DC Spingate

DC Spingate

Postby Epix3D » Mon Feb 29, 2016 10:04 pm

I modelled this gate with 3 spinning rods. I got the rods spinning but cannot find out how to keep it in the right position spinning. I know there is some place I have to change the axes direction but cannot find out where I go wrong.
Can anybody please help me?

[img]
SpinGate.jpg
[/img]

SpinGate.skp
0
User avatar
Epix3D 
Premium Member
Premium Member
 

Re: DC Spingate

Postby pcmoor » Mon Feb 29, 2016 11:16 pm

I wrapped the spin wheel in another component with the same axis as the spin wheel. This serves as a reference for the motion within the same plane, axes, "world"
0

pcmoor 
 

Re: DC Spingate

Postby Epix3D » Tue Mar 01, 2016 2:21 pm

Thank you pcmoor for answering. Trying to replicate what you did excactly. Still dont get it.
I opened the "SpinPort" component and made a new component inside having same axis. It still turns horizontal when spinning..?
0
User avatar
Epix3D 
Premium Member
Premium Member
 

Re: DC Spingate

Postby pcmoor » Wed Mar 02, 2016 12:20 am

Sorry my bad, should have said spin port not spin wheel, which may have confused you.
You have tried it the other way round, you should wrap the component with the animation in another then change this new component to the same axis.
So with your original, select the spinport and the guide and make this a component, then right click change axis, (hide rest of model) and place

the rotation is in reference to the parent environment, so the wrapper acts as a shield or bridge between the two axes or worlds
0

pcmoor 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 



 

Return to Dynamic Components

Who is online

Users browsing this forum: alpro and 2 guests

Visit our sponsors: