Speed Modeling Challenge #51 - Computer Video Games (1hr)

Speed Modeling Challenge #51 - Computer Video Games (1hr)

Postby boofredlay » Mon Apr 09, 2012 6:55 pm

Hieru (David), our winner of the "All About Babies" Challenge suggested Computer Video Games and requested a 1 hour time for this challenge. Sounds like fun... get your game on!



    The Official SketchUcation Community Forum Modeling Challenge Rules:

  • For this challenge you will have 60 min. maximum for modeling and adding textures.
    Your time spent is on the honor system, if you cheat you are only cheating yourself.
  • You can use an unlimited amount of preparation time for thinking, sketching, researching, collecting textures or scratching your head but NOT FOR MODELING. Again, this is on the honor system.
  • Only one (1) entry will be allowed so choose you subject wisely and make it count.
    If you post up more than one entry it will be removed.
  • For your submission please provide:
    1. A textured image.
    2. A hidden line or xray/hidden line image.
  • Your image is to be SketchUp output only.
    • Yes you can use the SketchUp Styles.
    • No you cannot post a rendering using Twilight, Thea, Vray etc…
  • A maximum 1000w x 800h pixel image is allowed.
    If you post any larger your image will be removed.
  • Finally, as enthusiastic as some of you are about rendering and sharing please do not post any renderings in the gallery or post models in the component forums until the competition is over as they could solicit votes.

The textured image will be used for the voting element of the challenge unless the wireframe or xray
view shows the model in better detail in which case both images will be used for all entries.
The community will vote for their favorite entry once the competition has ended and the winner will
choose the next theme.

Have Fun!


Competition closes on April 30th 2012 at 2pm GMT
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Box » Mon Apr 09, 2012 7:03 pm

Anyone got a time machine so I can put my entry in?
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Rich O Brien » Mon Apr 09, 2012 7:19 pm

Somebody call for a Doctor....Who?
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby david_h » Mon Apr 09, 2012 7:59 pm

Rich O'Brien wrote:Whats the odds on Pacman making an appearance? :roll:


Pretty good, I'd say.

Just a bit of inspiration here. not a real entry of course -- breaks all the rules. I did this a while back--have we had this one before?
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby boofredlay » Mon Apr 09, 2012 8:07 pm

Box wrote:Anyone got a time machine so I can put my entry in?

Updated, sorry.
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby tridem » Mon Apr 09, 2012 9:37 pm

:berserk: tetris...something worked wrong here :lol:

tetris.jpg

tetrisw.jpg


:? perhaps too simple...just 20 minutes with sketchy physics, sorry
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby kingsi » Wed Apr 11, 2012 9:40 pm

Genius :)
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby ninopiamonte » Thu Apr 12, 2012 3:51 am

classic set of Super Mario :lol:
I love playing this!
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Hussel Hann » Fri Apr 13, 2012 2:36 pm

An attempt to model Metal Slug's tank.

Had difficulties on modeling the track + not enough time to add some more details.
Try copy along path and component stringent plugins for the track but to no avail.
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Last edited by Hussel Hann on Tue Apr 24, 2012 1:45 pm, edited 2 times in total.

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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby oganocali » Fri Apr 13, 2012 9:31 pm

Angry birds. Not so angry anymore.
angrybird.jpg

wireframe
angrybird_edges.jpg
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby cj_sniper » Sat Apr 14, 2012 1:33 am

LOVELY GAME "BORDERLANDS"
claptraps - ready to revolution :berserk:
full 60 minutes (no more, no less) a little unfinished, but that what i had time to...
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby boofredlay » Thu Apr 19, 2012 3:52 pm

We need more entries guys and gals. With an hour I hope we can get many more submissions before this is over.
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby hhdk » Sun Apr 22, 2012 11:37 pm

Here's my first work on modeling challenges. So frogive me about any mistake.

Inspired from 8-bit games ( oldies but goldies :fro: )

8bit_by_HHDk.jpg


8bit_wireframe.jpg
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Hussel Hann » Tue Apr 24, 2012 4:39 am

Hi Boofredlay...

Can I post a new entry and delete the old one?
The problem is I cannot find the way to delete my old entry. :oops:
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Gaieus » Tue Apr 24, 2012 11:39 am

Just edit your original post, delete the attachments, upload the new ones (and adjust the text of the post accordingly).
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby boofredlay » Tue Apr 24, 2012 3:25 pm

What he said...
Great tank btw.
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Hussel Hann » Tue Apr 24, 2012 3:33 pm

Thanks a lot for the suggestion Gai... :thumb:

Thanks a lot Eric... :)
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby david_h » Tue Apr 24, 2012 10:30 pm

I haven't played for a while. . .I wanted to give more of you guys a chance.

Here is my submittal. A game from the 80's, that I actually have never played . . .

and so. . .

for your consideration and never-ending acclamation. . .I give you:

Q-bert!

Try and hold your applause until after all of the entries have been received.

Thank you.


:mrgreen:
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Box » Mon Apr 30, 2012 4:06 pm

Box wrote:Anyone got a time machine so I can put my entry in?


D'oh!!! Now I have missed it.
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby panixia » Mon Apr 30, 2012 4:13 pm

bubble bobble..
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby panixia » Mon Apr 30, 2012 4:18 pm

posted the wrong textured image (edges toggled on)
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby Box » Mon Apr 30, 2012 4:20 pm

Still struggling with the deadline concept are we Marcello? :shock: :lol:
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby boofredlay » Mon Apr 30, 2012 6:39 pm

Yep, sorry Marcello but you are a couple hours too late.

I will get the voting up soon.
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby david_h » Mon Apr 30, 2012 8:23 pm

too bad, cuz Marcello looked like he had a winner there. . .except for mine of course. :mrgreen:
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby panixia » Tue May 01, 2012 1:45 am

can't believe.. :roflmao: i missed it once again..
haha the important is to take part, not to win ahahaha...
I just didn't mind the jet lag ahahah i'm from italy and yes of course i'm quite messy in general.. :roll:
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby panixia » Tue May 01, 2012 1:54 am

so.. being out of the games i can now goofy around with rendered images isn't it? :mrgreen:
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby solo » Tue May 01, 2012 1:59 am

panixia wrote:so.. being out of the games i can now goofy around with rendered images isn't it? :mrgreen:



awesome!!
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby ninopiamonte » Tue May 01, 2012 5:05 am

You've just remind me of bubble bobble quest, i've been playing a years ago!!!
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Re: Speed Modeling Challenge #51 - Computer Video Games (1hr

Postby panixia » Tue May 01, 2012 10:12 am

so much time spent waiting this silly 8bit game to load on 8086 + 640kB ram hahah.. still having fun for years.. hurry up!
@ninopiamonte: are you from italy too?
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