[Plugin] GhostComp - v1.4a - 31 Oct 18
101 posts
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Re: [Plugin] GhostComp - v1.0a - 26 Nov 09There doesn't seem to be an extension in there ?
It has instal extension which one is the extension ?
Re: [Plugin] GhostComp - v1.0a - 26 Nov 09In your list there's 'GhostComp%201' what's that ?
Looks like an html based name ? There ought to be a folder called 'GHOSTCOMP_Dir_10' containing these files This suggests you has mis-installed it... TIG
Re: [Plugin] GhostComp - v1.0a - 26 Nov 09Dunno what that was but removing it sorted it, didn't even need to turn the extension on. Thanks TIG
Re: [Plugin] GhostComp - v1.0a - 26 Nov 09Hello Fredo, thanks for another great plugin. So I startet to use it and it worked just fine. I've lots of railings in my model, some are just copies of components but I also had to make a bunch of them unique and to tweak them. Finally making even one copy of an component took so long I decided to use your ghostcomp. And it worked - but now Sketchup always chrashes when I try to create a ghost component. Do you have any advice or idea what to do about that? Thanks in advance.
Re: [Plugin] GhostComp - v1.0a - 26 Nov 09
Please make sure you have the most recent versions. For the crash, it may be some conflicting plugins (some versions of Vray and Podium for instance) Fredo
Re: [Plugin] GhostComp - v1.1a - 27 Nov 13NEW RELEASE: GhostComp v1.1a - 27 Nov 13
GhostComp 1.1a is a release for future Sketchup compatibility. It is advised to upgrade even if there are no functional changes. See main post of this thread for Download. Fredo
Re: [Plugin] GhostComp - v1.1a - 27 Nov 13
Hi Fredo, I integrated this concept into the last version of 3D Tree Maker, with a function that could be called by external plugins to switch/and back from full view to proxy view. the good thing is that in proxy view only object information needed to rebuild the object is kept in object dictionary, not all the real edges/faces. If you think it could be interesting to integrate calls to 3DTreeMaker from your plugin, let me know. Yours pascal
Re: [Plugin] GhostComp - v1.1a - 27 Nov 13Sure. Thanks for thinking about GhostComp
I would need to revisit this plugin, but it is a good idea to integrate custom ghost for certain kind of components. I'll have a look and advise. Fredo
Re: [Plugin] GhostComp - v1.1a - 27 Nov 13Things to know before calling :
- those functions contain purge of unused component definitions and unused materials (after drawing a tree or its proxy). So to be called outside of a loop browsing each component definition, and list of definitions to be rebuild if needed after calling. - it contains start/commit, I do not know results of nesting multiple start/commit, so preferably call outside of start/commit. Needs v1.10 at least (not implemented in previous versions). Did not tested, but this should work : #To switch all trees to proxies if file_loaded?('3darcstudiotreemain.rb’) M3darcstudiotree.f3das_changealltoproxies end #To switch all proxies to trees if file_loaded?(‘3darcstudiotreemain.rb’) M3darcstudiotree.f3das_redrawall end
Re: [Plugin] GhostComp - v1.1a - 27 Nov 13Fredo6 I like your plugin but with SU2014 on windows7 I can't change
from bounding box to wireframe mode, its always bounding box. Any suggestion? Thanks Sorry, I found a solution. First must to choose a type than create ghost and turn it on. Perfect ![]()
Re: [Plugin] GhostComp - v1.2a - 20 Oct 14NEW RELEASE: GhostComp v1.2a - 20 Oct 14
GhostComp 1.2a is required for the support of usernames with non-ascii characters in Sketchup 2014. See main post of this thread for Download. Fredo
Re: [Plugin] GhostComp - v1.2a - 20 Oct 14I wish there was a-la multiscatter point display (maybe instead of points which can be accidentally deleted with 'Delete Guides' small tiny lines could make the same task).
![]() Re: [Plugin] GhostComp - v1.3a - 13 Nov 15(Is this plugin still functional? I downloaded it, unzipped it to the specified folder, checked my FredoLib was up to date, and SketchUp complains that there is no FredoLib to support GhostComp. I don't understand why.)
SOLVED ![]() Last edited by MrCityBuilder on Tue May 10, 2016 10:32 pm, edited 1 time in total.
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15Why didn't you get the RBZ from the PluginStore, then install that ? Unzipping olde things and messing up with the results' installation went long ago - with v7... Ensure you have the latest LibFredo: http://sketchucation.com/pluginstore?pln=LibFredo6 and then GhostComp: http://sketchucation.com/pluginstore?pln=GhostComp TIG
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15Yeah, thanks - that did the trick. Ghostcomp now fully functional!
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15thank very much. this help me to avoid the situation some imported component is much bigger than my model and make SU become very slow.
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15Within the last month I installed Ghost Comp from the Sketchucation Plugin Store so I believe I have the latest ver.
Great plugin works great but after hiding a GC I noticed it won't change back to regular comp. not sure why. Tried everything I could think of. Any help would be appreciated Thanks I apologize if this has been addressed already. 2011 iMac
SU 2015 Pro, 2017 Make V2 Twilight macOS Sierra 10.12.5
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15I guess I should further explain what I did. I had a large component of grass that contained nested comps of grass to move and copy at one point I hide the GC while in GC visibility (cube) mode but when i unhide it, it would not return to regular comp.
2011 iMac
SU 2015 Pro, 2017 Make V2 Twilight macOS Sierra 10.12.5
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15Haven't tested yet, but... is this up-to-date with SU 2018?
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15
Should work with SU2018. Make some tests with it before going to large models, and always keep a safe copy somewhere. Fredo
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15Thanks, will give it a go. As well, will share this in my FB groups to revive it. I had never heard of this before. Sounds like a practical plugin to have.
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15Fredo, may I humbly request an extra option for 2d squares instead of cubes?
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15
Like CADup or just plain blank 2D squares / rectangles? Save the Earth, it's the only planet with chocolate.
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15Before giving this a try, I had the delusion of grandeur that this would take a complicated geometry and make an easy, simple representation of the asset, making a component that would have a 2D+blocked or boxy proxy. Actually, it works that way for assets that are already boxy in nature. But, this sure did not like 3D people from Renderpeople... at all. Is there any hope of having the plugin pop a complicated geometry, chew it down to size and poop out a low poly boxy version?
Re: [Plugin] GhostComp - v1.3a - 13 Nov 15
simple squares. you could take them to Max, collapse to single mesh, make it non-rendable and scatter objects with special software. But it's healthy for Sketchup too- very often ghost cubes are way too large Re: [Plugin] GhostComp - v1.3a - 13 Nov 15
Artisan has reduce poly count functionlity
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