[Plugin] Center of Gravity

Re: [Plugin] Center of Gravity v1.5 20130209

Postby jgb » Tue Apr 30, 2013 9:16 pm

Tig Re: Coords.... :thumb: :thumb: :thumb: :thumb: :thumb:

It seems to do what I need, but I have a few questions about some of the dialogs, which I will post in Coords post.

All I need to say here is, Please think about combining the XYZ coords part with the CofGravity Ruby :?: :?:

I would think that the hard part of coding has been done, and all you really need do is an integration and dialog box changes. I know it is not a trivial task, but a lot of the hard work has been done.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby RBarone » Wed Jun 19, 2013 9:28 pm

Thanks Tig! I end up doing some maritime related work at times with SU and C of G is excellently helpful. Just an idea... and I have no idea if it is its feasible, but a Center of Buoyancy plugin would be awesome too. I am trying to use the process shown at http://www.youtube.com/watch?v=HRJY-0Ryw6I for some buoys I am designing but in Sketchup Pro...and I think its working....not sure. I bet other SU maritime folks would love it too. Just a thought in case someone out there get interested.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby jgb » Thu Jun 20, 2013 3:08 pm

RBarone wrote:Thanks Tig! ...... but a Center of Buoyancy plugin would be awesome too. I bet other SU maritime folks would love it too. Just a thought in case someone out there get interested.


The how-to video using Solidworks is similar to the way we used to have to do it in SU before TIGS CofG plugin.

Center of Gravity and Center of Buoyancy are equivalent for homogeneous solid constructs.

If you select the underwater portion of the model as a separate solid group/comp up to the waterline, then CofG is CofB, along either horizontal axis. Obviously, the volume displaced is the tunnage. And SU gives you wetted surface as well.

With some trial and error selection of wet hull sections at heel angles (to maintain approximately equal buoyancy at heel vrs upright) you can also determine both CofB and righting moment as well.

I've done it, but it can get tedious doing the slices.

I have also done it for sail plans, by giving the sails a slight artificial thickness to create a solid, then the GofG equates to center of pressure on the sail plan. A little arithmetic gives you your required keel weight at the rail down heel angle.

CofG is also very useful in placing various objects in the vessel, such as the engine, water and fuel tanks. Setting up an EXCEL spreadsheet makes this simple to play with re-locations to compute the overall CofG compared to the CofB. This goes for fixed components as well, such as the hull, deck, cabinetry and rigging. Just make everything solids and know their densities or actual weights.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby RBarone » Fri Jun 21, 2013 1:05 pm

Thanks jgb, much appreciated. C of G being the same as C of B makes sense to me. Question: how would you go about using SU to determine underwater portion? Would you do the same thing in the video or would it be everything below the C of G? I appreciate the advice very much.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby RBarone » Fri Jun 21, 2013 1:06 pm

One more thing....I am trying to work of the C of B of a simple spar buoy cylindrical in shape.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby Dave R » Fri Jun 21, 2013 1:12 pm

RBarone, I think I would do what you are trying to do in DelftShip or Free!Ship. You could get all the hydrostatic calculations done easily and accurately. If you want a SketchUp model of the buoy, that's fine but it probably makes sense to get the data you need from an application that is designed to do it.

Out of curiosity, how are you determining things like the waterline of the buoy?
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby RBarone » Fri Jun 21, 2013 4:54 pm

I was using an existing larger concept model I found online and drawing a similar version in SU. Then scaling it down to a smaller size as a start, with the thought that the weighted portions, waterline, and buoyancy would scale down proportionately. I guess its pretty clear by now I am no naval architect. So any input or advice is well received. I was hoping I could determine the waterline as shown in the video clip mentioned above. I'll checking out DelftShip and Free!Ship now. Hopefully they let me make such a simple shape. If they calculate everything that would be great.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby jgb » Fri Jun 21, 2013 5:32 pm

RBarone wrote:Thanks jgb, much appreciated. C of G being the same as C of B makes sense to me. Question: how would you go about using SU to determine underwater portion? Would you do the same thing in the video or would it be everything below the C of G? I appreciate the advice very much.

Obviously you need to know and be able to draw the buoys shape reasonably accurately in SU.
Then you need to know, calculate or estimate where the waterline should be on the shape. That would be the hard part, because the total weight of the buoy is far more than just the buoyancy chamber. Assuming you know the total weight, then a solid rendition of the SU model will give you the maximum floatation available, because SU will calculate the solid volume of the buoyant part.

