[Plugin] ClothWorks v1.1.1 - 3 April 2018

Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Frederik » Mon Apr 23, 2018 8:36 pm

Oxer wrote:HornOxx & Frederik, the trick is to create the frame with 3 elements because if the frame is an unique object ClothWorks creates a box for the pin and this makes that the cloth does not move.

But like I wrote...
I don't have the issue HornOxx is experiencing...
The frame and the cloth moves correct when I click the play button, click the frame and move the frame and cloth by dragging the red arrow that emerge, when I click the frame...
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Mon Apr 23, 2018 8:44 pm

REMEMBER: Create the frame with 3 slats to do the cloth moves. See the image of my previous entry.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Frederik » Mon Apr 23, 2018 9:02 pm

Oxer wrote:REMEMBER: Create the frame with 3 slats to do the cloth moves. See the image of my previous entry.

Ok... I've made the frame with 3 slats...
At first I couldn't make it work - because I had grouped them...

One IMPORTANT info is missing...
You need to move the frame-pins one by one...
It can't be done by moving all three in one go... :ugeek:
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Mon Apr 23, 2018 9:19 pm

Select the 6 slats and converge with shift or ctrl key while you move them, that is the trick
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Frederik » Mon Apr 23, 2018 9:25 pm

Oxer wrote:Select the 6 slats and converge with shift or ctrl key while you move them, that is the trick

Got it... :thumb:
Hold down the shift-key when clicking the pins and then converge...! :)
This gives me a ton of new options and ideas... :D

Thanks, Oxer...! :thumb:
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Pixero » Tue Apr 24, 2018 5:16 am

For a non native english speaker. Could you explain what converge is?
Googling it didnt help. :?
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Box » Tue Apr 24, 2018 5:20 am

Bring together.
Move toward each other as if to become one.
Two paths can converge into one and diverge back into two.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Pixero » Tue Apr 24, 2018 11:55 am

Thanks.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Frederik » Tue Apr 24, 2018 6:03 pm

Pixero wrote:For a non native english speaker. Could you explain what converge is?
Googling it didnt help. :?

Strange...
I get a lot of results - especially if I write "define: converge" in Google... :)

Even Google translate has a nice explanation...
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby notareal » Tue Apr 24, 2018 9:42 pm

Nice work with this!
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Pixero » Wed Apr 25, 2018 7:11 am

Frederik wrote:
Pixero wrote:For a non native english speaker. Could you explain what converge is?
Googling it didnt help. :?

Strange...
I get a lot of results - especially if I write "define: converge" in Google... :)

Even Google translate has a nice explanation...


What I meant was simply that I didn’t understood the meaning of the word using Google.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Frederik » Wed Apr 25, 2018 3:06 pm

Pixero wrote:What I meant was simply that I didn’t understood the meaning of the word using Google.

No worries, Jan... I actually just wanted to make you aware of the "define: xxxxx" option available in Google...
I'm fairly sure you would have found reasonable explanation and understanding if you had used that option...
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Fri Apr 27, 2018 4:38 pm

A new use for ClothWorks, create organic shapes, rendering with Thea Render.

Espaguettis 03.jpg
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Dave R » Fri Apr 27, 2018 4:54 pm

Excellent! But it needs a meatball and some grated parm. :D
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Fri Apr 27, 2018 4:58 pm

Dave R wrote:Excellent! But it needs a meatball and some grated parm. :D

It isn't finished, I'm cooking yet. :lol: :lol:
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Box » Fri Apr 27, 2018 5:04 pm

It's a great out of the box use of clothworks, but it just makes me more interested in the msphysics/clothworks hybrid.
I want to drop the clothworks sloppy spaghetti into the bowl using physics.
The combined plugin is more than the sum of its parts.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Fri Apr 27, 2018 5:33 pm

The spaghettis are curves-clothes, the plate is a collider, play the simulation and the spaghettis are placed over the plate, so the simulation is very fast. Then you can give volume to the curves-clothes with tape maker plugin. The tomatoe sauce is a cloth too, the spaghettis with volume are colliders and run simulation again.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Box » Fri Apr 27, 2018 5:40 pm

True, but there are refinements to the process that would make things better.
If the spaghetti had proper density so they interact physically with each other and you get the cloth like flexibility with the solidity of pasta.
Or as I mentioned way back, being able to drop solid objects into a flexible container.
Marbles into a bag, or Potatoes into a sack, without having to do all the clever frames and converging.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Fri Apr 27, 2018 5:44 pm

That would be fantastic but that is work of the developer Anton, for the moment I use the current possibilities of the plugin.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby HornOxx » Fri Apr 27, 2018 5:57 pm

... for you it's just "cooking" - for me it's pure fascinating magic and I'm amazed like a child :D
A great idea and excellently realized !!
btw, I prefer Spaghetti Arrabiata
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Fri Apr 27, 2018 6:14 pm

Thanks!! When I finish the "cooking" I will upload the final plate. ;)
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Box » Fri Apr 27, 2018 6:19 pm

I'm looking forward to seeing the freshly shaved Parmesan and the enormous pepper mill grinding away.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Fri Apr 27, 2018 6:35 pm

You will have to wait , I'm going to travel some days ( holidays in Spain), until the Wednesday I don't back.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby HornOxx » Fri Apr 27, 2018 6:44 pm

...enjoy your vacation days - hmm, somehow i have the feeling to see perfectly rendered Tapas in a pan next week :lol:
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Sun Apr 29, 2018 1:46 pm

Jejeje, you know Spain, the “Tapas” is Spanish fast-food typical, each región has a great varieties of different Tapas.
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby HornOxx » Sun Apr 29, 2018 2:42 pm

Oxer wrote:Jejeje, you know Spain, the “Tapas” is Spanish fast-food typical, each región has a great varieties of different Tapas.
hmmmm - I love them - and Tapas-Restaurants are so rare here ;)
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby majid » Wed May 02, 2018 7:56 pm

Oxer wrote:A new use for ClothWorks, create organic shapes, rendering with Thea Render.

Espaguettis 03.jpg

Seems miracle to me and can not figure out how do you make such a scene out of this plugin! Tutorial please!
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Thu May 03, 2018 1:51 am

The process it's very easy, see the images.

Spaghettis
Espaguettis.jpg


Fried Tomato
Salsa de Tomate.jpg
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Frederik » Thu May 03, 2018 5:45 am

Nice and easy explanation, Oxer...! :thumb:

How did you make the curves for the spaghetti...?
Another plugin and then pipe along path or...?
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Re: [Plugin] ClothWorks v1.1.1 - 3 April 2018

Postby Oxer » Thu May 03, 2018 1:54 pm

The curves are created with Freehand tool over a plane XY then apply Fredo's Tool> Curvizard> Smooth Contours, so you can create many curves and place them in different levels of Z axis. Remember to give the same thickness (Cloth property) that the spaghetti will have and activate Auto-Collision.
While the simulation is running you can relocation the curves like you want simply select a curve and drag it.

Tip: Scale all object x10 so the simulation is more fast when you finish, rescale them to the original size.

Curve.jpg
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