Rotation of Component Axes with Ruby

Rotation of Component Axes with Ruby

Postby Aibonewt » Mon Feb 08, 2016 11:16 am

Hi Guys,

There are quite a few threads on the forum concerning the translation of a component's axes, but I can't find any information on how to rotate them, while retaining the original orientation of the component itself. I've read through the API reference on vectors, but as a beginner I must admit to being rather flummoxed. :?

I have models (of cabinets) comprised of flat panel components and would like to be able to extract the co-ordinates of their face details as if each panel were flat on the X/Y plane (vector [0,0,1]) in order to generate simple GCode for CNC.

Any ideas?

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