when this is done with a wood texture where grain direction is important the texture just goes onto the components in a standard way (relative to the axis direction presumably). So to make it realistic I want to align the grain correctly but when you go into the component to move, scale or re-align the texture you can't. So the only obvious way is to go into the component and re apply the material to the actual faces... then allowing the texture to be rotated, scaled etc, etc...
however if you do this, then when you want to change the material via the component options dialog it no longer works as the material is over ridden by the material applied to the faces... but the only way to change the texture mapping on the faces is to actually apply the material on the faces rather than the component!

This seems rather daft and makes dynamic components very limited in terms of texture mapping... is there a way around this???
Thanks
Matt