trial, not being sure this corresponds to real situations.

Fredo


here's a simple example.. i've added some notes to the skp showing things that aren't possible with other sketchup lofting/skinning plugins and i've only seen them in rhino.

i'll compile a few other examples a little bit later that show some of the problems and other advantages i've seen..

[edit - the lofted surface in the attached skp was formed using the two curves on the left side with the spline method set to ortho bezier]
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Mon Aug 23, 2010 11:07 pm

Jeff,

It seems the S-curves are working fine in your case (contours are in parallel planes).
The two methods are designed to ensure tangential continuity between contours, so that you can chain them in one block. Below is your model, slightly amended, where the whole shape is generated in one pass.

JH Curviloft1.gif


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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Dave R » Tue Aug 24, 2010 12:39 am

Fredo, just another thank you. The Skinning function turns out to be the perfect tool for sculpting seats such as this one for a Welsh stick chair.



Thank you.
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby mitcorb » Tue Aug 24, 2010 4:16 pm

@Fredo6:
This tool may be in beta, but the couple of times I have used it show that it is very effective, and, once again I must salute you for your talent, and thank you for your generosity.
Humbly,
mitcorb
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Efrado » Tue Aug 24, 2010 8:44 pm

FREDO you HIT IT AGAIN!

THANK YOU
:ecstatic: :ecstatic: :berserk: :berserk:
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Tue Aug 24, 2010 8:56 pm

Dave R wrote:Fredo, just another thank you. The Skinning function turns out to be the perfect tool for sculpting seats such as this one for a Welsh stick chair.



Thank you.

Dave,

By chance, i found your video on YouTube explaining how to build the chair.
[url]http://www.youtube.com/watch?v=7UGgcMqMg0I]video[/url]

Fredo
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Dave R » Tue Aug 24, 2010 9:09 pm

Fredo, that's not my video although the chair seat is the same one. The guy who did the video and I have been working with another fellow who is learning SketchUp by drawing one of his Welsh stick chairs. I used the same idea (we came up with independently) although I took it a little farther and refined the scoop out for the seat. Instead of a video, I described the process here.
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Tue Aug 24, 2010 9:16 pm

Dave,

Oops!, I should have noticed the differences! I am not specialist of Welsh chairs definitely :oops:
Anyway, an interesting use case of the tool.

Fredo
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Dave R » Tue Aug 24, 2010 9:26 pm

No worries.

I've got a project in my mind that I'm thinking this plugin will make fairly easy to do. We'll see if I can pull it off.
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby jeff hammond » Wed Aug 25, 2010 6:56 am

i copy/pasted this quote by Fredo from his BezierSpline thread:
viewtopic.php?p=266254#p266254

Fredo6 wrote:PS: on my long list of things to evolve is precisely a tool to draw splines with control of tangents.


i'm assuming a lot of the things you've done with bezierspline are happening in curviloft as well? (and if i'm off the mark there, sorry for mixing the two discussions together)

i guess my ultimate question is if you do in fact succeed with tangential control of spline could we also expect to see that type of feature in curviloft?

i'll attach a skp which might get confusing as it's talking about two separate things at once :)
JH_curviloft2.skp


part of that skp shows the kinking (that i'm sure you're already aware of) that can be cause by the S-curves and how i've dealt with them using the skinning function of curviloft.. (and actually, i've just realized that it's the creation of the single S-curves while lofting that i'm really liking about the loft.. i guess if these could be created on their own and tangential then they would be more than helpful enough to just use them and curviloft's skinning.. so yeah, bear with me, i'm not exactly sure what i'm asking here :D.. i do know that it's those profiles and/or rails are the hardest thing to create no matter which skinning option i choose.. those outer lines of these types of blends are seldom a radius or ellipse which are really the only curves i can draw with any sort of ease in sketchup which will remain smooth and tangent. )

the other note (at the bottom) shows areas that i'm still concerned with as far as continuity between the joining surfaces goes.. i haven't checked but just by the looks of it, i think the joint is a valley instead of smooth and continuos.

are there any settings within the curviloft beta that may help smooth some of that out?
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby hebeijianke » Wed Aug 25, 2010 10:10 am

THX for your great job
I have a question
What does this mean
THX
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Wed Aug 25, 2010 10:42 am

hebeijianke wrote:What does this mean (the two gray icons)
THX

The Spline methods Bspline and FSpline are only avilable when you have at least 3 contours.

