Plasticity - an open source MoI alternative

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Plasticity - an open source MoI alternative

Postby numerobis » Mon Jan 31, 2022 1:30 pm

It looks like it just started in beta a few days ago...



https://github.com/nkallen/plasticity/pulse

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Re: Plasticity - an open source MoI alternative

Postby Rich O Brien » Mon Jan 31, 2022 2:56 pm

Hard to believe a fully functional NURB based modelling environment can run in a browser and be under 5mb in size!

I couldn't get it to run and the docs are not available as yet. But this does look amazing. Great find!
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Re: Plasticity - an open source MoI alternative

Postby Glenn at home » Mon Jan 31, 2022 3:17 pm

Very cool, I can't wait to give it a try. Thanks for the find.
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Re: Plasticity - an open source MoI alternative

Postby pilou » Mon Jan 31, 2022 3:39 pm

Not exactly the same! It's for speedy assets modeling! :)
Direct modeling with strong fillets & booleans yes! :fro:
Very like ShapR 3D! ;)
Run in browser ? Maybe but seems run local for me(97.3 megas):)
Beta test period! :ugeek: (2 releases by days! :mrgreen:

This little display bug one i discovered is now fixed! Some few minutes ago! :)
bug_display.jpg


Else

Cristobal Vila will soon fall in love with Moi! ;)



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Is beautiful that please without concept!
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Re: Plasticity - an open source MoI alternative

Postby numerobis » Sat May 06, 2023 12:57 pm

Plasticity 1.0 has been released. It's no longer free, but quite affordable i think and without subscription.
There is a prototype for a Blender real time connection...

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