MSPhysics 1.0.3 (16 October 2017)

Re: MSPhysics 1.0.3 (16 October 2017)

Postby pilou » Tue Jul 21, 2020 1:35 pm

For your tests :)
Put your links as you want...
25.jpg


Wanted 2 curves...

2curves.jpg
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby pilou » Sat Jul 25, 2020 11:06 pm

Sorry bad hypothesis ! :oops:

That can't work with these prisms!
There are overlapings!
Works for 2 perpendicular "lines" but not for a checkerboard! :-P

Here with a pyramid with 5° basis

Tronque.jpg
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby pilou » Fri Jul 31, 2020 8:09 am

I found my error and won half of joints! ;)
No so evident to find the good angles following sizes! :ugeek:

GIF_mieux.gif
GIF_mieux2.gif
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby azizxpx » Fri Sep 04, 2020 1:38 pm

Hello Anton_S
We thank you very much for this effort
I was hoping the work would Export in mdl format
Is there a way for that?

Thanks ..
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby mkurmanalinova » Mon Sep 28, 2020 7:22 am

Hello, could you help me?

1. I need a command, a function that allows to find out the position of the pusher at any time by using the keys, for example. At the moment the position of the pusher is bound to the sensor. The box crosses the sensor, the sensor issues a task for the movement of the puher. Also, when we touch the sensor, we display the coordinates of the pusher. The command “puts” didn’t help, it show the text, but we need the changing value.

2. I need a command that is triggered by the condition: "sensor 2" = 1, "sensor 3" = 1, moreover, when the box leaves the sensor's range, "sensor 2" = 0. The pusher moves to a value of -70 when there are 2 boxes on the conveyor in the range of sensors 2 and 3.
The problem is as follows: the pusher is triggered by the condition if laser2 && laser3> 0, fly = -70, written in the script of sensor 3.
But when the box crosses the sensor 3, only one condition is triggered (laser3> 0), the boxes do not accumulate.
Is there a function (onTouch, onUpdate, etc.) where you can write a condition via an if for two sensors?
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby eosmontana » Tue Nov 17, 2020 11:14 pm

Does anyone know of a work around to install on a mac in SKU2019?
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby Dave R » Sat Nov 21, 2020 12:15 am

eosmontana wrote:Does anyone know of a work around to install on a mac in SKU2019?


As per earlier posts in this thread, the extension doesn't work in versions later than 2018 so there's no point installing it for SketchUp 2019. The author is working on a new version and it'll be released as soon as it is ready.
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby ak-sam » Wed Feb 17, 2021 10:32 pm

Hello are there any updates on when this could be compatible with SU2020 & 2021?

Thanks!
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby Dave R » Wed Feb 17, 2021 10:48 pm

ak-sam wrote:Hello are there any updates on when this could be compatible with SU2020 & 2021?

Thanks!


See: viewtopic.php?f=323&t=56852&start=840#p656107
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Re: MSPhysics Preview

Postby pinyol » Wed Feb 24, 2021 4:53 pm

Hi Anton,
Any news on when you'll be able to release an updated version of this wonderful Plugin?
Best,
Juan
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby kaoru_komine » Tue Mar 23, 2021 7:38 am

Hello.
I have a question for the participants of this forum.

I would like to use the videos I made with "mspysics" and "sketchup make" for commercial purposes, what do you guys do in such cases?

If I have a "sketchup" license, am I not in violation?

Or do I have to buy "sketchup pro 2017" somehow?

I posted a question here because the terms and conditions of sketchup.com don't make sense to me.

Please let me know what you think.
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby maddiebeck » Thu Mar 25, 2021 8:18 pm

Hi Anton,
I am also awaiting the release of an SKU2021 compatible version of MS Physics..Can we expect to see this soon?
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby Dave R » Fri Mar 26, 2021 1:02 pm

kaoru_komine wrote:I would like to use the videos I made with "mspysics" and "sketchup make" for commercial purposes, what do you guys do in such cases?


The terms of use for SketchUp 2017 Make are clear that it may not be used for commercial purposes. Having a license for an older version of SketchUp does not change the EULA for Make. If you need more clarification on that you should seek legitimate legal counsel.



kaoru_komine wrote:Or do I have to buy "sketchup pro 2017" somehow?


At this stage it's not likely that Trimble would sell you a license for SU2017 Pro. It's long out of support and they don't sell licenses for unsupported versions. The current version for which they are providing licenses is 2021.
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby faust07 » Wed Apr 07, 2021 7:58 pm

Hello Anton,
I hope you are fine and as a programming and physics genius you have a lot to do ... ;)
My questions:
Is it feasible to make the existing (ingenious) MSPhysics compatible with SketchUp 2021 and what effort would that require?
SketchUp and Ruby API have changed a few times in the meantime.
Could outsiders with more or less programming knowledge help you? Possibly also financially.
You're working on a new version. Can someone help you with testing?
Otherwise, porting the last version v1.0.3 to SUp2021 would be very helpful, as you already have to keep 3 SketchUp versions:
SUp2016 32bit for Sketchy Physics, SUp2017Make for MSPhysics and the current SUp version for daily work.
I hope the users' interest in exercises and simulations on a physical basis for SketchUp does not wane.
Since SketchUp is only available in paid versions anyway and since more and more professional plugins are chargeable, this would also be conceivable for MSPhysics.
Well, moaned enough.
Best regards, Andreas
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move the cart forward

Postby 971jmd » Sun May 09, 2021 4:48 am

hello

hi, i can't move the cart forward, do you have the skechup file to understand. thank you

https://youtu.be/s2XaEboPQ7g?t=731

[url]]https://youtu.be/s2XaEboPQ7g?t=731[/url]
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Re: move the cart forward

Postby Dave R » Sun May 09, 2021 5:23 pm

971jmd wrote:i can't move the cart forward


What version of SketchUp are you actually using? Your profile says Pre-6.
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby MaloX » Tue Oct 05, 2021 4:02 pm

utsav1110 wrote:Can anyone help me with this simulation of multiple plastic bottles over a conveyor?
I need to know the flow of bottles over the conveyor. Whenever i run the simulation, it crashes.
Don't know the reason.

