Speed Modelling Competition #17 Video Games

Speed Modelling Competition #17 Video Games

Postby remus » Sun Sep 13, 2009 9:40 pm

Video Games

In the words of BTM "Anything involving video-games or computer-games will do. Examples: arcade machine, a controller, a character/ object from a game, etc."

Comp ends 27th September at 6 pm BST.

Rules are stickied at the top of the forum if you need a refresher.

Good luck!
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Re: Speed Modelling Competition #17 Video Games

Postby Ultimatez 32 » Mon Sep 14, 2009 4:32 am

Has to be a real video game/console?
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Re: Speed Modelling Competition #17 Video Games

Postby remus » Mon Sep 14, 2009 8:31 am

I imagine you can model a console of your own design if you wish, but i think if you want to model game content it should be from an existing game.
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Re: Speed Modelling Competition #17 Video Games

Postby david_h » Mon Sep 14, 2009 5:01 pm

This is not an entry. . .more like an inspiration piece since I did it a long time ago (and it doesn't meet the rules anyway), but . . .it's kinda fun.
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Re: Speed Modelling Competition #17 Video Games

Postby Ultimatez 32 » Tue Sep 15, 2009 7:00 am

Here's my entry, a digital reality arcade machine, done in 13m 19s.

1.jpg


2.jpg


challenge-17.skp
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Space invaders

Postby dmrazor » Wed Sep 16, 2009 8:45 pm

Ok, been reading these forums for a while and enjoy getting a bit creative with these challenges. I'm not experienced at all with Sketchup but here's my first post and entry. Mostly flat stuff but it still took me 30 mins. without coloring. That's why the laserbeam is just a cilinder. Ran out of time trying to cut it into several bursts, let alone making one of the invaders explode. Had fun though :D
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Re: Speed Modelling Competition #17 Video Games

Postby Rich O Brien » Wed Sep 16, 2009 11:41 pm

one button, one stick, one hell of a blister

Atari Stick.jpg


Atari Stick Wireframe.jpg
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Re: Speed Modelling Competition #17 Video Games

Postby mhtaylor » Thu Sep 17, 2009 2:24 am

This one was tough even though I knew exactly what I wanted to model. I took it seriously and printed out photos and sketched on paper what each component would look like - I even had a rough timeline to follow divided into 5 minute milestones - I am way too ADD. 20 minutes in it was obvious things were not going to follow that plan so I just hacked the last greebies and doodads and abandoned my plans for an elaborate neon grid set and the cycle light tails . 30 minutes (I used every second) goes really quickly when you're used to wasting hours on every detail. Is it OK to use plugins when you're making your model because I couldn't have done this without the rounded corners one. I'm resorting to the "duplicate one model several times to hide how messy that model is" approach again.
tron_lightcycle1.jpg

tron_lightcycle2.jpg


PS - I spent more than an hour after the challenge reworking the model to make it fit for the warehouse (and it's still messy): http://sketchup.google.com/3dwarehouse/ ... 6b91d5c8c7
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Last edited by mhtaylor on Thu Sep 17, 2009 10:34 pm, edited 1 time in total.

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Re: Speed Modelling Competition #17 Video Games

Postby boofredlay » Thu Sep 17, 2009 2:35 am

Oooooo, this one is going to be hard to vote for.

Great work so far guys.
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Re: Speed Modelling Competition #17 Video Games

Postby remus » Sat Sep 19, 2009 10:01 am

Martin, using rubies is fine.

Entries are looking wicked so far :thumb: Think im going to have to pull my finger out and do something now.
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Re: Speed Modelling Competition #17 Video Games

Postby solo » Sat Sep 19, 2009 11:18 am

With only 6 minutes left, it was just not enough to model a quick Mario.



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Re: Speed Modelling Competition #17 Video Games

Postby jwlyon1 » Sat Sep 19, 2009 9:26 pm

Dangit! Went over by 15 minutes. Spent too much time on the fillets... is there a better way to do fillets on the corners? It turned out alright though...
17_VideoGames.jpg

17_VideoGames.skp - SketchUp Pro.png


Now I have to come up with a different concept!
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Re: Speed Modelling Competition #17 Video Games

Postby jwlyon1 » Sat Sep 19, 2009 10:00 pm

Ooooooookay...This one only took me 30 min. I would have liked to redo the bottom of the stem, but ran out of time!

Enjoy!
17b_Redo.jpg


17b_Redo_Wire2.jpg
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Re: Speed Modelling Competition #17 Video Games

Postby xrok1 » Sat Sep 19, 2009 11:50 pm

Dangit! Went over by 15 minutes. Spent too much time on the fillets... is there a better way to do fillets on the corners? It turned out alright though...


how about round edge plugin?
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Re: Speed Modelling Competition #17 Video Games

Postby mhtaylor » Sun Sep 20, 2009 12:09 am

xrok1 wrote:
Dangit! Went over by 15 minutes. Spent too much time on the fillets... is there a better way to do fillets on the corners? It turned out alright though...


how about round edge plugin?


Love the round edge plugin - a great way to give a simple model depth as well.
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Re: Speed Modelling Competition #17 Video Games

Postby boofredlay » Sun Sep 20, 2009 12:28 am

Justin, here is the Round Edge plugin:
viewtopic.php?p=68323#p68323
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Re: Speed Modelling Competition #17 Video Games

Postby xrok1 » Sun Sep 20, 2009 1:49 am

actually i was refering to this one viewtopic.php?f=180&t=20485#p171721 ,round corner. from my understanding its an upgraded version of round edge.
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Re: Speed Modelling Competition #17 Video Games

Postby jwlyon1 » Mon Sep 21, 2009 1:53 pm

Wow guys, thanks!
I had an older version of Round Edge, but it looks like it's been significantly improved! I'm going to download this now. It seems like that's a much better solution for microbevels on the edges than just "softening" them.

But, the real time sink on the controller was generating the fillets on the 2d rectangles, and the profiles for things prior to extrusion. Is there a script that will round the corners of a 2d shape? Much like the fillet command in ACAD? OR a better technique?

I used this process: draw rectangle, draw arc in one corner, add construction lines to define distance of arc (since I eyeballed it to start), then mirror x-lines around to the other sides of the rectangle, draw three more arcs, erase extra edges, done! Slow, huh?

Thanks!

UPDATE:
Just found this awesome set of tools, does exactly what I was looking for!
2dTools by TIG: http://forums.sketchucation.com/viewtopic.php?f=180&t=22091&start=0&st=0&sk=t&sd=a :berserk:
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Re: Speed Modelling Competition #17 Video Games

Postby david_h » Tue Sep 22, 2009 5:10 pm

This is my son's favorite game. . . .to date. Personally, I have never participated. I'm an acoustic man myself. :mrgreen:
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Re: Speed Modelling Competition #17 Video Games

Postby remus » Mon Sep 28, 2009 7:51 am

Times up ladies and gents.

I'll try and get the voting up by this evening.
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