Speed Modeling Challenge #41- Hardware Stores

Re: Speed Modeling Challenge #41- Hardware Stores

Postby bupaje » Wed Jun 15, 2011 4:35 pm

I have used the array in a straight line and with rotate. I had played with 'teeth' in a crayfish-like claw. I'll look up copy along a path and Component Stringer. Thanks. Back on topic. :)
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby oganocali » Wed Jun 15, 2011 6:01 pm

Tobobo wrote:You can use the array copy function.
...
Press Enter


Indeed that is what I have done. Similarly I used rotate/array/copy for the base of the tension knob.

cheers
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby madmax52 » Fri Jun 17, 2011 4:05 am




Hello, Box nails wood, often sold by weight.300 nails in the picture.

hard for my computer. I had to rig the bottom of the box to put under nails

- Sketchup physic
- twilight
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Last edited by madmax52 on Fri Jun 17, 2011 12:10 pm, edited 1 time in total.

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Re: Speed Modeling Challenge #41- Hardware Stores

Postby KarinaGM » Fri Jun 17, 2011 7:14 am

I have a question about those nails, but you will have to edit your entry. The rules says SU output only.

Anyway. What was the step between all the nails in the same direction and your render? Something to do with particles or fluids or something like that? I've never clearly understood what "rigging"is.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby StilTeg » Fri Jun 17, 2011 7:56 am

KarinaGM wrote:I have a question about those nails, but you will have to edit your entry. The rules says SU output only.

Anyway. What was the step between all the nails in the same direction and your render? Something to do with particles or fluids or something like that? I've never clearly understood what "rigging"is.


He used SketchyPhysics ... so after launching the animation, the nails just dropped because of Gravity and arrived messy in the box ...
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby madmax52 » Fri Jun 17, 2011 10:47 am

Hello. Absolutely. The nails are placed randomly in the box. Filed nails like real solid was imposssibe without physic.

I have reduced the capacity of the box from the bottom to reduce the number of nails in the box. My computer can not manage more than 300 nails.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Rich O Brien » Fri Jun 17, 2011 10:59 am

@madmax52

Can you please read the rules for submitting entries particularly these lines....

- SketchUp output only
- As enthusiastic as some of you are about rendering, kindly refrain from posting any renderings in the gallery as they could solicit votes, remember this is about modeling, not rendering
- Please provide a Wireframe or Hidden Line image, an Untextured image and a Textured image of your model (800x600 Maximum)

Amend your post using the 'Edit' button
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Hieru » Fri Jun 17, 2011 12:26 pm

This is a bit off-topic, but does anyone know of a tutorial that shows how to replicate what madmax52 has done with the nails?
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby madmax52 » Sat Jun 18, 2011 3:15 am

It is not difficult. you must have phisical sketchup. First stage draw a nail. Reproduce it. place at the top of the box. With the severity nails are deposited as real nail in the box.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Hieru » Sat Jun 18, 2011 11:12 am

The problem is that I've never used SketchyPhysics and I don't really know where to start. I'll download the plugin this weekend, see what I can do and start a new thread if I get stuck.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby madmax52 » Sat Jun 18, 2011 12:27 pm

hello, I started sketchup physic there in no time. It has plenty of tutorials conducted on yourtube.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby sketchnl » Sat Jun 18, 2011 12:42 pm

hello people,

Well, this topic was a bit bitchy at the begin , ;)

I hope this one will do... :D
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Gwyatt » Tue Jun 21, 2011 12:21 am

When i was reading the topic hardware store,,

I had to respond and take part in this, there is a group of us whom visit the hardware store as a vice of like a smokers den, not drugs but a non wife area we smoke and chat, so for the fun side and the old school who as "http://www.youtube.com/watch?v=eZ9Xk0Lln5Y Tool Time" would say MAN's Shop "Grunt".. lol

i think i went over by 3 mins but for the fun ...
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Last edited by Gwyatt on Tue Jun 21, 2011 8:26 am, edited 1 time in total.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby KarinaGM » Tue Jun 21, 2011 7:24 am

Wyatt, nice model, but the rules say no renders. You will have to edit your post and place a wire of the model instead.
And I know some women that enjoy visiting hardware stores (me included, and I'm a wife also)
;)
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Gaieus » Tue Jun 21, 2011 7:54 am

KarinaGM wrote:Wyatt, nice model, but the rules say no renders. You will have to edit your post and place a wire of the model instead.