The idea is to take connect the first and last contours by a spline curve (BSpline or FSpline), taking the intermediary contours as guides only. So the shape won't exactly passes through these intermediary contours, but the general geometry would look smoother.

I did not work deeply on these two methods, so they may not work well in certain cases.

And for the wrong tooltip TTIP_SplineMethod_Cunic, that's just a bug. It is for Cubic Bezier junctions.

Fredo
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby hebeijianke » Wed Aug 25, 2010 11:17 am

THX
This is just your typo
Thank you for your answer
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby charly2008 » Wed Aug 25, 2010 10:01 pm

Hi,

I love this curviloft.
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby Gillman » Fri Aug 27, 2010 8:36 pm

Thanks for putting together such a great tool. For the life of me, I couldn't generate a smooth curve to intergrate a jet engine intake into an aircraft fuselage. In a few seconds, your tool generated exactly the shape I wanted. I can't wait to experiment some more with it.
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby jeff hammond » Sat Aug 28, 2010 3:41 am

hi Fredo,

so i had a chance to do some more experimenting and i've definitely found a way to accurately draw some of the things i've been trying for a couple of years now. :D (well, i haven't yet found the exact parameters etc. that will best work for my application but i have found a way to insure tangency throughout the blends.. what degree of continuity i'm not sure but i'll be taking some of this SU data into rhino for further info on that.. i do believe however that you could roll through these blends with some 55mm wheels and be just fine ;) )

the process involves a lot of manual drawing but i don't mind. my main concern has always been being able to draw it in the first place. i'll probably find some shortcuts as i further refine this method but there might be something of interest for you in your development of tangential control of splines or even your nurbs idea i've seen you mention a few times..

i've made a 4x speed video showing the process i used for drawing the splines to generate the surface and then for editing the surface created by said splines. just in case it's not clear what i'm doing in the video, here's a quick rundown..

basically, i create extensions from the surfaces i'd like to join then use those extensions to set the B-spline control points.. apparently, the Bspline is in fact tangent at the tip of the extension.

i then create the surface with curviloft using these B-splines.. in the example, i then further extend my guides then edit the splines which changes curvature but maintains tangency.. this is very nurbs like behavior (well, at least to me it is :) ).. i couldn't figure out a way to edit multiple spline's control points at once but if that ability exists, please let me know..


here's the skp from the video which still uses the same shape as the one i originally posted here -- though i have edited to curves to share the same amount of segments (loving the polyline segmentor for this !!)

JH_curviloft3.skp






i also tried a similar technique on a 3 tube blend with surprising success.. the sides came out sweet and the tops (which i basically freehanded with F-splines) are almost there.. one more go at it and i'd have it.

tubeblend_unfinished.jpg

tubeblend.skp



anyway, maybe there's something that might trigger a method in you but if not, don't sweat it.. i'm super hyped on these tools as is.. Thanks so much for writing these!
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Re: [Plugin Beta] Curviloft 1.0c - 20 Aug 10 (Loft & Skinnin

Postby fredo6 » Sat Aug 28, 2010 8:53 am

Jeff,

Looking at your video, I could suggest an alternate method which is already available in the current version of Curviloft.

I am not sure this would produce your desired surface, but it allows adjusting the shape of the S-curves, while remaining tangential at the boundaries.

This is illustrated in the video below.



Here is the file where I applied the Bezier method
JH_curviloft3 - Fredo.skp

Fredo
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