Hello everyone!
Can someone explain how TexFresnel works? I googled and found this http://www.vray.com/vray_for_sketchup/m ... ayer.shtml but it seems outdated.
I use TexFresnel as reflection map and i know what the IOR does, i even found a list of IOR values for different materials, but what about Refract IOR and the other variables?
TexFresnel Explanation?
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Re: TexFresnel Explanation?please see the attached file
My perspective shortcuts book: https://bit.ly/30Tdbce
Re: TexFresnel Explanation?thanks a lot for the explanation majid! but i can't render your skp file
![]() but your idea is really good: im just gonna run some tests myself with 20 different cylinders and see how different values behave. edit: ok, here's the results if anyone is interested. wanted to test more (multiplier by exponent?, texFresnel on refraction map slot?) but got lazy... Re: TexFresnel Explanation?
Update to the latest version, currently 1.49.01. Many bugs are fixed since your version. Always check if your software is up to date. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: TexFresnel Explanation?no need to change the IOR for refraction, as there is no refraction in your scene. BTW seems you are now ok by experiencing
![]() my KT tutorial also contains the fresnel explanation...(http://www.sketchupartists.org/tutorial ... materials/) My perspective shortcuts book: https://bit.ly/30Tdbce
Re: TexFresnel Explanation?
yes thanks again i think experimenting is the best anyways - learning by doing. Re: TexFresnel Explanation?
thanks for the heads up. just updated to 1.49.01. wow, didnt think they updated that much in a 0.0012 version jump ![]() even the UI is all cleaned up and nice ![]()
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