Christmas Modeling Competition Winners

Christmas Modeling Competition Winners

Postby Rich O Brien » Tue Dec 17, 2013 12:26 pm

http://sketchucation.com/all-news/789-c ... -announced

Great entries but these were the ones the stood out amongst the judging panel. It was a tough competition to call but congrats to those that won and many thanks to all that entered.





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Re: Christmas Modeling Competition Winners

Postby massimo » Tue Dec 17, 2013 12:53 pm

:thumb:
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Re: Christmas Modeling Competition Winners

Postby ely862me » Tue Dec 17, 2013 12:54 pm

Congrats chaps !
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Re: Christmas Modeling Competition Winners

Postby atrodler » Tue Dec 17, 2013 1:47 pm

Nice job everyone. Quick question though, the winning entry, how does one control depth of field to get a blurred background in sketchup without post processing, which I thought you were not supposed to do? the backround trees in the hidden line view are crystal clear, but blurred in the color export. Just curious because I would love to control my depth of field in a direct export from sketchup which I didn't think was possible.
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Re: Christmas Modeling Competition Winners

Postby Dave R » Tue Dec 17, 2013 1:51 pm

Perhaps fog was used?
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Re: Christmas Modeling Competition Winners

Postby pilou » Tue Dec 17, 2013 1:56 pm

Bravo! :fro:
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Re: Christmas Modeling Competition Winners

Postby Frederik » Tue Dec 17, 2013 2:43 pm

Congratulations to the winners! :)
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Re: Christmas Modeling Competition Winners

Postby atrodler » Tue Dec 17, 2013 6:08 pm

Dave R wrote:Perhaps fog was used?


nope.

use of fog fades but doesn't blur. if your suggestion was plausible then the back drop (sky and moon), whether it was an image plane or a watermark, would be more 'blurry' than the backround trees. so it wasn't fog. If anyone can tell me how the winning entry created d.o.f. in a direct export from sketchup, i'd really like to know, because it is a technique i'd like to use for sure.
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Re: Christmas Modeling Competition Winners

Postby Mistro11 » Tue Dec 17, 2013 6:42 pm

Nice works! Congrats!

I am so spoiled by Kerkythea. This inspires me to open up my Sketchup and see how close I can get to a post processed image.
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Re: Christmas Modeling Competition Winners

Postby olishea » Tue Dec 17, 2013 7:09 pm

Well done guys! I was too busy to enter, but I would have entered something quite morose and sinister so probably best that I didn't anyway! :lol:
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Re: Christmas Modeling Competition Winners

Postby Snowy » Wed Dec 18, 2013 10:22 am

Thanks! I'm very happy with 2nd place in the 2013 Christmas modeling competition. :)

Congratulation for the other winners & to everybody who were part of this competition.
Also have to say many thanks to the Sketchucation team, 3Dconnexion and Vertex Tools. ;)
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Re: Christmas Modeling Competition Winners

Postby boofredlay » Wed Dec 18, 2013 3:32 pm

Congrats to all. Nice modeling for all entries indeed.

atrodler wrote:
Dave R wrote:Perhaps fog was used?


nope.

use of fog fades but doesn't blur. if your suggestion was plausible then the back drop (sky and moon), whether it was an image plane or a watermark, would be more 'blurry' than the backround trees. so it wasn't fog. If anyone can tell me how the winning entry created d.o.f. in a direct export from sketchup, i'd really like to know, because it is a technique i'd like to use for sure.

If I were to create that effect directly in SU I would just bring in a blurry texture for the trees to be in the background and paint them with it.
Just a thought.
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Re: Christmas Modeling Competition Winners

Postby Pixero » Wed Dec 18, 2013 3:44 pm

But the edges are blurred. My guess is that it is postwork.
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Re: Christmas Modeling Competition Winners

Postby boofredlay » Wed Dec 18, 2013 3:56 pm

Or a texture with a transparent background thus making the edges look blurred.
Again, speculation.
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Re: Christmas Modeling Competition Winners

Postby tadema » Wed Dec 18, 2013 4:10 pm

Thank you everyone that took part in the competition.

The confusion over the fog could be easily resolved....
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