Then using a simple ratio of total buoyancy to total weight will give you a starting point to finding the waterline. Lets say for example, the weight is 60% of total buoyancy, then the waterline will be at 60% of the volume. That, like I said, is a starting point.

Make a note of that volume. That is the target you are shooting for. Entity Info will tell you that.

I don't know what level of expertize you have with SU, so I will explain in some detail what happens next. Ask for help if you need it.

1) Make sure you have a solid component of the buoyancy chamber.

2) Make a copy and move it away from the original. Make it "unique". That way you don't mess up the original which you may need several times over doing this.

3) Draw a square face larger than the expected waterline size on the buoy, and group it.

4) Move the grouped waterline face over the copy at about the 60% point. Make sure none of the buoys lines touch the edges of the waterline face. Make the waterline face larger if that is the case. It doesn't matter how big it is, just has to be bigger than the buoy.

5) Edit the unique buoy and select only the faces that touch or cross the waterline face. You can also "select all" of the buoys faces if you wish.

6) Do an "intersect with model". That will transfer a line where the waterline face crosses the buoy.

7) Now select only the portion of the buoy that is "below" this waterline and group it.

8) Edit this group, and select any line that is the waterline and "face" it. This will close the shape and form a solid. If it does not face, you have a missing fragment problem that happens often in SU. :puke: You will need to analyze every line and vertex on the waterline and fix those errors manually. Post the model here if you can't solve this, it can get hairpulling at times.

9) Close the group and check the volume statistic in Entity Info. Compare it to the target volume.

10) If it is "close enough" :thumb: (you decide how much is close enough) then that IS your waterline.
Use CofG to find the center of buoyancy.

11) If the volume is not close enough to target, :thumbd: then do a number of "Undo's" to return to where you were at step 5 before you edit. Or delete the buoy copy and get a new copy from the original, and again, make it unique. Then move the waterline face up or down a bit and repeat steps 5 to 10 till you are happy.

It is not as complex as you think. Steps 5 to 10 should take about 1 minute total, unless you have waterline gaps in step 8.

If you can't make that work for you, we can take it to the next level.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby RBarone » Sun Jun 23, 2013 8:01 pm

Ok, lets see how I did in the attachment. Please see attached and let me know if I am close on the C of B and C of G. If so, then I've got it. I am pretty sure I am grasping the concepts here. If I made a mistake, I suspect its got something to do with either including or not including the volume of the ballast section. I appreciate the help very much.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby jgb » Sun Jun 23, 2013 9:57 pm

Please save and re-post it in Ver 8 format. Then I can check it out.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby RBarone » Mon Jun 24, 2013 2:25 am

Sorry about that. Here it is in v8.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby jgb » Mon Jun 24, 2013 5:24 pm

Here is the solution.

Your error in computing the Center of Buoyancy was not including the ballast section volume as part of the underwater section. That was a 3 1/8 inch difference. The ballast weight does not factor into the CofB.

The displacement value (density) should be 62.4 pounds/cu.ft (fresh water) which determines the maximum weight that will float at your defined waterline. The displacement is .05 cu.ft or 3.12 pounds. This is the total maximum weight, including buoy shell and ballast to float at your defined waterline.

To determine the total weight and the resultant CofG, you need to know the weight of every component in the buoy; shell, batteries, radio, antenna, ballast and wiring, and their location in the buoy.

The CoG must be BELOW the CofB in order to float upright. The greater the distance, the more upright it will float and the faster it will upright when knocked over.

I hope this helps.

v8COB Practice 62313.skp
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby RBarone » Tue Jun 25, 2013 3:42 am

Thank you jgb. I understand. This is extremely helpful for this an future projects and very much appreciated.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby Phono » Thu Jun 27, 2013 11:02 am

Hi,
I have a problem with the composite C of G.
I am designing a houseboat, and I have designed the hull and the superstructure in two different files.
In each file I have calculated the individual C of G's and blended them all to get a global C of G. This worked well.
Now I need to merge the two files, to calculate the C of G of the whole boat. What I do is :
- Open one of the files (e.g. the Hull)
- import the other file (e.g. the superstructure).

The imported items are automatically grouped as a component. I explode it.

