[Plugin] Sculpt Tools v 1.0...

Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby dacad » Thu Aug 06, 2009 3:08 pm

does anyone know how to make the "planar lock work"?
Thanks

David
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby Jim » Fri Aug 07, 2009 5:35 pm

BTM,

Just my opinion here, but it might be better to have a single entry in the Extensions list that toggles the tools as a set instead of having an entry for each tool in the set. Same with your Merge tools.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby majid » Mon Aug 10, 2009 7:54 am

DacaD wrote:does anyone know how to make the "planar lock work"?
Thanks

David

me 2 :)
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby •BTM » Sun Aug 16, 2009 10:45 pm

majid wrote:
DacaD wrote:does anyone know how to make the "planar lock work"?
Thanks

David

me 2 :)

It should work by clicking 3 times to make the face which defines the plane (an infinite face), and then when you use a sculpt tool, any vertices on that plane are 'locked' to it, and cannot move from it.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby CPhillips » Tue Aug 18, 2009 4:45 am

Welcome back BTM! Awsome plugin.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby mitcorb » Wed Aug 19, 2009 1:39 am

I would like to repeat an earlier post:
[Question-- Is the "lagline" setting in the dialog a selection of a visual cue? If it is, I have not seen it.] Meaning I could not get it to work.
mitcorb
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby •BTM » Thu Aug 20, 2009 11:26 pm

mitcorb wrote:I would like to repeat an earlier post:
[Question-- Is the "lagline" setting in the dialog a selection of a visual cue? If it is, I have not seen it.] Meaning I could not get it to work.
mitcorb

It's not a visual cue. It's a feature to allow sculpting even if there's a lot of lag; when you sculpt, it will affect not only the vertices around the cursor, but also around the line between the cursor and the last cursor position:
lagline.png
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby mitcorb » Fri Aug 21, 2009 6:47 pm

Thanks -BTM:
I think I understand what you mean.
As for drawing fast, that would be when I get a new desktop system. My current machine has a Pentium 4 with 1.6Ghz.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby wsms » Fri Aug 28, 2009 8:00 am

thanks for everybody who build this plugin!
i am just trying to sculpt something out~
the only problem is the speed of my computer...
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby •BTM » Sun Aug 30, 2009 5:38 pm

ok, I'm starting work on sculpt tools again; a new tool I'm probably going to add in the next release is flatten. I've got it working, but It's not finished yet.

It flattens nearby points to the plane they best fit. If you hold shift, it will keep the previous plane, so you can create a flat surface. It has a setting which allows it to not affect points on the other side of the plane, so you can sculpt somewhat hard surfaces in the model, like in this image.
( though, with sketchup, it's admittedly not very useful)
flatten2.jpg



I'll see if I can get an inflate/ deflate tool in the next release alswell.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby xrok1 » Thu Sep 03, 2009 2:16 am

SWEET!
:puke: sorry got a little too excited :roflmao:
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby majid » Thu Sep 03, 2009 5:23 am

wowww it is unbelievable ...man... the only remaining thin is documenting the plugin... is there anyone here ,so experienced, to do that?
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby ENG. YASEEN » Fri Sep 04, 2009 4:44 am

Wow It's working in SU Pro7 ..... That's Great :sketchstatic: :ecstatic:


Thank u :thumb:
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby boofredlay » Wed Oct 07, 2009 3:51 pm

Is anybody using this in their work flow? If so how and to what success?
I am surprised we have not seen a bunch of examples so far.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby majid » Tue Oct 27, 2009 4:50 pm

I am wondering that if it is possible to have a tool for adding detail , or even reducing the details, while keeping the surface smoothness (if it is a curved surface).
maybe something like the picture
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby thomthom » Tue Oct 27, 2009 4:51 pm

Sandbox Tool->Add Details
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby troyhome » Tue Oct 27, 2009 5:36 pm

I wish sandbox did more thank only triangulation
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby majid » Wed Oct 28, 2009 8:55 am

sand box is not so smart tohave i.e. .6 size, rectangles, it just triangulates
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby aea » Tue Jan 12, 2010 4:54 pm