True so I removed the render, sorry.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Gwyatt » Tue Jun 21, 2011 8:30 am

Adjusted as requested,

Sorry minor error
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby oganocali » Tue Jun 21, 2011 1:13 pm

Needle nose pliers in 9 1/2 :D minutes, and that includes my fumbling and idling as can be seen from the real time uncut screen video of the actual modeling process here. Of course 9 1/2 minutes is like a double feature full length movie but it demonstrates many of the techniques I use.

I did not put a texture on it because I am satisfied with the cad like draft.


needlenose1.jpg

needlenose2.jpg
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby rspierenburg » Tue Jun 21, 2011 3:22 pm

Despite all the controversy, I must say I am VERY impressed with all the entries, and in some cases the 'controversy' spawned some great ideas. Kudos to all who participated.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby cj_sniper » Tue Jun 21, 2011 7:45 pm

Some work did not go to a theme ... i think...
but there are enough interesting
Sketchnl - you are again at a height
Massimo, Gwyatt - I was thinking theme of competition - TOOLS :?
Box - an interesting idea
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby massimo » Tue Jun 21, 2011 8:14 pm

Massimo, Gwyatt - I was thinking theme of competition - TOOLS :?

cj_sniper I think that the theme is "Hardware Stores" and not "tools". So have a look at this SS from Wikipedia. ;)
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Gwyatt » Tue Jun 21, 2011 10:42 pm

I feel all forms of art is down to how each and every artist interprets the concept, but to add fun and inspire to think outside the box, i have enjoyed everyones concepts and wow to all, I entered for the fun.

Massimo i loved the use of pluming into a art loved it

thank you all for letting me be part of this.

Regards

Gavin
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby cj_sniper » Tue Jun 21, 2011 11:37 pm

sorry my bad...
im not so good in english :oops:
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby erikB » Wed Jun 22, 2011 10:32 am

Perhaps a bit of topic, but oganocali which ruby did you used that had the option 'mesh creation' and that changed a line to a bezier curve ?
erikB
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Rich O Brien » Wed Jun 22, 2011 10:34 am

erikB wrote:Perhaps a bit of topic, but oganocali which ruby did you used that had the option 'mesh creation' and that changed a line to a bezier curve ?
erikB


Tgi3D Su Amorph

http://www.tgi3d.com/index.php?Page=Download
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby oganocali » Wed Jun 22, 2011 1:49 pm

Rich O'Brien wrote:
erikB wrote:... oganocali which ruby did you use...
erikB


Tgi3D Su Amorph...

Yep

@Rich, thanks, I just saw the post
Ogan
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby erikB » Wed Jun 22, 2011 4:29 pm

Thanks for the information Rich en Oganocali. Got to check it out.
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby sketchnl » Thu Jun 23, 2011 11:10 am

Thanks cj-sniper. :D
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby Rich O Brien » Thu Jun 23, 2011 12:39 pm

SMC_Hardware.png
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby honoluludesktop » Thu Jun 23, 2011 2:06 pm

Can I have a handicap? Say 8 hours?
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Re: Speed Modeling Challenge #41- Hardware Stores

Postby leminilab » Thu Jun 23, 2011 2:25 pm

oganocali wrote:Needle nose pliers in 9 1/2 :D minutes, and that includes my fumbling and idling as can be seen from the real time uncut screen video of the actual modeling process here. Of course 9 1/2 minutes is like a double feature full length movie but it demonstrates many of the techniques I use.

I did not put a texture on it because I am satisfied with the cad like draft.


needlenose1.jpg

needlenose2.jpg

Thank you for taking the time to show your workflow.
Always instructive to see other people working smart! :)
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