When I try to combine the C of G of the Hull with that of the superstructure, I get a composite C of G very close to that of the hull, with the weight of the hull only.

I have tried to do it the other way round :
- Open the superstructure file
- Import the hull

If I try to produce the composite C of G of both, I get a C of G close to that of the superstructure, with the weight of the superstructure only.

To make a long story short, apparently the addition of the weights (and the calculation of the location of the composite C of G) fails with the imported C of G.

Could you help me?
Jean-Marc
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby jgb » Thu Jun 27, 2013 4:07 pm

I think your imported file is still grouped. Ungroup the 2 sections so that all the groups and comps that you want to do a combined CofG are at the same "level". CofG does not look inside groups to compute each sub-grouped CofG.

==================

Also, an easier way to bring another SU sub model into the main model is to open both the main and the sub in 2 separate SU sessions. Then, in the sub model select only the parts you want (groups/comps) and Copy to the Clipboard. Copy them all at once, not one after the other. It can be slow.

Then go to the main model and "Paste in Place". This will bring in those items as a single group to explode. The main advantage here is the main model contains the sub components in the same spacial relationship as they were in the sub model.

If you do an "Import" you have the problem of properly positioning it with the main model.

I do this a lot in my airplane and other complex models, where the main is basically a skeleton or simplified group of objects. Then I open a clean sheet, Clip copy then Paste in Place only that section I want to add significant detail to. (ie: the wing structure).

Then any other sub drawings are positionally in proper relation to each other as well as to the main master drawing. One of my models has 14 sub models, all in proper position to each other.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby Phono » Thu Jun 27, 2013 4:27 pm

jgb : thanks for the advice. Unfortunately, the pasting way is not successful either.
In the meantime, I have also tried doing this :
- Open SU, a new design is created (an empty one)
- import one file
- import the other file

It does not work either. One intersting thing is, like in my above post, that the total weight is that of the C of G that belongs to the file imported FIRST. T can confirm this, as I tried both ways.

Still at my wit's end...
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby Phono » Thu Jun 27, 2013 8:54 pm

I have done more experiments.
In the last one, I open both files, each in a separate session of SU.
I open a third session of SU, to have an empty workspace.
In the Superstructure file, i have produced four separate composite C of G's, related to four major classes of objects. I copy only these four composite C of G's, and paste them in place in the empty design.
I do the same for the Hull file. I have there 2 composite C of G's that I copy, and paste in place into the new design.
Thus the new design only contains six composite C of G's.
When I try to combine these composite C of G's in the new design, I can only get a result with the four C of G's of the superstructure file. The two from the Hull file won't combine when I select them and choose the Composite C of G menu option.

If I do it the other way round, and copy the Composite C of G's from the Hull file first, only those would combine. I am unable to combine those that were pasted later.

Is this a clue to the reason of the problem?
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby jgb » Sat Jun 29, 2013 8:02 pm

Phono

I am no expert on the CofG plugin. This is one problem that Tig needs to weigh in on.

But, anyone trying to help further will need to see your 2 models (.SKP's).
There may be something innocuous you are missing, or some condition CofG cannot handle.
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby TIG » Sun Jun 30, 2013 11:01 am

Are you sure all of the CofGs are in the same 'entities' context.
If some are inside a group then they can't be combined with the others?

If you run it with the Ruby Console open are there any error messages?

Can you post [or PM to me] the file containing the apparently problematical CofGs... :?
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby Phono » Fri Jul 12, 2013 1:57 pm

Hi TIG,
I sent you a PM some time ago. Did you have a chance to have a look at it?
Thanks
JM
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Re: [Plugin] Center of Gravity v1.5 20130209

Postby TIG » Fri Jul 12, 2013 2:13 pm

Work on a copy.
Delete all unneeded things - like text and dims.
Purge the model.

I see you have many nested parts, which will stop the object being solid ! Even if they themselves are all solids [but some are not!],,,

Explode the sub components / nested groups...
If the result is not a solid, then work on it until it is.
There are tools to help identify the issues causing non-solidity...

Now find the CofG of the now solid parts.

