Speed Modelling Comp #30 Bugs

Speed Modelling Comp #30 Bugs

Postby remus » Mon Aug 30, 2010 8:10 pm

Bugs


The rules:
-30 mins max modelling time
-unlimited prep time (thinking, sketching, looking for pics etc. NO MODELLING!)
-I will ask people to judge the models on time taken to model, quality of the model and originality of the idea.
-Multiple entries are allowed, keep it sensible though.
-Please provide a wire frame shot of your model when you post.
-Sketchup output only (and as much as i know you love rendering your models, it would be appreciated if you could hold of posting them in the gallery until after the comp.)
-Any texturing should be done within the modelling time.

Comp closes 13th September at 6.00 PM BST.

Good luck, and i look forward to seeing what you come up with this time :thumb:
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Re: Speed Modelling Comp #30 Bugs

Postby mitcorb » Mon Aug 30, 2010 11:31 pm

Remus:
Here is an excerpt from the bottom of your post:

"
Any texturing should be done within the modelling time.

Comp closes 13th August at 6.00 PM BST.

Good luck, and i look forward to seeing what you come up with this time :thumb:
"

Notice the closing date?
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Re: Speed Modelling Comp #30 Bugs

Postby boofredlay » Tue Aug 31, 2010 2:07 am

Now that is what I call a speed modeling competition... so who won? :D
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Re: Speed Modelling Comp #30 Bugs

Postby mitcorb » Tue Aug 31, 2010 3:03 am

Well,
I didn't mean anything by it. I just thought he'd want to know about the apparent discrepancy.
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Re: Speed Modelling Comp #30 Bugs

Postby remus » Tue Aug 31, 2010 8:24 am

Doh! Good spot :thumb:
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Re: Speed Modelling Comp #30 Bugs

Postby Viztecture » Mon Sep 06, 2010 4:43 pm

Right thought i'd give this a blast, 30mins exactlly for this, used my wacom tablet for quick free hand tracing, subdivide and smooth, sandbox tools for the shell and projected textures and a couple of spheres for the eyes... job done. :)
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Re: Speed Modelling Comp #30 Bugs

Postby boofredlay » Mon Sep 06, 2010 5:08 pm

:shock:
Great work. We have a leader for sure.
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Re: Speed Modelling Comp #30 Bugs

Postby jbacus » Fri Sep 10, 2010 6:41 am

Here's my entry. I only used Line, Push/Pull, Move, Offset and Scale tools. With just a touch from the "Fur" plugin. I think I went over my 30 minutes by at least an hour... just too fun to stop working. And here's the model.


john
.
ANT-jbacus.png
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Re: Speed Modelling Comp #30 Bugs

Postby thomthom » Fri Sep 10, 2010 8:30 am

No plugins... :shock: (you know aht - that thought had never struck me :) )
Nice ant ... nice giant ant 2x4m ... "It came from outer space!" - would fit right into old horror movie rampaging a city. :D
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Re: Speed Modelling Comp #30 Bugs

Postby boofredlay » Fri Sep 10, 2010 2:14 pm

Nice one John. :thumb:
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Re: Speed Modelling Comp #30 Bugs

Postby Ultimatez 32 » Fri Sep 10, 2010 3:17 pm

My try. Hercules beetle. Yeah there are some details missing but I ran out of time. Oh well.
stag1.png

stag2.png
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Re: Speed Modelling Comp #30 Bugs

Postby mitcorb » Fri Sep 10, 2010 3:39 pm

Good job on the bugs so far.
I know the level of difficulty. I have a rhino beetle that took me weeks to get right. Too many polys, too much time.
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Re: Speed Modelling Comp #30 Bugs

Postby solo » Fri Sep 10, 2010 5:55 pm

Considering that Mr Backus exceeded the time and will not be included in judging, I decided to throw them in a quick 7 minute render (when does one get the chance to render a J Backus model?)

Your ants are enormous John. :mrgreen:
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Re: Speed Modelling Comp #30 Bugs

Postby Box » Fri Sep 10, 2010 5:57 pm

Just to be in it.
25 min, Fredoscale Radial bend, the rest just basic tools.





