by Whaat » Wed Jun 11, 2008 7:07 pm
This plugin is a work in progress. There is much functionality yet to be added but it is still quite useful in it's current state so I am releasing it.
Installation: 1) Copy to SketchUp/Plugins folder
Usage: 1) The plugin will create a context menu called 'UVTools' 2) Select the faces that you want to project. The faces should all have the same texture applied to them. 3) Select 'Spherical' or 'Cylindrical' from the context menu. The axis of the sphere or cylinder will be parallel to the SketchUp Z-axis and will be located at the center of the all the selected faces. There is currently no option to change this. 4) After performing the projection, you can change the amount of tiling by changing the texture size in the SU Paint Bucket.
Known Issues: 1) Texture position is messed up at the 'poles' of the spherical projection. 2) The plugin may fail due to certain types of faces. No error message will be displayed to the user. (I'll try to fix this, soon.)
Enjoy!
Whaat
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by Dan » Wed Jun 11, 2008 7:19 pm
Very nice - very useful - very promising ! Thanks for sharing those gems, Whaat!
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by CadFather » Wed Jun 11, 2008 7:27 pm
Whaat Thank You! lately i'm not even sure what program i'm working on! 
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by juju » Wed Jun 11, 2008 7:32 pm
 fanks man! 
Save the Earth, it's the only planet with chocolate.
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by Stinkie » Wed Jun 11, 2008 7:34 pm
Much obliged. 
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by remus » Wed Jun 11, 2008 7:37 pm
Cheers, i look forward to trying this plugin out.
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by dylan » Wed Jun 11, 2008 7:37 pm
Cool, I shall go and play with this now - Thanks 
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by ibon » Wed Jun 11, 2008 7:50 pm
Thanks, Whaat. It's perfect! 
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by kwistenbiebel » Wed Jun 11, 2008 8:33 pm
Yeah  ....Thank god you didn't leave for Basecamp and stuck with us to deliver some goodies. Better news over here than @Boulder ?..... Thank you very much Whaat! 
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by Frederik » Wed Jun 11, 2008 8:43 pm
Thank you so much..!! I read somewhere that people are calling you WhaatUp...  No wonder why..!! 
Cheers Kim Frederik
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by Jon » Wed Jun 11, 2008 8:46 pm
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by Frederik » Wed Jun 11, 2008 9:19 pm
You're right, Chris... Of course it's Whaat'sUp... (I actually wrote that to begin with, but got unsure... )
Cheers Kim Frederik
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by boofredlay » Wed Jun 11, 2008 10:23 pm
No you are both wrong... it's: WhaatzzzUp!With your tongue sticking out...  Thanks again for another nice plugin!
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by Stinkie » Wed Jun 11, 2008 10:58 pm
Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 
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by Whaat » Wed Jun 11, 2008 11:11 pm
stinkie wrote:Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. 
Thanks for the comment. This is an easy fix.
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by Stinkie » Thu Jun 12, 2008 6:53 am
Cool. Been fiddling with this baby - works pretty well! Well-integrated too. 
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by watkins » Thu Jun 12, 2008 7:01 am
Dear Dale,
I have very little experience of rendering and I tend not to texture my models, so I am not too sure how to use a UV tool. By the way, what does UV stand for? If I understand your post correctly, the tool 'wraps' a texture around a curved object by projecting the texture from a plane positioned over and/or under the object. Further, the plane should be positioned so that its normal is along the centreline of the curved object which is itself aligned with the z-axis. Is this correct?
Can one project/wrap textures from a plane over and a plane under an object by dividing the surface area of the object into two along an x-y plane? I imagine a vase with different designs on the upper and lower halves.
Sorry for being so dense.
Kind regards, Bob
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by remus » Thu Jun 12, 2008 7:16 am
http://en.wikipedia.org/wiki/UV_mappingTheres a good illustration of spherical UV mapping there. And i tihnk UV is just he coordinaet system thats used when applying textures in this way, so thats where the name comes from.
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by urgen » Thu Jun 12, 2008 7:49 am
...co-o-o-ol!thanks! 
--pupil forever...------
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by watkins » Thu Jun 12, 2008 7:51 am
Thanks Remus!
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by Stinkie » Thu Jun 12, 2008 8:03 am
The use is simple. Texture your object, right-click it's surface, and choose either "spherical" or "cylindrical". The size of the maps you set in SU's mat editor.
And you can in fact apply different textures on an object that's been divided in half.
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by plot-paris » Thu Jun 12, 2008 8:36 am
what a wonderful plugin - works really good. cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) spherical_zylindrical.jpg this is a start of a new world in SketchUp... thank you so much Whaat!
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by pilou » Thu Jun 12, 2008 8:37 am
on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone.
I confirm 
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by Whaat » Thu Jun 12, 2008 2:50 pm
plot-paris wrote:what a wonderful plugin - works really good. cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) spherical_zylindrical.jpg this is a start of a new world in SketchUp... thank you so much Whaat!
Your sphere might have reversed faces. I have seen this type of behavior before in the case of reveresed faces.
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by plot-paris » Thu Jun 12, 2008 3:08 pm
doesn't work with right face orientation either - I just checked to be sure... still the same messy texture. indigo would have ignored a reversed face anyway. but this is the first beta release, and it works perfect in SU! it is such a wonderful thing (just imagine how easy it is for fred to texture his sculptures now  )
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by dtrarch » Thu Jun 12, 2008 3:53 pm
Stinkie is right.
Lightning BugSplat!!! on non-textured surfaces.
Otherwise works like a charm.
Thanks for such a fun tool too.
dtr
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by Pixero » Thu Jun 12, 2008 6:41 pm
Whaat, here is a link that might be of interest to you. http://ozviz.wasp.uwa.edu.au/~pbourke/t ... spheremap/
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by Jon » Thu Jun 12, 2008 9:58 pm
I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either. But other than that, it works like a charm! Thank you!!! 
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