Missing a tutorial to sculpt tools .
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby chakal82 » Fri Jan 15, 2010 9:18 am

I installed this plugin and ı tried to use push or bulge controls but nothing happens.I can see blue circle but when ı trried to click on the face nothing happens also when ı checked the ruby console there is no movement.
what will ı do? please help.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby Dsmelcer1234 » Sat Jun 19, 2010 3:41 am

Can anyone get planar lock to work on su 7.1? I've tried every different way I can think of and nothing ever gets locked. Tried use, use + show, dont use, turned on every different option, drawn the three point horiz to the mesh, vertical to the mesh, put the three point plane in a the mesh component, exploded it, selected the mesh then drew the three points, draw the plane in the center of the mesh, on the edge, etc etc... Every time the tools move the vertices as if I never used planar lock. Any body got any ideas?
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby •BTM » Mon Jun 21, 2010 6:03 am

dsmelcer1234 wrote:Can anyone get planar lock to work on su 7.1? I've tried every different way I can think of and nothing ever gets locked. Tried use, use + show, dont use, turned on every different option, drawn the three point horiz to the mesh, vertical to the mesh, put the three point plane in a the mesh component, exploded it, selected the mesh then drew the three points, draw the plane in the center of the mesh, on the edge, etc etc... Every time the tools move the vertices as if I never used planar lock. Any body got any ideas?

Planar lock is far from perfect, but the way it should work is that any vertices (points) that happen to sit on the same plane as the rectangle it draws are locked to that plane, and can move around on it but can't leave the plane.

On another note, I hope to start on a v.2 of sculpt tools some time in the next few months. v.1 was made just after I learned to code, and can be simplified an improved quite a bit; plus I never got around to adding the flatten or inflate features in the finished product.
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby xrok1 » Mon Jun 21, 2010 3:04 pm

v2? nice to hear! :D
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby Bob James » Sat Sep 18, 2010 12:28 am

•BTM wrote:On another note, I hope to start on a v.2 of sculpt tools some time in the next few months. v.1 was made just after I learned to code, and can be simplified an improved quite a bit; plus I never got around to adding the flatten or inflate features in the finished product.



Bring it on :bounce:
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby KXI System » Tue Oct 05, 2010 1:37 am

Hey guys sorry to crash your party buuuuut.....

Its going wack in V8. Can anyone look into this?
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby thomthom » Tue Oct 05, 2010 7:08 am

KXI System wrote:Hey guys sorry to crash your party buuuuut.....

Its going wack in V8. Can anyone look into this?

It'd help if you can be most specific to what happens. "going wack" could mean anything...
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby •BTM » Thu Oct 14, 2010 3:49 am

KXI System wrote:Hey guys sorry to crash your party buuuuut.....

Its going wack in V8. Can anyone look into this?

I haven't gotten around to testing it in su8 yet, sorry. One thing that might cause a problem is that I used the constant E without declaring which class it was part of. It worked in v.7, but in 8 it would have to be replaced with Math::E. If there are any other problems, feel free to let me know.

As for a v.2 of sculpt tools, it still might come around, but I haven't been using sketchup that much recently. Unity 3 has been taking up a lot of my attention ;)
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby stevenwoodhouse » Tue May 10, 2011 10:39 am

Thanks BTM :)
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby davecoopstl » Thu Dec 08, 2011 9:44 pm

I concur...these tools (v1) do NOT currently work with SketchUp 8. Too bad, because they look amazing!
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Re: [Plugin] Sculpt Tools v 1.0 (23/07/09)

Postby peter_shaw » Tue Dec 13, 2011 4:53 pm

can someone confirm that it doesnt work in SU8? because the plugin does load in SU8 for me, and you can manipulate meshes, but its really slow?! not sure if im using it wrong or if its not working, havent used it before..

edit: ok i just saw this video http://www.screencast.com/t/FOl5w6XE , it defenitely doesnt work like this :(
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