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Re: Speed Modelling Comp #30 Bugs

Postby thomthom » Fri Sep 10, 2010 6:11 pm

That's great Pete - nearly what I imagined. :D
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Re: Speed Modelling Comp #30 Bugs

Postby david_h » Fri Sep 10, 2010 6:28 pm

Again . ..a little blast from the past.

Anyone remember COOTIE?
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Re: Speed Modelling Comp #30 Bugs

Postby jbacus » Fri Sep 10, 2010 10:50 pm

'k- couldn't resist trying another. This time I finished the whole critter over lunch (right at 30 min.) using only Circle, Push/Pull, Scale, Rotate and Move Tools. No plugins at all. Probably could have been posed better, and made hairier... but I ran out of time. Here's the model on 3D Warehouse.


john
.
WalkingStick-jbacus.png
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Re: Speed Modelling Comp #30 Bugs

Postby boofredlay » Sat Sep 11, 2010 5:14 pm

Well I could not resist doing this one. About 8 min. start to finish, honest :D

"The Shadow Bug"
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Re: Speed Modelling Comp #30 Bugs

Postby thomthom » Sat Sep 11, 2010 6:15 pm

:lol:
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Re: Speed Modelling Comp #30 Bugs

Postby david_h » Sat Sep 11, 2010 6:25 pm

THE SHADOW BUG


Sorry Eric. It needs to be fixed. You better hold this one until Version 9 . . . :roflmao:
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Re: Speed Modelling Comp #30 Bugs

Postby mitcorb » Sat Sep 11, 2010 6:53 pm

@Boofredlay:
Kudos :thumb: on the model-and the idea.
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Re: Speed Modelling Comp #30 Bugs

Postby Dave R » Sun Sep 12, 2010 1:21 am

@ John, wow! I am impressed.

@ Eric. I'm glad I didn't have a mouthful of something when I looked. You'd have owed me a new keyboard and screen. :D
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Re: Speed Modelling Comp #30 Bugs

Postby Rich O Brien » Mon Sep 13, 2010 7:58 pm

Hi,

The challenge has ended and I must admit there's some great entries. Quality not quantity this time around. As Remus is away and I'm currently without a web connection at home we'll try to get the voting up asap. Best of luck to all who entered and thanks to Boo for a great topic!

Rich
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Re: Speed Modelling Comp #30 Bugs

Postby davesec » Mon Sep 13, 2010 8:41 pm

jbacus wrote:'k- couldn't resist trying another. This time I finished the whole critter over lunch (right at 30 min.) using only Circle, Push/Pull, Scale, Rotate and Move Tools. No plugins at all. Probably could have been posed better, and made hairier... but I ran out of time. Here's the model on 3D Warehouse.


john
.
WalkingStick-jbacus.png


hi!

i understand how you made the image on the left, but what exactly did you do to make it all rough & full of lines on the right?

also the actual image you attached, with your name & the date and all that, was that done in sketchup or did you import the image into photoshop or whatever!?

thanks!
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Re: Speed Modelling Comp #30 Bugs

Postby jbacus » Mon Sep 13, 2010 9:20 pm

davesec wrote:i understand how you made the image on the left, but what exactly did you do to make it all rough & full of lines on the right?

also the actual image you attached, with your name & the date and all that, was that done in sketchup or did you import the image into photoshop or whatever!?


I used LayOut to compose the page and to generate all the renderings. The walking stick on the left was hybrid rendered using a 1pt line weight. The one on the right was raster rendered with a .1pt line using a style that displays "Hidden Geometry". To make the image I shared here I just did a quick screenshot using "SnapzProX" on my Mac.


john
.
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Re: Speed Modelling Comp #30 Bugs

Postby JClements » Mon Sep 13, 2010 9:42 pm

David, darn rights I remember COOTIE.

Not many toys back then in the early 50's had bright plastic parts. The parts for the legs and curly tongue always seemed to get lost :(

Mr. Potato Head was another similar toy.
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Re: Speed Modelling Comp #30 Bugs

Postby david_h » Mon Sep 13, 2010 9:48 pm

it was a great toy! A little kid could choke on many of those parts!

oh yeah . .I took a little license with the forms and the colors.
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Re: Speed Modelling Comp #30 Bugs

Postby JClements » Mon Sep 13, 2010 10:01 pm

Do you still have it? If so, can U take a photo of it and the box it came in.
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