Wicker chair finished
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Wicker chair finishedFinished the chair model just now. And, yes, Tuna, I used a projected texture for the caning on the back. Had to do it in three sections to avoid having the texture go all distorted around the bends. Used BoolTools 2 to join the pieces together. In a perverse way, I like modeling this kind of furniture—begin with a few basic dimensions, then wing it for sizes and shapes. Enjoy.
Re: Wicker chair finishedAndn here's a little bit of dessert I enjoyed after the main course of that wicker chair. It's a set of four Allmilmo dining chairs, made in Germany in the 1980s. The originals are ash. The design is very similar to a child's chair that Ikea sold in the 1960s. Enjoy. Re: Wicker chair finishedPlease help me to understand how to draw things like these chairs. How do you draw curved lines at different elevations?
I can understand drawing a curved line as long as it stays in a given plane but when it involves multiple planes my mind gets a little stuck. ![]() Re: Wicker chair finishedI watched a video and I think I understand what to go
![]() ![]() Re: Wicker chair finishedAnother silly question, do you have drawings you use for things like this? If so, where do you find/get them?
Re: Wicker chair finishedMy apologies to ntxdave for not answering his questions for weeks. Here goes, in no particular order.
Most of my models are based on images from the 1stdibs.com web site. It's a super resource for new and period furniture. All I need are good front and side views. I'll import the images to SketchUp and use the tape measure in conjunction with option/control to scale the images. Then I trace over important parts. In many cases, though, there isn't a clear image of a part, so I'll wing it. There are a couple of ways to model curves that don't fall on the red/green/blue axes. The simplest way is to model a curved piece on-axis, make it a component, then rotate the component to the angle seen in the image I'm following. Next-easiest is to use a Fredo6 plugin, Loft Along Path. Here, you generate a curve and space outlines of a piece along the path. When it works, it's wonderful. But it can generate some ridiculous and unexpected results. I did use the plug-in successfully to model the back/arms of Hans Wegner's iconic The Chair. In real life, the back/arms are made from three pieces that are basically hand-carved. In SketchUp, it is possible to model a piece that twists from vertical to horizontal as it follows a curved path. Finally, use a bezier curve plug-in and follow Dave Richards's instructions. On that wicker chair, create an L-shaped frame representing half the width and the full depth of the chair. Anchor the ends of the bezier curve at the front of the L (the front of the arm) and the other end at the top (the height of the back). Pull the control point on the curve until it hits a corner parallel to the height of the back. Dave R. can explain it better and more succinctly. In any event, the curve becomes a path for Follow Me. Works great for Thonet bentwood chairs, too. Re: Wicker chair finishedThanks a bunch for the reply. I just need to use my imagination some and give it a try. Have not had my laptop on for a while and probably won’t for a while longer. At some point, I will give it a try.
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