[Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Sat Jan 22, 2022 6:14 pm

@EarthMover I can import with my plugin your DAE model in SketchUp Make 2017 on Windows 10:

Home Designer.jpg


In your last screenshot, there are some well written files in your "tmp" directory. I don't understand...
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby Rick959 » Thu Jan 27, 2022 11:54 am

Hi there,

I have installed your plugin and when I try to import a model, I have tried several different models, I get the same error each time.
Please see the image attached.

Thanks in advance
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Rick959 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Thu Jan 27, 2022 3:55 pm

Rick959 wrote:Hi there,

I have installed your plugin and when I try to import a model, I have tried several different models, I get the same error each time.
Please see the image attached.

Thanks in advance


Hi Rick,

(Re)install Microsoft Visual C++ library then try again.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby Please dell me » Sat Jan 29, 2022 6:53 pm

I want to try it, you say it FREE, bud if I instal it, I have jsut one icon - DONATE and then open PayPall. So it´s free, but you must pay ?

Realy thanks to waste 10 minutes to download and instal and unistaling again :(
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Please dell me 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby Rich O Brien » Sat Jan 29, 2022 8:51 pm

Please dell me wrote:I want to try it, you say it FREE, bud if I instal it, I have jsut one icon - DONATE and then open PayPall. So it´s free, but you must pay ?

Realy thanks to waste 10 minutes to download and instal and unistaling again :(


Not sure what you installed that you ended up with an icon that points to PayPal?

This tool exists in the File menu if properly installed.

Sounds like PEBKAC to me.
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Rich O Brien 
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Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Sun Jan 30, 2022 12:37 pm

Please dell me wrote:I want to try it, you say it FREE, bud if I instal it, I have jsut one icon - DONATE and then open PayPall. So it´s free, but you must pay ?


Ahh too bad, you were so close! :D In SketchUp menu, select: File > Import with Universal Importer... It will cost nothing but a few clicks ;)
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Sun Jan 30, 2022 2:53 pm

Rich O Brien wrote:Not sure what you installed that you ended up with an icon that points to PayPal?

This tool exists in the File menu if properly installed.


It's true but, in current version, there's also a Donate entry in Plugins menu. To avoid confusion, in next version, I will add an Import entry in Plugins menu too.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby SreckoM » Sat Feb 12, 2022 8:54 pm

Is it possible to keep parts separated, as groups or components, when importing formats like obj, fbx of Collada? Right now it imports everything as a single mesh.
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SreckoM 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Sun Feb 13, 2022 9:22 am

SreckoM wrote:Is it possible to keep parts separated, as groups or components, when importing formats like obj, fbx of Collada? Right now it imports everything as a single mesh.


I think it's doable but I don't know how yet... Your request has been added to my todo list.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby tonytony321 » Thu Feb 17, 2022 4:19 am

Hi there, appreciate the effort!

I have been trying to use it on obj and 3ds file, but it keeps showing error

Universal Importer Error: invalid byte sequence in UTF-8

Any idea how to solve this? Thank you
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tonytony321 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Thu Feb 17, 2022 10:34 am

tonytony321 wrote:Hi there, appreciate the effort!

I have been trying to use it on obj and 3ds file, but it keeps showing error

Universal Importer Error: invalid byte sequence in UTF-8

Any idea how to solve this? Thank you


Hi,

Does your input model filename or path contain non-ASCII characters?
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby maxicus » Fri Feb 18, 2022 4:19 pm

Problem with dxf files

When I try to import a dxf file no error occurs and SU recognises the dxf file as a new component, but there is no content!

I get a prompt to place the import, but then there is nothing there.

Any idea what might be wrong?

Many thanks,

Max
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maxicus 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Fri Feb 25, 2022 11:29 am

maxicus wrote:Problem with dxf files

When I try to import a dxf file no error occurs and SU recognises the dxf file as a new component, but there is no content!

I get a prompt to place the import, but then there is nothing there.

Any idea what might be wrong?

Many thanks,

Max


Can you please send us the DXF file you try to import?
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Last edited by samuel_t on Fri Feb 25, 2022 4:58 pm, edited 1 time in total.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Fri Feb 25, 2022 11:57 am

Arakon wrote:Found an issue with "small" models.
Example: I'm importing a functional model that is 95x46x75.45mm in size. The STL is 75.45 tall, however, in order for it to import semi-properly, I have to use the 46mm as height.
However, the model, when imported, is actually 99.12x47.99x78.72mm in size, so it's actually 104.3261% of the original size in all directions.
If I import it at a factor of 100 (telling it that the STL is 4600mm in height), then downscale it to 0.01 in Sketchup, the size is correct.


