Hi all,
I found this post on the google groups from nov. of 07, when searching for a way to import a group of materials into sketchup. I installed the ruby and it shows up under my plugins drop down. Problem is I cant get it to work. Does anyone have any experience with this particular plugin??? The genesis of my problem is the need for a bunch of sketchy type materials for a black and white presentation i'm preparing in Layout. I was only able to find a set of jpg's hence my need to convert them to .skm files.
"QUESTION:
Is there a way to automate a bulk add of a JPG library to the
SKM library? I've got several hundred material texture images and it
would be tedious to convert them by hand one by one.
ANSWER:
Use the ruby script Mass Material Importer
http://www.crai.archi.fr/RubyLibraryDep ... mporter.rb.
to place an entire folder of images into your In-Model library, which
you can then save with Save As Library. You'll probably have to tweak
the scales on the images."
Thanks for any help!!
mass material importer
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Re: mass material importerSince I tweaked this so it worked originally, here goes...
You pick 'Import Materials' off the Plugins menu. You'll get a dialog open up. Navigate to the folder that contains all of your image files (jpg etc). Select one of the files and click OK - the instructions on the dialog's top-bar tell you to do this... Because there is no 'get directory' method in SketchUp Ruby the work around is that you select one file and the script works out that file's directory... Then it takes all of the images in that directory and these are added as materials in the Model - open the 'model-tab' in the Materials browser to see them... You might need to scale the materials individually... You can then 'save_as' pop-out to export these as separate .skm files outside of the one model if you have multiple models needing some of these materials. Still works for me... . Last edited by TIG on Fri Mar 27, 2009 11:21 am, edited 1 time in total.
TIG
Re: mass material importerWhat do you do about the scale of the imported images? You still have to manually scale every imported image to make it usable, i.e. brick textures (or any patterned texture that is meant to have a certain size in relation to SketchUp model space).
There are a few SketchUp material libraries floating around the www, that are basically just images with unrealistic scale, and not true material libraries.. Re: mass material importerIs there a way that you can set the default texture size? I see that when you import them, they all come in at 10" x 10".....
Other then that, sweet plugin!
Re: mass material importerYou can read the image size and set the materials texture to suit...
*** Unfortunately there seems to be no direct relationship between the original image size in pixels and imported image or the texture size it produces. We could find path_to_image=mat.texture.filename then use Ruby to find its size - as its file-size might come into the equation with it w/h pixel size ? file_size=File.size(path_to_image) Not sure how though ??? my_factor would then be calculated based on the file_size and image_height in pixels, to return it as inches ? To show this weirdness manually you can import two images of different pixel sizes and double-click to place them with no scaling - and an image of 225x225px might become a SUp image of 75x75" when exploded, whilst one 512x512px might become 69x69" - the height:width ratio is kept but the image-size varies - probably depending on the image's complexity, I find that low-res monochrome images import as very large in w/h inches ? It's an enhancement I've yet to implement - if you want to add it then it's not so hard - except for working out what the size should be ??? ... ![]() TIG
Re: mass material importerAlso there is no direct relationship between an image size in pixels and how many virtualinches/sms it should cover in SU (just think of brick sizes -how would the plugin know how many bricks are in the image and how big they are supposed to be each?).
It seems that some manual tweaking and rescaling the images cannot be spared in SU. Re: mass material importerBTW - WOW ... this is an EXCELLENT Plugin.
I wish I had known about this a long time ago but better late than never. This plugin will save me (and others) a HUGE amount of time. I have hundreds of hi-res repeating photo textures that would take hours or even days to import and save one-by-one. With this Plugin/Ruby, I was able to save many in just a few clicks. It's going to get lots of use over the next day or two ... any for hereinafter. Re: mass material importer
I agree, I have a large collection, which I'm willing to share, is it possible to setup a sharing of Materials Repository for .skm files at this Forum?
Re: mass material importerTomot... I don't know but let me know. I'd love to see what you have.
I still use the importer and it works somewhat well. I do have issues with it after using it 3 times in a row or using it on folders with over 50 textures it imports them in a black hue or a light gray hue. So I try to keep the folders small. then of course the standard 10" I would at least like it to be 1'x 1'. Re: mass material importer
I don't want to be accused of stealing this thread, ....sorry! Come to think of it this might not be feasible in this forum. Therefore I would suggest Google Drive as an alternative. It offers 5GB free and its easy to email download links to friends that are interested in cross sharing. My current customized material files are not small?
Re: mass material importerI know what you mean...
the smaller folder being my .skm's the larger all the originals and stuff I might not have used or converted yet. I would really love and would pay (hint hint) to be able to convert all the files to skms... and keep the folder structure in tact. Re: mass material importer
It does not take long to make the conversion, all it takes is time ![]()
Re: mass material importerThanks a lot guys for the tips ! the script work fine.
But really no one have any idea how to batch-adjust the tiling of the material ? Other ways it will take me days to manually adjust each one of them ![]()
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