[Plugin] LookAt

[Plugin] LookAt

Postby Pixero » Wed Jun 12, 2019 11:42 am

I have made a plugin that rotates groups and components to look at a point (Attractor).

First create an Attractor with the script. Place it where you want the other components to look. Select the Attractor and the other groups and/or components and then run Look At to rotate the them towards the attractor.
LookAt rotates around the World Z axis so it's only looking in the X and Y direction.

LookAt.jpg


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Re: [Plugin] LookAt

Postby srx » Wed Jun 12, 2019 2:35 pm

LookAtMe :) Thank you for sharing.
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Re: [Plugin] LookAt

Postby TIG » Wed Jun 12, 2019 3:09 pm

Thanks... :)
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Re: [Plugin] LookAt

Postby HornOxx » Wed Jun 12, 2019 4:57 pm

:thumb: :D prima Pixero & thank You !
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Re: [Plugin] LookAt

Postby tuna1957 » Wed Jun 12, 2019 9:50 pm

Way cool Thank you :thumb:
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Re: [Plugin] LookAt

Postby baz » Thu Jun 13, 2019 2:36 am

This looks like it could be very useful for setting up lights in Twilight Render. It can be a pain re-pointing lights when looking for a better lighting angle. Thanks.
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Re: [Plugin] LookAt

Postby Pixero » Thu Jun 13, 2019 5:35 am

Remember that it only works in x and y as it rotates around z axis.
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Re: [Plugin] LookAt

Postby cmeed » Thu Aug 08, 2019 9:49 pm

Hi All,
I thought this would be very useful for making crowds look where I wanted them too. Unfortunately, I can't make this plugin work.

my process - I create and move an Attractor - place it were I want it , Select my Attractor and My audience, click extensions - Look At and a window pops up asking AXIS Y, clicking ok - nothing happens. Tried all the other settings X -X -Y

is there any reason or process I'm missing? looks so straightforward..

Cheers In advance

Chris
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Re: [Plugin] LookAt

Postby Didier Bur » Fri Aug 09, 2019 5:08 am

@cmeed: is your crowd made of billboards (FaceMe components) ?
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Re: [Plugin] LookAt

Postby cmeed » Fri Aug 09, 2019 10:58 am

Hi Didier,
They are 3d people.
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Re: [Plugin] LookAt

Postby cmeed » Fri Aug 09, 2019 1:30 pm

baz wrote:This looks like it could be very useful for setting up lights in Twilight Render. It can be a pain re-pointing lights when looking for a better lighting angle. Thanks.


Hi BAZ,
Have you seen this - https://sketchucation.com/plugin/787-freerotate
I use it alot to point lights
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Re: [Plugin] LookAt

Postby Pixero » Fri Aug 09, 2019 2:02 pm

@cmeed
Could you upload the scene so I can see why it isn’t working for you.
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Re: [Plugin] LookAt

Postby cmeed » Fri Aug 09, 2019 2:29 pm

Will do.
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Re: [Plugin] LookAt

Postby cmeed » Fri Aug 09, 2019 3:54 pm

Pixero wrote:@cmeed
Could you upload the scene so I can see why it isn’t working for you.


here you go ..... The file had to be watered down as it was a bit too large for sketchucation, LOOK At it still doesn't work for me

Thanks for taking a look!
c
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Re: [Plugin] LookAt

Postby Pixero » Sat Aug 10, 2019 1:18 pm

I fixed the bug but haven't uploaded it yet as I also found another bug that I need some advice on how to solve. If you desperately need the quick fix let me know and i could PM it to you.
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Last edited by Pixero on Sat Aug 10, 2019 1:46 pm, edited 1 time in total.
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Re: [Plugin] LookAt

Postby Pixero » Sat Aug 10, 2019 1:46 pm

Now the script is updated to v1.1.
I hope it works for you now.
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Re: [Plugin] LookAt

Postby cmeed » Sun Aug 11, 2019 7:52 pm

I'm at my computer tomorrow and will check it out.
From your last post it looks you you had a very productive half an hour
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Re: [Plugin] LookAt

Postby Pixero » Sun Aug 11, 2019 8:05 pm

cmeed wrote:I'm at my computer tomorrow and will check it out.
From your last post it looks you you had a very productive half an hour


Yeah, sometimes bugs are easily squashed.
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Re: [Plugin] LookAt

Postby cmeed » Mon Aug 12, 2019 12:01 pm

HI Pixero!
I can confirm its all working as it should!!
Fantastic

Would you permit a little feedback? maybe there could be a further addition to the process - the pull down menu is fine - could there be an extra function after it (or replace it with) - an arrow button that rotates the grp/comp? this degates repeating the process if one gets the axis wrong (or bad modeling in my case)

anyway Thanks again for a very useful plugin!!

Cheers
Chris
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