Combine then as desired...
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Re: [Plugin] Center of Gravity v1.6 20131201

Postby TIG » Thu Dec 12, 2013 10:33 pm

There's a new future-proofed update.
viewtopic.php?p=229401#p229401
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Re: [Plugin] Center of Gravity

Postby TIG » Tue Mar 04, 2014 1:42 pm

Here's an update with a fix for the FR lingvo file to make it v2014 compatible...
http://sketchucation.com/pluginstore?pln=CofG
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Re: [Plugin] Center of Gravity

Postby Nemesis » Mon Dec 01, 2014 5:58 pm

Hello, TIG.

At first I want to say thanks for such great plugin. I hope some day SketchUP will be powerful engineering tool as SolidWorks :-).

I have a small suggestion, when you working with a few components it's not a problem to define CoG of each and then compose them. But when there are lots of components it's quite difficult to make compose for all of them and do not miss some parts. Here an example of heavy model with cloud of CoG points:



Maybe there is a way to make it automatic for bunch of parts, like this:
Step 1. Select range of components/groups;
Step 2. Define CoG of each and then automatic add composite CoG.



Hope I described idea well enough :-).
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Re: [Plugin] Center of Gravity

Postby TIG » Mon Dec 01, 2014 11:29 pm

You can do that already.
It's part of the toolset.
Obviously to tidy up later you'll need to put the individual CofG on their own OFF layer.
See th usage in the PluginStore 'Overview' for making 'Composites'...
sketchucation.com/pluginstore?pln=CofG
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Re: [Plugin] Center of Gravity

Postby Nemesis » Tue Dec 02, 2014 8:39 am

TIG wrote:You can do that already.
It's part of the toolset.
Obviously to tidy up later you'll need to put the individual CofG on their own OFF layer.
See th usage in the PluginStore 'Overview' for making 'Composites'...
sketchucation.com/pluginstore?pln=CofG


Sorry for my English, I described idea not well enough. As for now, when you determine CoG of complex unit which consists of many parts, you need to define CoG of each part and then compose them. It's working ok, if there are not many parts.

My suggestion is to make possible such workflow:
Select all parts of a complex unit and define composite CoG (of complex unit) at once.

In my example there was over 30+ parts. And it was quite hard to define composite CoG.
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Re: [Plugin] Center of Gravity

Postby TIG » Tue Dec 02, 2014 12:39 pm

But how would you determine the individual part's material and density/weight ?
You need the composite of several CofGs to do that - since a very heavy part will change the CofG in the combined assembly.
If all of the parts use the same material, then you just need to make a single 'group' of all of them, and then create one CofG of that one object. That way you can 'group' parts with the same material, get their containers' CofGs, and then combine those into a 'Combined CofG' - properly reflecting the weight-distribution...
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Re: [Plugin] Center of Gravity

Postby Nemesis » Tue Dec 02, 2014 1:48 pm

TIG wrote:But how would you determine the individual part's material and density/weight ?
You need the composite of several CofGs to do that - since a very heavy part will change the CofG in the combined assembly.

Yeah, now I understand.
If all of the parts use the same material, then you just need to make a single 'group' of all of them, and then create one CofG of that one object. That way you can 'group' parts with the same material, get their containers' CofGs, and then combine those into a 'Combined CofG' - properly reflecting the weight-distribution...

Just tried it, and it worked like a charm. Thank you.

One more question about accuracy. Bigger value means more accuracy or vice versa?
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Re: [Plugin] Center of Gravity

Postby TIG » Tue Dec 02, 2014 4:08 pm

The default accuracy of 1.0 - which is sufficient for most analyzed forms.
It means the form is sampled in 1/100 == 100+2 steps.
A higher number means fewer steps, and an even smaller number means even more steps.
The number of steps affects the time taken to process the form - a bigger number == less time.
If your form is a solid or quite a simple them the number is of little relevance as the reported CofG weight is unlikely to vary.
If the form is more complex, then a higher number gives fewer steps [say 50 = 50/100 == 2+2 steps], so the reported weight may well be less than the one from the smaller value [say 1/100 == 100+2 steps].
But the chances are that 1.0 will be fine almost every time...
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Re: [Plugin] Center of Gravity

Postby Nemesis » Tue Dec 02, 2014 8:31 pm

I made a test with my base frame. All parts are solids, with density 7800 kg/m3. Accuracy for both tests is = 1.

For the first one, I've determined CoG for each part separatly and then compose them. Results are looking true.

For the second I've merged all parts in a group and determined CoG, the result is to much high.

Where is my mistake? :(



Here is the test model:
BaseFrame.skp
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