Also, if possible how can i model a simple flat belt that runs instead of this chain type belt. I have attached the file which i modelled in sketchup pro 2017.


Hello
... traduction google ...

I have been on this forum for some time but I do not participate much ...
First of all, I wanted to thank "Anton_S" for the development of this plugin! Very good work !!

To answer utsav1110, I think it is not possible to make a rolling strip (soft belt) in MSPhysics. It is necessary to go through the production of a chain, with pivot type connections.
Your file crashed, I don't know why, it happened myself, solution: copy all the elements into a new Sketchup file and reset the simulation parameters (speed, pass, etc.). Closing and reopening the file from time to time avoids some slowness and crashes.

I have modified your file (attached), a little on the modeling but especially on the configuration of the elements and the connections. It works, I think plastic bottles can be improved. MSPhysics parameters are very precise (and that's fine) so handle with care.

Thank you again to you "Anton_S"
Good luck to all
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby Swissmountain » Fri Oct 15, 2021 6:53 pm

Hi Anton,

thank you for your useful plugin!

I often use it for destruction sets, to skatter piles of debris here and there or fracture objects and drop the shards organically.

I just realized it doesn't work in SKP2020, I am so bummed!!!

It looks like there was a hope for MSphysics2 to be released in July 2020 and I would love to know if we can still hope for it to be released in the foreseeable future.

I'd be absolutely willing to pay for this plugin by the way or financially support its development.

Thank you!
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby oheimala » Sat Oct 16, 2021 7:57 am

Hi Anton,

For me, as a professional designer of pontoon docks, a reliable physic simulator for such floating items would be extremely useful. Our company is also ready to pay for it;just like we pay for other professional software too.

Cheers,
Olli
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby MaloX » Tue Oct 19, 2021 10:53 pm

cristyan wrote:Hello ! How can i connect these sliders ( or can be a piston joint )in a way that if I move one the other will move in the opposite direction or to affect its position (without connecting them directly). Thank you!


Hi Cristyan

There is very little info in your request ... and I don't see an answer to your problem on this post ... so I interpreted your problem ...
You didn't want a "physical" connection between the two elements, but an opposite movement interaction.
I think I did the job (Anton, tell me if it's okay), tell us Cristyan if that's what you wanted.

The keys to operate the cursors are left / right arrow. (The script is in the "PR" block)
When the left and right arrow keys are pressed at the same time, the cursor returns to the middle.
The central objects (in pink) have a different and automatic script, that could help you ...

File edit as link, tell me if that's what you were looking for.

A + the team
A + Anton

PS: google translation
Malox


(In french, parce qu'il y a des francais)
Salut Cristyan

Il y a très peu d'info dans ta demande ... et je ne vois pas de réponse à ton problème sur ce post ... donc j'ai interprété ton problème ...
Tu ne voulais pas de connexion "physique" entre les deux éléments, mais une interaction de mouvement opposée.
Je pense que j'ai fait le taf (Anton, dis-moi si c'est correct), dis-nous Cristyan si c'est ce que tu voulais.

Les touches pour actionner les curseurs sont flèches gauche/droite. (Le script est dans le bloc "PR")
Quand les touches "flèche" gauche et droite sont actionnées en même temps, le curseur revient au milieu.
Les objet centraux (en rose) ont un script différent et automatique, cela pourrai t'aider ...

Fichier modifier en lien, dis-moi si c'est ça que tu recherchais.

A+ l'équipe
A+ Anton

Malox
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Last edited by MaloX on Sun Oct 24, 2021 8:01 am, edited 1 time in total.
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby Anton_S » Sat Oct 23, 2021 9:50 pm

oheimala wrote:Hi Anton,

For me, as a professional designer of pontoon docks, a reliable physic simulator for such floating items would be extremely useful. Our company is also ready to pay for it;just like we pay for other professional software too.

Cheers,
Olli


Swissmountain wrote:Hi Anton,

thank you for your useful plugin!

I often use it for destruction sets, to skatter piles of debris here and there or fracture objects and drop the shards organically.

I just realized it doesn't work in SKP2020, I am so bummed!!!

It looks like there was a hope for MSphysics2 to be released in July 2020 and I would love to know if we can still hope for it to be released in the foreseeable future.

I'd be absolutely willing to pay for this plugin by the way or financially support its development.

Thank you!


I hear you guys. I will put the effort this rainy November to revamp the plugin. MSPhysics will be free since I am using an external physics engine, but some of the features that I come up with will require a license. That way I could make some profit from the time I invest in the product. Have a great weekend!
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Re: MSPhysics 1.0.3 (16 October 2017)

Postby faust07 » Sun Oct 24, 2021 2:38 pm

That sounds great!
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Re: MSPhysics Preview

Postby keamoge » Mon Nov 29, 2021 4:57 pm

Hi Anton.

MSPHYSICS is a very terrific tool. Perfect and perfect tool for us teachers. However, we are in trouble because it cannot work with current 2021 Sketchup Pro.


Do you have any plans of updating this tool so that it works in the current sketchup even if it means turning it into a paid version. We will pay to have this plugin. It is super useful
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