[Plugin] cgScenesMAC v 2 April 2010

Re: [Plugin] cgScenes R1.051 1st Oct 09

Postby chrisglasier » Sat Oct 10, 2009 12:07 am

Jim wrote:If I leave the dialog open after a time, I get this window pop up. I've never seen the message ever before, so I don't know exactly what is going on.


It just means that some combination of user actions has caused some recursion in the script or something like that. The only problem is to track down the cause. It might be a clear Interval did not clear the setInterval function and so the delayed alert seemed not related to user action.

I have experienced this alert during development but not with versions released. Any further information from you or other users will be very helpful. As far as I can tell it is not harmful, merely annoying, and I am sorry for that.

I hope the cleanup and general refinement we discussed for version 1.10 will flush out the problem.

Chris

PS - were you using the model from the web site or another?
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Re: [Plugin] cgScenes R1.051 1st Oct 09

Postby chrisglasier » Sat Oct 10, 2009 5:58 am

Jim wrote:If I leave the dialog open after a time, I get this window pop up. I've never seen the message ever before, so I don't know exactly what is going on.


Here is an article about it.

cg
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Re: [Plugin] cgScenes R1.051 1st Oct 09

Postby chrisglasier » Mon Oct 12, 2009 11:06 am

Here is a new set of files that I have been working on with Jim Foltz that I thought I would post here in case anyone else wants to have a look and/or comment.

There are quite a few things to do yet but I think the now automated interaction between SU display and cgScenes UI could do with review; the action of observers and so forth with scenes and components works with the model attached.

Any feedback especially about running slow alert welcomed.

Chris
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Preparing for Release 1.10

Postby chrisglasier » Fri Oct 16, 2009 11:46 am

Here is a set of files which I think are getting close to a release. As I wrote before I am posting them in case anyone as well as Jim wants to scrutinise them to check out the new automated synchronisation of scenes and components, rationalistion of window.location calls hopefully to allow the plugin work in Mac computers and the general idea of webdialog machines.

Also as an experiment I have put the Ruby and JavaScript code on Collabedit which Jim introduced; you can edit the code and write comments (put your SCF moniker on if you would like to be acknowledged if included in the final release code).

Ruby file

JavaScript file

I am going to start on a video as soon as possible; its a good way to play user.

There is a problem outstanding with plugging into an empty file.** I have attached the old test model which has quite a number of scenes, layers and components, hopefully representative of a modest project design in progress.

Hope you find something interesting here!

Chris

*Edit - fixed start and revised .js file
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Re: [Plugin] cgScenesMAC 22nd March 2010

Postby chrisglasier » Mon Mar 22, 2010 10:54 am

Correcting previously wrong procedure.

John (driven) kindly made a Mac version which you can download from here

Helps manage scenes, layers and components in a single re-sizable automated interface.
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Re: [Plugin] cgScenesMAC v 2 April 2010

Postby chrisjk » Thu Apr 01, 2010 5:03 pm

I am not getting anything except a blank, small window with V2 (didn't try V1 so can't compare).

Perhaps John could explain what goes where exactly as this might be the problem. (I put the Chris Glasier folder in my plugins folder and loaded the rb into a running instance of SU - it didn't load automatically from the Chris Glasier folder).
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Re: [Plugin] cgScenesMAC v 2 April 2010

Postby chrisglasier » Fri Apr 02, 2010 6:16 am

I will ask him to do that.

I know he is busy but he did mention he was thinking of some self extracting addition.

Sorry I am mac clueless.
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Re: [Plugin] cgScenesMAC v 2 April 2010

Postby driven » Fri Apr 02, 2010 9:21 am

chrisjk wrote:I am not getting anything except a blank, small window with V2 (didn't try V1 so can't compare).

Perhaps John could explain what goes where exactly as this might be the problem. (I put the Chris Glasier folder in my plugins folder and loaded the rb into a running instance of SU - it didn't load automatically from the Chris Glasier folder).


Hi Chris/chris & any other chris that might be reading,

I've got the whole unzipped folder including the .skp (at the moment) in
/Library/Application Support/Google SketchUp 7/SketchUp/Plugins/chrisglasierScenesMac
I copy paste out of that folder, so the .rb is beside it
/Library/Application Support/Google SketchUp 7/SketchUp/Plugins/chrisglasierScenesMac.rb

if I open SU by clicking on the .skp that's in that folder the drawing opens, go to Plugins Menu drop down, click cgScenes, then I get the WD box with red Start Rectangle. This is a Button. clicking it twice gets all the info out of the drawing.

let me know by PM if it doesn't work, I may have left something that depends on my set-up, (again) but I don't think I have..

john
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Re: [Plugin] cgScenes

Postby juju » Tue Jun 23, 2015 1:35 pm

I see the last version update, as per the pluginstore, was 2013-04-29. Is this tool 2015 compatible?
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Re: [Plugin] cgScenes

Postby juju » Wed Sep 02, 2015 12:40 pm

juju wrote:I see the last version update, as per the pluginstore, was 2013-04-29. Is this tool 2015 compatible?

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