Sorry for the late reply. Thanks for your report. Universal Importer plugin contains too many hacks (scaling is one of them). This plugin needs a partial or full rewrite, but I can't promise it will happen.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby RBC60HzVolts » Mon Apr 18, 2022 10:29 pm

Am I missing something? I followed the steps in the video (I think anyway) and all I can get is the mesh. I tried several times with an export from Blender - just mesh. Tried a stock obj file "Lego man" - same thing even when opening the jpg & png files. I tried uninstall the re-install (only wat I could find was Extension manager (just a clue after one of your comment replies).
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RBC60HzVolts 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby samuel_t » Tue Apr 19, 2022 5:20 pm

RBC60HzVolts wrote:Am I missing something? I followed the steps in the video (I think anyway) and all I can get is the mesh. I tried several times with an export from Blender - just mesh. Tried a stock obj file "Lego man" - same thing even when opening the jpg & png files. I tried uninstall the re-install (only wat I could find was Extension manager (just a clue after one of your comment replies).


It seems to me glTF import works better. Try to export your model to a .gltf file from Blender then import this .gltf file into SketchUp with Universal Importer plugin.
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samuel_t 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby sketchgirl1 » Tue May 03, 2022 9:42 pm

Hello: I downloaded it but when I click on it, the computer asks how I want to open it. What do I do now? I have Windows 11 and SketchUp 2017. Thanks.
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sketchgirl1 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby Rich O Brien » Tue May 03, 2022 10:22 pm

sketchgirl1 wrote:I downloaded it but when I click on it, the computer asks how I want to open it. What do I do now?


Use SketchUp to install it. You can't open .rbz files
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Rich O Brien 
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Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby TIG » Tue May 03, 2022 10:25 pm

You don't 'open' an RBZ file.
You 'save' it onto your computer.
Make sure your web-browser is set up to do this...

When you have your RBZ in your Downloads folder you need to 'install' the RBZ's contents.
Open SketchUp and use the Extension Manager - it's menu location depends on the SketchUp version.
In the dialog that opens there's a button 'Install Extension...'
Click that, find the saved RBZ and SketchUp does the rest to it, and extracts its contents into your Plugins folder etc...
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Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby sketchgirl1 » Tue May 03, 2022 11:00 pm

Okay I got it (Universal importer) showing up in extensions but when I click it it sends me to a donation page. I guess that means I must donate a dollar? I just tried free (for 15 days) FluidImporterPro and my SketchUp program crashed when I tried to import an FBX file chair. I have SketchUp 2017. Not sure how I know this one (Universal importer) will work. Maybe I might as well buy SimLab Obj Importer since that is already installed, from my free trial, and I know it works. Thank you.
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sketchgirl1 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby sketchgirl1 » Tue May 03, 2022 11:22 pm

Not sure exactly how to reply to your post in the right order. But anyway I finally imported my FBX chair file with Skimp importer, which worked very well. But it's expensive (a yearly charge of $80 I think - Simlab is that much for permanent license). But free for 5 days. So I guess this Universal Importer is a good option. I would just like to know, is that true that I must donate and then the importer will be accessible (the words "import" will show up when I press Universal extension, under extensions tab?) Thank you.
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sketchgirl1 
 

Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby Rich O Brien » Tue May 03, 2022 11:38 pm

sketchgirl1 wrote:is that true that I must donate


No, the tool resides under the File menu. The donation to Samuel is in the Extensions menu.

Donation are entirely up to the user.
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Rich O Brien 
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Re: [Plugin] Universal Importer - v1.1.7 - 18 Jan. 2022

Postby sketchgirl1 » Sat May 14, 2022 9:22 am

Rich O Brien wrote:
sketchgirl1 wrote:is that true that I must donate


No, the tool resides under the File menu. The donation to Samuel is in the Extensions menu.

Donation are entirely up to the user.


Yes now I see. I did watch that video showing you how to import, over on the left at bottom. But first donated a dollar trying to get it to work. No wait.. I made a mistake and requested a dollar first, then donated and cancelled the request. But I tried it on a chair and it worked. It insists that you assign a material though, before it will import. But it's great. Now I am going to try a large complicated HVAC Obj model; we'll see how that goes. Thank you!
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